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Rage

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Posts posted by Rage

  1. Originally posted by VictorVonDoom

    Champions Universe is a universe on his own; Did you ever seen Captain America or other characters in their universe? They have created a parallel universe on DC/Marvel universe with their own touches: True...Marvel also has Atlantis in it and Lemuria is used (by the Deviants); They have their own storylines ; Nothing what happened in MU happened in CU or visa versa ...some characters are build on templates of DC, Marvel heroes that is because Champions is a comic/genre book and it uses them right...

    The ages they show are the ages relevant to their universe : some have crossovers with our universe , other have links with DC universe..and some are simply build from scratch

     

    That is how i see it after only reading "'Champions Universe"

     

    No way, really? WHO COULD HAVE THOUGHT

     

    Next time I need to explain to Batman why he can't exsist in our world I know who to call!

    :: two thumbs way up ::

     

    (sorry, I mock cause I care)

  2. SPEEDSTER COMBATANT

    Stat Roll

    STR 15 12- HTH= 3d6 end 2

    Dex 18 13-

    con 13 12-

    BOD 18 12-

    INT 13 13 PER Roll:12-

    EGO 18 13- Base ECV= 8

    PRE 20 13- Base PRE atack 4d6

    COM 10 11-

    PD 2

    ED 1

    SPD 6 Phases 2,4,6,8,10,12

    REC 7

    END 36

    STUN 30

    RUN 21

    Swim 2

    Leap 21 (20" forward, 10" upward

     

    5 +1 with HTH Combat

    8 +1 with all Combat

    5 Acrobatics (14-)

     

    20 Danger Sense (11-)

    17 Combat Sense (13-)

    20 effective fighting.: Find Weakness (11-)

    (Related Group of Attacks (HTH martial arts)

     

     

    COST: Maneuver

    5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable

    4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike

    5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike

    5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort

    3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STRStrike; Target Falls

    3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR+v/5, Target Falls

     

     

     

    COST POWER END

    30 SPEED Multipower, 30-point reserve

    2u Flight 12" (Improved Noncombat Movement (x4))

    (29 Active Points); Only In Contact With A Surface (-1/4) 3

    2u Leaping +18" (20" forward, 10" upward) (Accurate) (23 Active Points) 2

    3u Running +15" (21" total) (30 Active Points) 3

    1u Hand-To-Hand Attack +1d6, Autofire (3 shots; +1/4)

    (6 Active Points); Hand-To-Hand Attack (-1/2) 1

     

    18 Desolidification : AOE (40 Active Points); Requires A agility Roll

    (RSR Skill is subject to Skill vs. Skill contests -3/4), 4

    Cannot Pass Through Solid Objects (-1/2)\

    13 Invisibility to Sight Group, (20 Active Points); Linked to Movement (-1/2). Bright Fringe (-1/4).

    35 Energy Blast 5d6, Area Of Effect (6" Radius; +1 1/4), Selective (+1/4) (75 Active Points); Extra Time (Full Phase; -1/2),

    Limited Range (center of Area must be within the character's Half Move using running at Combat velocity; -1/4). Total cost: 43 points.

     

    15 Psychological Limitation: arogant, Very Common, Moderate

    15 Psychological Limitation: cocky, real cocky. Very Common, Moderate

     

    hes an Unarmed fighter.

     

    west side

    KIERON!

    Stat Cost Roll

    STR 15 5 13- HTH= 3d6 end 2

    Dex 23 39 13-

    con 13 6 12-

    BOD 18 6 12-

    INT 13 3 13 PER Roll:12-

    EGO 18 6 13- Base ECV= 8

    PRE 20 10 13- Base PRE atack 4d6

    COM 10 11-

    PD 2

    ED 1

    SPD 6 27 Phases 2,4,6,8,10,12

    REC 7

    END 36

    STUN 30

    RUN 6

    Swim 2

    Leap 3 3 foward, 2 up

    --------------

    10 +2 to HTH

    1 +2 to all

    7 Acrobatics (15-)

    7 Breakfall (15-)

    5 Defense Maneuver: I-II

    5 KS: Religion (14-)

    5 AK: Holy Unholy People, organisations (14-)

    6 Language: Celestial: Imitate dialects (Literacy)

    5 Mimicry (13-)

    8 Navigation (Air, Astral, Land) (14-)

    3 PS: gladiator (DEX-based) (13-)

    5 Stealth (14-)

    9 Survival (Arctic/Subarctic, Desert,

    Temperate/Subtropical, Tropical) (14-)

