I'm a big fan of the Elder Scrolls Series, but not as big of a fan as a friend of mine. He wants to convert Morrowind, DaggerFall, et al over to a table top game. So, being more knowledgable in systems, I've decided to try and give him a hand.
One of the things that bothers me about the world compared to say the Hero system is that in Tamriel, you purchase spells with gold. How effective (how likely they are to succeed in casting and how much End they cost, the effect of the spell itself is set when you purchase it) they are is governed by your skill with that /type/ of spell (or types, if you link multiple effects together). At first of course, I was thinking of suggesting that the spells be bought as 'normal', but then looking at some guidelines for Fantasy Genre, where magic items don't cost points, but in game money, I began to wonder if that same mechanic couldn't be applied to spells (i.e. treat them like magic items you buy, but your skill with magic govern's how good they are).
Couple of questions: how unbalanced does this sound? There are six different magic types, so a caster would need all of them to be good with all magic. The END cost of a spell should (idealy) vary based on the skill of the wielder. Is there anyway to do this?