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Niles

HERO Member
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Posts posted by Niles

  1. Re: House Rule: Banning Multipowers & Elemental Controls?

     

    For just about every Hero campaign I've ever run I've required a minimum of 10 points worth of Background Skill. It also helps serve as an early warning system: if a player gives me grief over it or can't come up with a measly 10 points of non-munchkin skills' date=' then I know he's probably not someone I want to game with.[/quote']

    Give me 10 points of background skills for Captian Marvel, Superman, The Human Torch, The Thing, or any member of Power Pack that aren't overinflated, purchasing the same skill multiple times under different names, or paying for everyman skills. I doubt you can.

  2. Re: Opinion: EuroStar

     

    To return to something closer to the original topic, I don't think Pantera ever really fit as a member of Eurostar. I think that she'd be a fine solo-villian or pick-up team Mercenary. Or else as a pocket mastermind who spends the first half of the story arc playing dumb for the PCs. In Eurostar she's kind of distracting, and somehow makes the team feel more generic.

  3. Re: Where did the idea that Bricks are usually slow come from?

     

    I'd build the Thing with a SPD 4 and a DEX between 18 and 20. That may seem slow compared to many supers' date=' but compared to your average citizen or soldier it's damned impressive. Normals should be the benchmark; not agile supers. (And always keeping in mind that gamers, as opposed to the source material, tend to inflate [i']their[/i] character's capabilities compared to comic book characters because within the game system SPD and DEX are so useful.)

    Fair enough Trebuchet, I want to know what speed and dexterity you'd put the rest of the FF at for comparison purposes.

  4. Re: Where did the idea that Bricks are usually slow come from?

     

    and then there are reasons relating to everyone else...

     

    "So, you want a character who is tops in damage potential for the team, highest defenses, lots of stun, body--and as fast as the martial artist and an equivalent speed to the superspeedster. Why not give him an energy blast, a gadget pool, some mental attacks, and call him Captain Steal your Thunder?"

     

    In both my experience and in published characters Bricks usually deal the same damage as their teamates, have comparible defences, The worst mobility, and the worst ability to deal with a more mobile foe. How is a non-flying brick suppossed to deal with flyers? Throwing things puts you at such a CV penalty it's not a sollution.

  5. I've been thinking about it and in the Comics Bricks are much more likely to be fast than to be slow. How did it become common wisdom in the HERO community that Bricks are slow & clumsy, is it Ogre having the lowest speed of all the sample characters in early (at least in 3rd I don't have access to 1st or 2nd) edditions? Does the Blob have some stange hold on everyones imagination?

  6. Re: Champs Worldwide: Whaddya want?

     

    IMO' date=' the new one should reduce the US's share of supers to no more than 40% (and that's being generous). Superheroes & supervillains work best as a world-wide phenomenon; anything else is the "ugly American"/"geographically-illiterate American" syndrome at work.[/quote']

     

    40% would be a bare minimum I would accept as a proportion of american supers for a number of reasons.

    1> Genre emulation: In the comics Supers almost exclusively reside in mid-sized and larger American cities

    2>Versimilitude: Supers represent geopolitical power, and redistibuting geopolitical power proportionate to population would result in a world unrecognisable as a variation of our own, which the champions world explicitly is suppoesed to be.

    3>playability: The vast majority of Champions games are going to be set in america both for genre emulation reasons and reasons of familiarity more local supers makes those games work better.

  7. Re: The Champions Do they suck?

     

    I always read it as Ironclad's experiences turning him off killing, and his player taking advantage of the move to Earth to ask the GM about trading in his Subject To Orders for a CvK.

     

    Just me, though.

    I agree, that makes the most sense but wouldn't such a radical epiphany be worth making explicit in his background? Also imho with that explination his CvK makes more sense strong than total.

  8. Re: The Champions Do they suck?

     

    I have no objection to Nighthawk's Science-Ninja-Hat.

     

    Witchcraft is a little too fragile; counting knockback a 12d6 attack is going to pretty reliably KO her in one hit. (and her DCV is no great shakes either) That can't be too fun if you're using her as a PC.

     

    My big problem is Ironclad, His background says that he voluntered for Military service seeking a Combat position, and latter sought out work in a Gladitorial arena; but his Disadvantages include a Total CvK. :confused:

  9. Re: Who's the most nearly-invulnerable...

     

    That attack still works against normal defenses ... attacks that bypass normal defenses are things like NNDs' date=' Drains or Ego Attacks. It's still just +1/2.[/quote']

    Includes but is not limited too... The whole point of that power constuct is to bypass normal defenses.

  10. Re: Who's the most nearly-invulnerable...

     

    Horus-Re would hate a 12d6 double penetrating "stun only" AF 5 attack(150 AP)' date=' but then again, so would anybody else ;)[/quote']

    I get 210 AP (autofire is an additional +1 advantage on a power that bypasses normal defences) and that attack wouldn't do one stun to Bulletproof of the Galactic Champions.

  11. Re: Are there ever too many points?

     

    No. But Thor wasn't of "mythic proportions" when he started. He is now' date=' arguably.[/quote']

    Early Thor wasn't really less powerful than modern Thor, if anything he was more powerful as back then he was always pulling out implausible new hammer tricks to decisively end fights.

  12. Re: Skills to represent a forensic scientist

     

    Ms. Cristos has too many knowledge and science skills whose domains are solely subsets of her other skills. SS: Medicine at at least the 8- level would be more appropriate than some of her existing skills. If she were a PC I would certainly suggest raising her INT.

  13. Re: Skills to represent a forensic scientist

     

    From the descriptions in FREd I'd say That

     

    Criminology

    Forensic Medicine

     

    Would be fully sufficient; if you wanted more you could supplement them with:

     

    Deduction

    Bureaucratics

    City Knowledge

    Profesional Skill: Law Officer

     

    Though the last two could be chosen as Everyman skills.

  14. Re: GGU NPCs For Review

     

    Please post your characters in nonwhite text in the future. also Buck fever probably doesn't deserve a bigger limitation on his Pheremone powers to need an inhibitor collar to turn them off than he'd get for being unable to turn them off at all.

  15. Re: "You're not a REAL Hero!"

     

    Okay' date=' that's cool. I have a campaign I hope to start up full time in Vibora bay. Not only is the premise a half way house where former supervillains do good deeds as a super hero team to buy their time off (It's not suicide squad level deadly... normally) [/quote']Hermit, have you ever read Kurt Busiek's The Liberty Project? It deals with similar issues.
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