    5 Tracking (13-)

    6 WF: Common Melee Weapons, Common

    Missile Weapons, Nets, Ninja Weapons

    --------------

    19 Danger Sense (14-) (Function as a Sense)

    27 Improved Dodge: Desolidification :

    AOE attacks, Affects physical; (+1/2);

    Requires A DEX Roll (RSR Skill is subject to Skill vs. Skill contests -1 1/4)

    10 Money (Wealthy)

    --------------

    Maneuver OCV DCV Damage, Notes Cost

    Martial Block +2 +2 Block, abort 4

    Martial Disarm -1 +1 Disarm, +10 STR to rolls 4

    Martial Dodge - +5 All attacks 4

    Martial Strike +0 +2 STR+ 2d6, strike 4

    Nerve Strike (Cobra Strike) -1 +1 2d6 NND, STUN only 4

    +1 use with clubs, nets, 3

    --------------

    Flight powers, all slots: Restrainable (-1/2)

    2 Wings: Extra Limbs (5 Active Points); Always On (-1/2)

    17 Gliding 20" (Improved Noncombat Movement (x4)) (25 Active Points

    5 Flight 3", Megascale (1" = 1 km; +1/4) (7 Active Points) END: 2

    23 Flight 15" (Improved Noncombat Movement (x4)) (35 Active Points) END: 4

    7 Stretching 3" (15 Active Points); Only with wings(-1/2)

    9 gust of wind: Telekinesis (15 STR) (23 Active Points);

    Cannot Use Targeting (-1/2), acts like normal wind(-1/2) END: 2

     

    7 Holy Powers: Elemental Control, 14-point Powers

    8a Sun Flare: Flash 3d6 (Sight Group) (15 Active Points) END: 1

    7b Life Support (Character is safe in Intense Cold,

    Character is safe in Low Pressure/Vacuum,

    Immunity: All terrestrial diseases and biowarfare agents)

    5c Light Burst: Sight Group Images, x6 Radius (+3/4) END: 2

    (17 Active Points); Only To Create Light (-1)

    11d holy smite: Dispel 4d6: Evil power,

    Affect All Powers Of A Given Special Effect

    (Two At A Time; +1/2) (18 Active Points) END: 2

    --------------

    15 Physical Limitation: Can’t Wear Armor(Frequently, Greatly Impairing)

    25 Psychological Limitation: Honorable (Very Common, Total)

    25 Hunted: Daddy and his Agents, More Powerful, 14-

    (Very Frequently), Watching, Extensive Non-Combat Influence,

    PC is very easy to find

    20 Hunted: The Anteus Fellowship,

    More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence

    15 Distinctive Features: Wings, Concealable, Always Noticed and Causes Major Reaction,

    Detectable By Commonly-Used Senses

    Disads- 100

     

     

    He has 3 steel nets, a bunch of poisoned and non poisoned shuirken, and two clubs

  3. Well there was the time when my character beat up everyone and tottally kicked ass. as you can see I don't have roleplaying moments everything is combat and that is all i can talk about. No wait... there was one roleplaying moment.... No I was beating up that character and just said somthing witty: "DIE BAD GUY DIE!" haa HAA HAAA HAA

     

     

    this post makes sense if you understand irony.

  4. You know they could actually win. Powered People who are anti American Govt coming out of the paint work from both the U.S and around the world. The planes are rocketing towards the P.C's and then The Arab super man bursts through them fuel igniting itself in a suit of engulfing flame ALA human torch.

  5. Re: I say thee Nay!

     

    Originally posted by Hermit

    Never!

    Well, maybe... but not today :)

     

    Back on Topic, I do have an NPC Superman type in my game named Mega Man (No relation). He's been around since WW2, just growing more and more powerful...and less human. He no longer needs to sleep, his hearing is so accute he can hear cries for helps for miles... etc. I plan to remove him soon.... in a suitably dramatic way and see which if any players rise to fill the void.

