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GrimJesta

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Posts posted by GrimJesta

  1. I cant, for the life of me, remember all of the "classes" of characters for the Hero System. I remember Brick, Mentalist, and Martial Artist, but I know that there are way more types of characters for the game. I know they arent classes, but more like niches for characters to fill, created to let you know which types of powers you need to fill to have a well-rounded superheroic team or adventuring party.

     

    Does anyone remember the offical niches/classes?

     

    Brick... Mentalist... Martial Artist... and... uh...um... ARGH!

     

    -=Grim=-

  2. Yea, I dont wanna dust em though. Im a big World of Darkness fan, so I wanna go with the immobilized/incapacitated version. I cant seem to figure it out though. The Vamps with the Physlim of immobilization would be what? Common, since wood is everywhere? Or Uncommon, as sharpened wood isnt everywhere? Or should I break it up that characters with a 15+ STR are strong enough to ram a blunter object through ribcage while lesser strength cannot and needs it sharp?

     

    Hrmmm... I think Im overcomplicating things.

     

    -=Grim=-

  3. Heres one I cant answer for myself: How would one simulate staking a Vampire?

     

    I know it would be a called shot, and Id make the target small of course, so Id use the OCV penalty for striking a hand. But what would the mechanic be for: "stake through heart equals torpored, like in Vampire the Masq.? Would it be like a zero range entangle linked to a massive h-t-h attack OAF?

     

    Im totally stumped on this one.

     

    -=Grim=-

  4. Yea, I think I too hastily threw TNS on the template without thinking of the ramifications. Especially after seeing farlings impressive examples, I think DR with rPD is fine. Or perfect, actually.

     

    I was going more with the World of Darkness Vampires, who arent really "stunable" in the conventional sense. Only Torpor'd and such when they are staked or beaten to near-death. Which the Doomcanyon example shows that the TNS isnt what Im looking for; the other solution is, as the lack of resitance to silver and holy attacks is fine for what would take them down.

     

     

    Now I just have to figure out how to stake something and incapacitate it in one attack...

     

    Heh.

     

    -=Grim=-

  5. Hrmmm. Wel, its a Fantasy Hero game, so Killing Attacks are everywhere. Plus the sucker takes X2 Body damage from Holy and Silver Attacks. And its a theological worl, so the holy Attacks are uncommon at worst.

     

    But yea, I can see this might be too powerful. Maybe Damage Resistance vs normal attacks is better?

     

    -=Grim=-

  6. I have a Vampire Package for my game, and I couldnt find a good way to simulate the fact that an undead creature doesnt get STUNned, so I gave them the Takes no Stun ability that Automatons get. Is this wrong? Is there a better way to do it, or is it sometimes OK to give a PC Package an ability normally not open to them?

     

    -=Grim=-

  7. They all take a 0 Phase to activate. Making an attack roll is a half-Phase combat action regardless of whether the Power is considered an Attack Power or not.
    I think I get it now... youre saying that dropping a Darkness cloud is basically attacking the hex, just w/o a roll? Like, its still 0 phase to activate it, but making it appear it "technically" an attack even though its not a roll? Or am I missing something still?

     

    -=Grim=-

  8. Whoa... its Brian from KotDT. Dont trust him. He bends rules...

     

    ;)

     

    Hehhe.

     

    Also dont forget to factor in any other variables. The size would give it a DCV, but I also factor in lighting and weather conditions etc etc. I also play fantasy hero where its not as superheroic, so thats also to be taken into consideration. I know in superheroic, people can do harder things easier. Usually.

     

    -=Grim=-

  9. Yea, Ive been using Harn resources for D&D, Vampire Dark Ages, and now Fantasy Hero ever since some hardcore Harn-people turned me onto the stuff a few years ago. Youre right, the Harn fans are all critics, and know when something is good or bad, and as a result, their sites are always top-notch stuff.

     

     

    -=Grim=-

  10. I just reread the article about the differences between 4th and 5th edition, and I found something I really dont like: the package deal discount is gone!

     

    Aight, I can see how some might think thats ok, BUT the discount (which is only a few points anyway...) is a nice incentive for people to fit into the campaign world better. For example, sure a player can make a Knight. But if theres a package called Shadow Knight or something, and its a campaign oriented flavor-adding "character class', would you as the GM want people to take that?

