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NotSoSuperman

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  1. Re: Willing Targets & DCV Cool. Thanks for the suggestions.
  2. I've been flipping through 5ER and haven't been able to find anything substantive on Willing Targets. How is it handled in combat? Do willing targets drop their DCV to 0 or something similar? If so, is it reduced for everyone targeting him (i.e. enemies), or just for the individual who's targeting him with the beneficial "attack"? If you happen to know where I can find this covered in the book, a page reference would be appreciated. Thanks guys!
  3. Re: Evangelion Stats... I've never read any of the Eva guides (all "unofficial" as far as I know -- not that it matters), but would definitely like to see one written from a gaming standpoint. I seem to remember a GOO press release from a couple years back stating that they had obtained the Eva rights, but later coming out with news stating that they had subsequently lost the property. A shame, really.
  4. Out of plain curiosity, I ran a search of the boards for Neon Genesis Evangelion Eva stats and came up with... nothing. Given the number of HERO players out there who live for generating statistics for various characters, items, etc., I have to say that I'm a bit surprised. Does anyone out there have a write-up for one of the 400-foot-tall, nigh-invulnerable behemoths? (BTW, it's not like I need it for a game or anything. I'm just interested in seeing some people's takes on the Evas)
  5. Re: Side Effects attached to Foci The fireball probably isn't the best example, since it affects the character's environment rather than just the character himself. What I'm thinking about here is, for example, a personal EB or something equally detrimental that only affects the focus's user (and unavoidably at that).
  6. I'm trying to wrap my head around this one but can't quite come up with an answer. If a character has several powers (not necessarily in a Framework) attached to a single Focus, and you want that Focus to have some sort of detrimental effect if damaged/destroyed, how would you build it? For example, a wizard has a magical pendant that, when destroyed, Inflicts an EB, banishes him to the Phantom Zone, etc. Would you buy this as a Side Effect that always occurs when an action is taken, and if so, whould you buy it for each power with that particular Focus Limitation?
  7. Does the Two-Weapon Fighting Skill reduce the DCV Penalty for using Rapid Autofire from -1/2 to -2 as it does with normal attacks? Since the Two-Weapon Fighting entry doesn't mention Autofire skills, I'm guessing that characters firing two AF weapons are pretty much stuck with the -1/2 DCV penalty.
  8. Re: Towel - Shout out? Steve Long -- now there's a guy who knows where his towel is!
  9. The Move By maneuver seems to be intended only for HTH attacks, but it would seem reasonable that a character could perform the same maneuver with a ranged attack, such as a semi-automatic. Any thoughts?
  10. Re: Star Wars: Jedi characters and Miscellaneous Well, of the top of my head, here's some potential stats for your typical Emporer's Finest, along with weapon and armor stats. I based the character off the Skilled Normal stats, but depending on how "realistic" one wants to be, Competent Normal would probably be more accuate. Any thoughts about the Force Powers? Good as they are, or should the be multipowers? How about game balance compared with non-force using characters, etc.?
  11. I've been working on some game rules for a Star Wars setting, and would like some input for you folks hanging out on the boards. The attachment consists of some rules for Jedi characters, as well as some miscellaneous equipment and healing rules. I’ve been using the D6/d20 books for reference, adapting the material to a Heroic-level game. Rather than messing with Frameworks, I’ve been building Force Powers and assigning subjective point cost based on how useful the power might be in a game while trying to keep game balance in mind (tricky with Jedi). Is this a good way to go, or should I stick with Multipowers? Based on the point costs, I would expect a Padawan to graduate to Jedi with 7-10 powers and Force Skill rolls of 13-. This should work out to around 60-70 character points spent on Force Powers and Skills. For a Jedi master, I would expect around 25 powers and Force Skill rolls of 18- or better, which would cost around 150 points for Force abilities. I haven’t yet written up all the Force Powers that I would expect to see in a campaign, but what I have here should give a good indication as to where I’m heading with this. If any GMs (or the more vocal players) have any critiques or suggestions, I’d love to hear them. Thanks! (BTW, I appologize for the rough draft appearance of the attatchment. I will revise and standardize it, but I'm holding off until I'm fairly certain that this is the way I want to handle force abilities. If you need anything clarified, please feel free to ask.)
  12. Re: Star Wars in HERO Hey, Guys. Thanks for the input. I'm in the process of writing up some SW HERO material that I might want to test in a game. It's mostly Force related, but since I see that as being the biggest headache, I wanted to get it out of the way. I'll post the write-up in a little while to see what people think. It's looking okay to me, but I'm sure it could use some external critiques.
  13. Well, I just finished playing the Star Wars: Knights of the Old Republic RPG and it started me thinking about getting a Star Wars game together (something I haven't thought about in years thanks to a clearly insane George Lucas). I've visited Bobby Farris's Star Hero Wars site, and it looks like he has put a lot of work into his conversions. I'm wondering, though, who is actually playing a Star Wars game using HERO at the moment. I'd like to know if GMs are basing their games on D6/d20, or taking a different approach (or if they actually prefer D6 or d20 over HERO, for that matter). I'd also like to know if the GMs have any suggestions for other gamers based on their experiences.
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