     

    ARRRRRG!!! I THOUGHT I WAS SO ORIGINAL!

    DURN IT!!!

  6. Originally posted by Agent X

    The problem is that you are defining their movement at 1"

     

    Why if you slap someone with zero gravity would they not simply go straight in the same direction they were moving to begin with - until they bounced off something or grabbed onto something.

    true, this was just somthing I was doing in my head. how about +3 flight with relative velocity (+1/4)*under the idea that you go faster with less weight?

     

    opposite of the no relative velocity adder for T ports.

  7. Originally posted by Agent X

    High Gravity would be telekinesis with advantages and limitations. It's been done in CKC. Zero Gravity is harder for me to grasp. It isn't merely tk to raise something up. It is just neutralizing the effects of gravity and making someone very dependent on their momentum and relatively fixed objects they can spring off of. How to do that in Hero? Hmmm..... Anybody have an idea?

    1flight used on others (everything that isn't bolted down.) AOE radius non selective target, no range.

  8. Re: Re: Re: Re: Re: Re: Re: Clever Uses of Change Environment

     

    Originally posted by Agent X

     

    I started up a game at a store a few years ago with a group of strangers who were telling me about this one "wierd guy" who played with them because they were afraid to tell him to go away. Up walks this guy with long black hair, an unkempt beard, bad teeth, heavy metal tatooes, and clothes that reeked of smoke. He asks if he can play in the game. I tell him I have all the players I need. He then proceeds to tell me about the character he wants to play that has a sword that was forged in hell and stored hundreds of souls or somesuch. I, politely as possible, interrupted him and explained that I didn't have room for him in the game. He gave me a funny look and walked away muttering incoherently. Anyway, that guy was about as wierd a player as I have met and that is saying something.

     

    That reminds me of some of my old metal head gamers. Those were good times. Memories...

    Hey I wonder if i've been ditched for the way I am...

    Nahh not me everyone loves me! don't they?

    *rocks back and forwards in fetal position*

    Come on Narcism!

  9. Originally posted by Enforcer84

    In my game Grond has a 150 str.

    He is the strongest. You sorta lose.:D

     

    CRAP DOn'T TELL STEVE LONG THAT! Herogames can't afford to recall all the books and reissue them with the changed stats for Grondand its to big a deal for them just to Errata it! Its Economic Suicide!

     

    PLEASE DON'T MENTION YOUR STAT AGAIN!

     

     

    (insert crappy emoticon. Man I don't like them. They're gayer than my dad thinks I am.)

  10. Its all quite simple.

    To qoute Homer Simpson:

    "Bat Mans a scientist."

    And for that matter so is Hank Mccoy, Giant Man, Reed Richards, The Hulk (when hes smart hulk atleast) etc. They sometimes wear lab coats... Somtimes they break your face open cause they RULE!

  11. Originally posted by Agent X

    Thanks. I beleive he's also known as Miracleman here in the States. Can anyone confirm?

    Yeah but he was originally written for Great Britain, the guy who edited the Illustrated Companion to Comicbook's is the one who made him up and he did it for GB during the golden age.

  12. Re: This need to draw the US in...

     

    Originally posted by dbsousa

    ...resist it. I think the coolest part about this game is how the world would change if NZ and OZ became the dominant nations. The US and Japan and China would put pressure on them to share the tech with the world, and NZ would say "not until you dismantle your nuclear programs". And when the US cooks up a reason to invade NZ, the Sydney Flying Rugby Team takes out the US 7th fleet...

     

    Yeah well our rugby teams with super powers would crush you all like bugs. Like BUGS.

  13. Originally posted by WhammeWhamme

    Anyone got a good suggestion for where to have the ship crash?

     

    An industrial/intellectual hub would be good. I dunno...

     

    Silicon valley?

    The Bible Belt, Orlando? Detroit?, How about that fine Mexican City- New Mexico. ;)

  14. this is just a gratuitis bump.

    Nooooooooo For some reason I feel i have to have a topic on a post! Even though its never stopped me before.

     

    So yeah, I think if we got the white supremists into a room and the amish into another room, we would have to minority groups in rooms next to each other and could declare them as dependants.

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