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DrTemp

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Posts posted by DrTemp

  1. Re: Is there a "penalty to skill roll" modifier for powers?

     

    So the goal is to just make powers cheaper?

     

    Why be so complex. just reduce their cost?

     

    Same result but more forthright and upfront.

    [...]

     

    No, because if I reduce their cost, those with high skill are not "privileged". Which would not emulate the kind of game were great power needs to be controlled by great skill, such as is usually the case with magic.

  2. Re: Is there a "penalty to skill roll" modifier for powers?

     

    [...]

    Like hugh said - how many points do you save for taking -2 on all those skill rols when offsetting that -2 is only 4 cp?

     

    if its more than 4, its likely too good a deal.

    [...]

     

    Well, it is intended to be a good deal. I mean, even if it was exactly 4, as soon as you take two or more powers that have the same limitation based on the same skill, you save points.

     

    But the individual power would still be limited by this modifier. It's only that some characters could circumvent it, as long as their skill is high enough. Now, if an enemy finds a way to reduce your effective skill level, then you have a problem...

  3. Re: Is there a "penalty to skill roll" modifier for powers?

     

    Not exactly, but it is the direction I am heading for. My idea is to make powers cheaper by imposing a penalty on the skill roll (independent of Active Points), such as: "Skill roll is -1" (- 1/8), which you could apply multiple times, even for a total of -10, -20 or more.

     

    That way, you could have sets of relatively cheap powers (say, magic spells), that require a very, very high skill score in a core skill ("Casting Magic", for example).

  4. Re: Fermi Paradox Article -- Only 10 ET Civilizations ?

     

    The conclusion of "only 10 Civilizations" derives from the probes leaving behind traces of their existence that last 100 million years. If they assume a lifetime of 1 million years, it becomes more than a 1000 civilizations...

     

    If a probe has ever reached Earth at all, it did certainly not last even one percent of that time... so we can assume that there are a lot more than 10 civilizations out there.

  5. Re: Terran Empire changes

     

    this might take awhile:

    [...]4. revised starships, probably keep the current designs, but definately some re-working, I really hate sanitary designs where everything works perfectly etc.

    [...]

     

    Actually, the most significant change I would make is: Give the starship stat blocks new ships, that is: New illustrations. Terran Empire starships are Boring Boxes.

     

     

    Regarding the Supers idea: That's what Galactic Champions is for, isn't it.

     

     

    Edit: Oh, and I would check the logics and implications of the Hyperspace drive of the setting. As written, the drive is a "distance shortener" drive, and thus the travel time should heavily depend on the n-space acceleration rates of the ships. The ship stat blocks don't reflect this. I would simply change the fluff text for the hyperspace drive accordingly.

  6. Re: 3d grid maps?

     

    I've always done this using two maps: One depicting the x/y plane and one depicting the x/z-plane right next to it. That way, you have each startwice (once on each of the two maps), and as a spectator you can, with a little excercise, imagine the 3D structure of space. I even did nebulae, warp routes, and such larger objects, and they worked quite well.

  7. Re: Making colonization attractive?

     

    Colonization has always been a case of people looking for a better life than what they left behind. If you've got a cushy life here, why go there?

     

    On the other hand, if you can't get what you want here, maybe there is your best bet.

     

    With "there" being a place with no food, no air and no water, how exceptionally bad must one's life be here?

  8. Re: Making colonization attractive?

     

    The truth is, frankly, that there is no rational reason to actualy settle the outer planets. A mining outpost, maybe. Scientific stations, yes. But anything else is just not viable, as it looks now.

     

    I have this vague idea of a space setting where this is done anyway because of a lack of alternatives: A giant interstellar body, such as a rogue planet, collides with Earth, destryoing the old planet compeletely and replacing it with an asteroide belt. Some forwarning allows some people to survive, so an interplanetary civilization follows.

     

    The other alternative is, of course, to have damn cheap and fast interstellar space travel, easy terraforming etc.

  9. Re: ICM Richtofen Strike Carrier

     

    another of my design ideas, this one is more out of my demented mind than anything else, its based on a cruiser hull, and designed for strikes and raiding dut y but not for solo raids

    [...]

     

    Well, the game stats are one thing, but what does it look like?

  10. Re: Feudalism Made Simple

     

    That is a bit of a simplification :)

     

    That's probably necessary and unavoidable. The historical reality was really complex. No, even more complex.

     

    For example, the region were I life was, for a long time, ruled by a Landgraf ("Land count") who was comparable in power to a Herzog (duke). There were Herzöge (dukes) in the Holy Roman Empire who had no right to elect the "roman" king, while the electors where a Markgraf, a Pfalzgraf, a Herzog, a king and three archbishops.

     

    The latter offers also a funny observation: In fantasy fiction, you rarely see clerics hold secular power, while in the historical middle ages, half of Europe was, in fact, part of theocratic fief states at "County" level or below.

     

    Anyhow, Kings and Queens rule by divine right (it's where the word sovereign comes from) - the only person more powerful than them, is God. Basically...

     

    Well, of course, in Europe the Holy Roman Emperor was (theoretically) above the several Kings of Christendom, as was the Pope. (This was, of course, as much a matter of constant debate and struggle as the relationship between the Pope and the Emperor. Remember that law was not codified in a obligatory way, and dispute was thus common in such important matters.)

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