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melessqr

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Posts posted by melessqr

  1. The FAQ exists to clarify rules in FREd that are misunderstood....or not understood clearly enough. It also elaborates on rules that may not be stated at all in FREd. Variations on rules and questions that may never have occurred to Steve when he was initially writing the book.

     

    The rullings that Steve makes in the FAQ are just as much a part of Hero System as the book itself. They exist to help people better understand the rules of the system.

     

    FREd, Page 2

    INTRODUCTION TO THE HERO SYSTEM

    Welcome to the HERO System, a complete set of universal roleplaying rules...

     

    Evidently it's not that complete.

     

    Melessqr

  2. Your approved method:

     

    12 Dex as a straight Characteristic (speed 2.2), 6 Real

    +11 Dex Hero ID Only (Speed 3.3), 26 Real

    +2 Speed Hero ID Only (Speed 5.3), 16 Real

     

    48 Real Points

     

    The way I'm gonna do it: (because the software supports it)

     

    10 Dex as a straight characteristic (Speed 2.0), 0 Real

    +2 Dex No Figured Characteristics, 4 Real

    +10 Dex Hero ID Only (Speed 3.0), 24 Real

    +1 Dex No Figured Characteristics, Hero ID Only, 2 Real

    +2 Speed Hero ID Only (Speed 5.0) , 16 Real

     

    46 Real Point

     

    The most sensible and efficient method:

     

    12 Dex as a straight characteristic (Speed 2.2), 6 Real

    -.2 Speed (Speed 2.0), -2 Real

    +11 Dex Hero ID Only (Speed 3.1), 26 Real

    +1.9 Speed Hero ID Only (Speed 5.0), 15 Real

     

    45 Real Points

     

    You Approved method is 3 Real points more...

     

    Melessqr

  3. Here's another Scenario for you... it's still broken...

     

    Normal ID, Speed 2, Dex 12.

     

    Hero ID, Speed 5, Dex 23.

     

    Dex 12, Base Speed 2.2

     

    +11 Dex OIHID, Base Speed 3.3.

     

    To get the Speed 5 I want in Hero ID I have to buy the base SPD Characteristic up by 1.7, for 17 character points... which makes my Normal ID Base Speed 3.7... bumping up against human characteristic maxima... which is pretty impressive for a the geeky high school kid who is the Normal ID of the Character.

     

    It'd be easier just to let people buy fractional speed.

     

    Melessqr

  4. I see what you're saying... but that's even MORE baroque.

     

    Dex 15, base speed 2.5

    Buy it up to 3 as a characteristic for 5 character points.

     

    +8 Dex OIHID, base speed 3.3

    Buy it up to 4 for 7 character points...

     

    Which leaves his base speed (In Normal ID) at the Highly Desireable, Efficient, and Oh So Obvious total of 2.7

     

    If he wants to maintain his base speed of 3 in Normal ID and 4 in Hero ID, he has to buy his base speed up to the equally desireable, efficient, and obvious total of 3.2

     

    It's just be easier to let people buy fractional points of Speed.

     

    Melessqr

  5. I believe the main reason for the rule change is that as players spent XP they were buying additional DEX, and instead of paying 3 point per point of DEX they were only paying 2 points per point of DEX. They were shaving the extra point off of the SPD rounding.

     

    Nope! According to Steve, that's an acceptable practice:

    From the FAQ:

    Q: If a character increases his DEX, but wants to keep his SPD constant, can he decrease the points he previously spent on SPD and spend the savings on something else? For example, if a character has DEX 17, SPD 4 (costs 13 points), and he increases his DEX to 20 but wants to keep a SPD 4, can he recoup the 3 points he’d “save�

     

    A: You should get the GM’s permission, but unless he objects it’s acceptable to decrease the points spent on SPD to maintain a constant SPD score after increasing DEX.

     

    So, that's not the answer.

     

    Melessqr

  6. You seem to be under the impression that (a) this is difficult to work around in HD and (B) that this is a new rule.

     

    On point (a) I never said or implied that it was difficult. I detailed the method quite thoroughly above. My contention is that it's unnecessarily complex and requires a 'work around' at all due to an arbitrary and unnecessary rule change.

     

    Point (B) I'll have to respond to later when I have access to all my reference material.

     

    Melessqr

  7. It is sufficiently baroque that I have house-ruled in my games that you can buy down fractional points of SPD.

     

    So, you never bought Hero Designer or use it to create characters for your game?

     

    Also, whether you buy DEX as NFC or whether you buy down fractional SPD, you pay exactly the same amount of points.

     

    Exactly my point. Why obfuscate something that should be/used to be simple and make people jump through hoops to achieve the same result?

     

    Melessqr

  8. ...to purchase Speed.

     

    You can't sell off fractional points, and you can't buy fractional points when buying speed as a power... So, either you're forced into inefficiency, or you have to jump through strange hoops to get the same result.

     

    The Scenario:

    I have a player that wants his character to have 12 Dex and 2 Speed in his Normal ID, and 23 Dex and 5 Speed in his Hero ID.

    A completely reasonable desire.

     

    Since Speed can't be bought in anything except 10 point chunks, and fractions can't be sold off... the buy breaks down like this:

     

    10 Dex as a straight characteristic (Speed 2.0)

    +2 Dex No Figured Characteristics

    +10 Dex Hero ID Only (Speed 3.0)

    +1 Dex No Figured Characteristics, Hero ID Only

    +2 Speed Hero ID Only (Speed 5.0)

     

    Doesn't that seem a little Baroque to anyone else?

     

    And, I'm fully expecting Someone to tell me there's some new ruling that makes what I just detailed illegal.

     

    Melessqr

  9. "So unless the character has telescopic senses of some sort LOS really adds no range advantage over NRM because most characters cannot see past 300" (60 ap power x 5) with it being a -14 PER Roll any way."

     

    You Still have to be able to see something to hit it with a NRM. Or did I miss something important in the rules?

     

    Melessqr

  10. Hrmmm... You sure you meant what you typed?

     

    Page 172:

    LOS: A Power with this +1/2 Advantage works on Line O Sight (LOS) basis, like Mental Powers, instead of following the usual rules for Ranged Attacks. This means, among other things, that the Power is not subject to the Range Modifier, but can easily be blocked be intervening objects. See Line of Sight page 78...

     

    Page 78:

    Mental Powers do not have the standard Range (5"xActive points) - a character can use them to attack any character within his LOS. He can establish LOS with any targeting sense, it means he has direct perception of or can perceive any part of the target with a targeting sense. Don't read LOS literally - a character cannot attack any spec on the horizon with his mental powers just because he can perceive it. He must at least recognize the target as being a mind of some sort which is susceptable to Mental Attack before he can attack it with Mental Powers.

     

    That pretty much directly states that you can hit a target that's partially concealed with an LOS attack.

     

    I still don't see Any difference between them other than LOS removes the Maximum Range where NRM does not... so, the question remains... Why are they bot -1/2 Advantages?

     

    Melessqr

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