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Mallo

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Posts posted by Mallo

  1. Re: A galaxy of humans

     

    Anything John Campbell edited is human only. (He edited a number of Asimov's works and it was something they disagreed on.)

     

    The Jerry Pournelle's Codominium future history is human only.

     

    Mallo

  2. Re: Aliens in Dark Champions

     

    For a fleeting moment' date=' until you specified the decade, I thought you were going to mention [i']Mork & Mindy[/i].

     

    While I was thinking 3rd Rock from the Sun.

     

    I would say that the difference between Star Hero vs Dark Champions is in part the tone of the game but also the tech levels and the fact that Star Hero has more of a multiple planets possible then Dark Champions would normally have.

     

    But really your game is what you say it is. If it is a Dark Champions game and that is the rule set your using then Aliens, Cuthulu Horrors, or Nazi's from the end of time don't matter they're just the villains of the piece (or maybe the good guys depending on how evil your players are.)

     

    Just a thought.

     

    Mallo

  3. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things

     

    Not sure how relevant this is, but ...

     

    The CvK thing goes on both sides of the good guy-bad guy fence in my games. Just because a villain is brawling with you doesn't mean he's trying to kill you. Most supervillains aren't killers, either. Unless they've got Psych Lim to the contrary, they play by the same rules (on that front) as the PCs do, meaning that the zero-point 'reluctance to kill' applies. If they get in a situation where they think their only options are going to be surrender or killing someone to escape? They'll surrender. They don't take hostages because they know that's a line; as soon as you cross it, some police sniper with a rifle full of questonite bullets is gonna be setting up on a rooftop. And killing a superhero? They can be so cliquish ... rough 'em up and it's all in good fun, but kill or cripple someone and HOLY CRAP. You better hope they can combine traction treatment with Hot Sleep.

     

    All depends on if the Villain is a member of the Villains union or if he is non union. Just me I think the players need to have that oh sh** moment every once in a while when they realize that this guy really is nuts and is trying to kill them. It does then make the CvK lims twinge (do you stoop to this guys level or not). And yes this does mean that I've killed a player in a supers game.

     

    The city of Philadelphia almost didn't survive the rest of the teams response.

     

    Just one mans opinion.

     

    Mallo

  4. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things

     

    All the mental limits are at the mercy of how well your players can roleplay. Can they hit the limit RP it without going overboard and or ruining play for others.

     

    I can go beyond CvK and into any aspect of the game. But focusing on CvK I have no problem with it and some of the better in character conversations have been debates between a player who was a casual killer (with a secondary limitation that kept the body count down) and a character who did not have a total CvK about what they should do with an NPC vampire. (He's dead already right? Lets just make him stop moving around). Neither character got what they wanted both players had fun.

     

    Mallo

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