     

    I dunno. Maybe I just silly. Or on crack. Must be the crack.

     

    :)

     

    -=Grim=-

  11. Almost nobody came into it as their first game. Most of us wound up getting in through the "gateway" games like D&D or WOD.
    Aint that the freakin truth...

     

    I agree about it being the Mt. Everest. My old D&D group always said there was a "spell of confusion cast on the book" about somewhere in the middle...

     

    Hhehehe.

     

    I dunno though. It might do OK, as Sidekick will sort of ease people into this hardcore system (hardcore = awesome, too).

     

    -=Grim=-

  12. What do the little letters in power frameworks mean, next to the cost of each slot? The "u" or "m" or whatever? Maybe in 5th edition they tell you, but I dont see it in 4th...

     

    I know Im askin alot of questions, but Ive never run Hero, and only played for a few months about 10 years ago. Heh.

     

    -=Grim=-

  13. Can anyone tell me if the 1990 Fanasy Hero book is the one with the guy on the horse in the snow, IE: the one for 4th edition hero??

     

    Also, what was the difference between the Champions world and the dark Champions world? m assuming one is grittier and more...um.. dark?

     

    -=Grim=-

  14. Hrmmm, interesting replies. Im intrigued enough now to buy the book and read it, then decide if I want to make the change. Im sort of a rules-tweaker, so Ill probably wind up mixing the two. I especially want a better Change Environment" description. But somet things, like regeneration and Aid and what-not, Ill keep 4th ed. That article about the differences was very, very helpful...thanks.

     

    I think the main thing not making me go 5th easily is that not only do I have all 4th ed suppliments (and too many bills to warrant spending mad loot again), but my friend thats getting into my Fantasy Hero game just bought the 4th ed book off Ebay... and he'd curb-stomp me if I suddenly switched.

     

    :)

     

    Thanks again, folks.

     

    -=Grim=-

  15. I have a question. Me and my posse are playing the 4th edition rules. Granted, I changed SOME of the things to its 5th edition rule counterpart, like the cost of eiditic memory. But Im wondering how drastically different 5th edition is. Since I have a decent ammount of 4th edition Hero suppliments, it would have to be completely worth it for me to switch to 5th edition.

     

    The reason I ask is because not every new edition is better (like D&D 3e IMHO), but sometimes its WAAAAY better (like Talislanta 5th edition).

     

    So... should I grab me 5th edition because its superior in every which way to 4th edition, or is it just different, or only slightly better (and thus warranting only one person getting it and the rest of the group using it)??

     

    -=Grim=-

  16. I think I would probably go with the Damage Shield idea presented above, but rather than Ranged to affect an attacker at a distance (which I don't think is strictly legal as far as a Damage Shield's damaging effects go), I'd try Stretching with a Trigger that goes off when the character takes damage; the Stretching "projects" the shield back toward the attacker. That would probably require the additional +1/4 Advantage on the Damage Shield to allow it to damage a target with other than a Grab.
    I never once have even thought of using stretching this way. Damn...thats too freakin cool...

     

    -=Grim=-

  17. I would definately allow Luck to cover this. A stern character would see a teleported tutu an a truly terrible thing, even worse than sucking up an HKA, so Luck is perfect for this.

     

    Then again, the Power Resitance thing is good too, but a bit drastic.

     

    :)

     

    -=Grim=-

  18. Greetings.

     

    I have a question for all you rules-masters out there, since Im just getting the hang of the system:

     

    How would one build an ability that raises a skeleton or corpse into an undead servant?

     

    :confused:

     

    Mind you, me and my posse are playing 4th edition. I dont know if theres something new in 5th that handles it.

     

    I was thinking it might have to be a summon linked to a transform? The transform creates the "living" skeleton, and the summon gives it stats? I'd explain that as summoning the soul of the dead into its husk... or something.

     

    Does anyone have a way to handle this?

     

    I *should* be getting Fantasy Hero 5th ed for Xmass, and I dont know if the answer is in there. But regardless, I want to see how to build it with just the core rules...

     

    Thanks,

     

    -=Grim=-

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