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Rei Malebario

HERO Member
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  1. Re: Immunity to cancer In most games, I'd probably let it fall under the "What not to spend points on" rule and let it cost 0 points if it makes sense for the character to be immune to cancer, since it would probably never become an issue anyway for characters who aren't immune. But it's a touchy subject and I don't think I know a single person who hasn't lost at least one loved one to cancer. I've more or less lost track, myself. But both I and one other person in my group have lost a girlfriend to cancer at a fairly young age and I don't think either of us would think that "Today our heroes fight cancer!" would sound like the start of a great session.
  2. Re: How compatable is GURPS to Hero? Skill checks are prett much the only spot where the two systems have some degree of mutual compatibility. They both have skills in roughly the same range and use a 3d6 roll-under system, and difficulty modifiers in both systems have about the same range.
  3. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? Stuff I'd really like to see: • Movement by segment (mainly for vehicles - I'm fine with movement the way it is for characters). • Some expansions on the vehicle rules. Especially the thing that I think is extremely important and which nearly ever RPG vehicle system for some reason forgets to include: What happens to the occupants when the vehicle crashes, tumbles, gets shot at etc.? • Some expansion on the rules for LTE would be nice. Powers that drain straight from LTE (instead of regular END, for example) - I reckon that that should be a fairly tough limitation, but it would be good for building some types of magic systems. • I'm not sure if this falls under the "Stuff you've taken out" rule as I've no way of knowing whether you've taken it out or just haven't got around to including a 6E version of it: the spirit rules that originally appeared (IIRC) in a HERO System Almanac. Because they were very useful and would seem logical to include being, essentially, the other side of the Automaton rules.
  4. Hi, I've been pondering how to do this "by the book" since a player wanted this power in a Fantasy HERO campaign (I let him have it and just fudged the power at the time). But what would be the proper way to do it? Here's what the power does in plain english terms: It allows the character to instantly swap places with anyone else that he can see who's of roughly the same size (any normal human would be OK, a bull or a small dog wouldn't). (The player called the power "Now You're Here But I'm Not Because I'm Over There Where You Were Just A Moment Ago" or NYHBINBIOTWYWJAMA as a convenient shorthand.) Using Teleport seems obvious but it's obviously limited to only being able to teleport to where somebody else is already standing, LOS only and it also teleports the other person to where you're standing. Two linked Teleports, one of which is Usable on others? That's the best I can think of but it looks a little complex for a power that's easily described in a single sentence... :~p
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