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BhelliomRahl

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Everything posted by BhelliomRahl

  1. Good day, I need some help understanding damage. Generally 5AP in a power equals 1DC. However add advantages to a Power which increases its AP does not increase the DC. i.e. 3d6 Killing Attack (45AP) = 9DC, 3d6 Armour Piercing Killing Attack (56AP) = 9DC I have a Character with a 3d6 APx2 Killing Attack (67AP) = 9DC Damage Character has STR 60 = 12DC (For this example no cap on damage) What I am having trouble with is understanding how to add the damage. If the power was a Straight 3d6KA = the modifed damage would be 21DC = 7d6. However as it is an advantaged power, with the advantages directly effecting how damage is dealt we do a bit of math. 1d6KA cost 15pts; 15 x 1.5 = 22.5; 22/5 = 4.4 round to 4. Therefore is takes 4DC to increase damage by 1D6 with this power. There for the 12DC STR divide by 4 will give us 3. Therefore the Modifed Damage for the attack is 6d6. However to complicate things in the game damage can only be increased to double the Base. Therefore can only add 9DC from STR to damage. Bit of Maths 9/4 = 2.25. So Final Damage would be 5D6+1. (Hero Designer 6 (Build 20110203) using Heroic Template says damage is 5.1/2d6 and 7d6 from a straight 3d6HKA) Have I got this right or am I totally off the mark? Why is adding damage calculated differently for Advantaged powers? To speed up the game can I just add the DC together as with non advantaged powers or is this too unbalancing to the game. Having trouble understanding the Tables on 6E2 p.97 & 101 - Must be reading them wrong because can not get them to work. Could be because the damage goes off the table. Thank you.
  2. Re: How to build a Symbiotic Relationship? I like the idea of the Symbiots as a seperate character. However I will have to give some thought to how physical characteristics and Powers work. The Symbiots have detailed knowledge of anatomy, cybernetics and Genetic Manipulation. They are constantly correcting percieve flaws within there host, this was there designed purpose; To enchance their Host organism. i.e. 1) The host is trapped underwater the symbiots will compensate to allow him to breath underwater. 2) The host is running, they will enchance his running and endurance to allow hin to move faster and longer. 3) In combat the host will grow stronger, more accurate and more reslilant with time. I have predefined maximums for all his characteristics already worked out. I could represent these on the symbiots sheet and just say that he runs faster, takes less damage, etc. But it will add alot more work to my load and slow down the game. I was planning that after the first time these abilities appeared he would add them to his character sheet so he could keep track of them and do the maths and working to keep the speed of the game quick. Also from an ingame perspective this would represent that the host is learning the limit or lack of his abilities. I think what I will do is a little of everything. 1) I will create the Symbiots as a character. 2) I will enchance the PC abilities on my copy of his character sheet with limitations - No Concious Control and Tehno-Organic Systems (custom limitation -1/4). As the PC progresses he will gain access and later control of these powers. 3) Work out the rest as we play, changing it if needs be. Any more ideas would be appreciated.
  3. Re: How to build a Symbiotic Relationship? All are interesting ideas, some I will work into the game. The PC merged with the symbiots had cyberware already: 1) He has a cyberbrain - This in an I/O device which links cyberware and Direct Neural Interface devices (Devices outside of the body which can be linked to the character and controled by the mind). 2) A Replaced Left Arm (Skin Graft to look normal) - The Symbiot is slowly converting this to a techno-organic system. His arm has been itching but he has not noticed the changes. 3) Has an impanted commuication system and AV recording equipment. 4) Symnaptic Accelerator - Enchances Speed, cost END. All these systems have been absorbed by the Symbiots and converted (or in process; represented this by some of his powers requiring skill rolls to activate) to Techno-Organic version. Of course they are not stopping there, given time and material his whole body will be converted. What this does mean is that the Symbiots can use his cyberware to access cyberspace. They do have quite potent defensive systems to prevent being hacked. The reason I wrote them up was someone might try to hack them. Several members of the party are very skilled at hacking both cyberspace and machines. Some of them might become aware of the symbiots and their intelligence before the PC infected does. Also as it has access to cyberspace it can access certain skills - These could be combat programs or skill sets for a particular job. So could build the Symbiots as a character and give them a host of skills or create a VPP with No Concious Control for the PC which gets what skill the symbiots think he needs to survive. If I did build the symbiots as a seperate character they would still need there own physcial stats to represent the integrity of their systems against hacking and for running there own software (mental powers to represent hacking) Have already designed a Hacking VPP for Players to use and other NPCs. as well as share the Hosts physical stats for damage of a physical nature Please keep the ideas coming, it helps spark the creative juices.
  4. Re: How to build a Symbiotic Relationship? The enraged idea is interesting. The powers (i.e. enhanced characteristics, healing and perception) that I have given him due to the symbiosis all have the Limitation - Techno-Organic System -1/4. This limitation represents the fact that the powers are dependant of the symbiots and that if they are distrupted so to will his powers. Some powers also have the Limitation - No Concious Control. Allowing me to determine when they activate. I could always create a VPP to simulate the knowledge of the symbiots and what they can aquire from the net, similar to the Skill Jack from Kazei 5. With the No Concious Control limitation and allow him access to the skills when I want him to. As you said I can just RP the transfer of knowledge and if the PC developed the ability to communicate with the Symbiots (Or use Mind Link).
  5. Good day. I am currently running a cyberpunk game and during a mission into a research lab one of my players was exposed to Nano Techno-Organic Symbiots (Trust Players to do something unexpected, but I guess that this incident will provide us all with some fun). The Symbiots now resides within him. They have now combined into one organism. They still have separate minds (at present) but physically are now inseparable. I have represented this union and dependence on each other as a Complication Dependant - Each segment they are apart they take 1d6 damage, with it be Extremely easily available. Was unsure if this was the best way to so this, as unless an extreme situation occurs they can't be separated. What physical benefits (Enhanced characteristics & powers) he received from the merge will come out during play, but at present the Symbiot controls his enhanced abilities, I have said that if he gives me some of his experience I will slowly unlock his new powers and he can gain control of them. This represents the merging of the two. At some point in the future the PC and Symbiots will become 1 new character What I am having trouble with is how to represent their interaction. The PC is unaware of the symbiots but the symbiots can access his memory and knowledge, influencing him and in extreme situation exert control over him. At present the PC can't communicate with the Symbiots or access its knowledge but the Symbiots can allow the PC to access its knowledge for using certain skills. Have built the Symbiots as an Sentient AI. Initially have used Mind link and Telepathy to represent communication and knowledge transfer. Given the PC the accidental change disadvantage to represent to Symbiots taking control in certain situation. (When the PC does something that threatens his life and therefore the Symbiots.) However I think I have done this wrong. Was thinking the power Possession from the Advanced Player Guide Vol.1 would work quite well. Possible with a limited form Body Switching. As this allows the transfer of knowledge and the sharing of senses. Was wondering if anyone has an suggestions on how to handle this situation and what powers and complications to use?
  6. Good day. I am about to run a anime style cyberpunk game (First Hero Game using 6th Ed) in which the character utilising Exo-Suits built as vehicles. The Exo Suits have built-in Combat Computers which give CSL. Was wondering if the pilot has CSL themselves and they are applicable in the situation. (All Combat , Ranged, HTH, etc.) If they can be used at all and if they can be combined with the computer to modify their OCV & DCV? How I read them I would think that you can but I would like some inpu from more experienced GMs.
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