Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See?
Stuff I'd really like to see:
• Movement by segment (mainly for vehicles - I'm fine with movement the way it is for characters).
• Some expansions on the vehicle rules. Especially the thing that I think is extremely important and which nearly ever RPG vehicle system for some reason forgets to include: What happens to the occupants when the vehicle crashes, tumbles, gets shot at etc.?
• Some expansion on the rules for LTE would be nice. Powers that drain straight from LTE (instead of regular END, for example) - I reckon that that should be a fairly tough limitation, but it would be good for building some types of magic systems.
• I'm not sure if this falls under the "Stuff you've taken out" rule as I've no way of knowing whether you've taken it out or just haven't got around to including a 6E version of it: the spirit rules that originally appeared (IIRC) in a HERO System Almanac. Because they were very useful and would seem logical to include being, essentially, the other side of the Automaton rules.