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Chryckan

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  1. Re: Chryckan's general dumb questions thread.... Right, but what I sort of meant was lets assume we have a mutant who's innate power is DI so the DI adds to his personal, natural PD and the mutant then puts on a body armour consisting of harden PD. Now would it be necessary to add the cost for harden to DI even though the effect of DI never actually affect the body armour? Here's a new question. How do I make non-humanoid characters. Say for example a amorphous amoeba, an intelligent caterpillar with manipulative appendages or a characters who's sole physical existence consist of a top hat and a pair of white gloves that free floats around in the air at the approximately normal height where those objects would be on a average human. (Note that we're not talking about a an immaterial body wearing a physical hat and gloves. The hat and gloves is all there is.) What rules and power could be used for such types of characters? (No need for complicated examples and calculations on this one. Just stating the rules etc. will be fine. )
  2. Re: Chryckan's general dumb questions thread.... Okay, so DI is adding to personal PD/ED. But then in reverse if you buy PD as an OIF with harden you shouldn't have to add the cost for harden to DI, right? Since DI isn't boosting the OIF PD but the personal PD, i mean.
  3. Re: Chryckan's general dumb questions thread.... Actually, no, no and no. At least not according to 6E2 on page 103 under the heading Normal Damage Attacks. So apparently if you buy PD or ED as a power and with a limitation (such as an OIF for power armour) then it counts as a separate defence from a character's natural PD and ED. And the rules for harden and impen clearly states that you can have some defences that are harden/impen and some that isn't harden/impen. Which would mean that if you buy any PD or ED as a power with a limitation and harden/impen then you should not need to add any of the character's natural PD or ED when calculating the cost of the advantage. This have to be the correct interpretation because if it isn't the rules are clearly wrong since it would be a humongous blatant contradiction.
  4. Re: Chryckan's general dumb questions thread.... Yeah but that's only for defence and as I said if I only wanted I could just boost defence without going to the trouble of using DI. However, I want the armour to become stronger in general. That is its defences gets stronger, it get more STR, it gets bigger and heavier, all which DI already does. Besides absorption boosting DI is a simple mechanic too. The real pain in the butt is when you need to start calculating the cost an PD or ED advantage when parts of the total PD or ED comes from an OIF (like power armour), some come from the characters innate defences and some as a boost from some adjustment power. Especially, since the rules is rather unclear, not to mention contradictory within themselves. For example if I buy rPD through the resistant protection power why don't I have to add those points to the total PD when calculating the cost of an advantage (like harden) when if I buy PD through as a Characteristic Power I for some reason have to add that to the total PD even though that is a separate power too. (Or for that matter why I have to add a character base PD to the total PD of a power armour when calculating the cost of an advantage for the armour.) OR are we just over-complicating things? Here is the rules text for Harden on pg. 147 If we assume that the first paragraph on page 147 under the heading Advantages explains how to calculate the cost for an advantage for PD and ED ONLY WHEN BUYING IT FOR ANY PD AND ED YOU BUY AS A CHARACTERISTIC. Then what the above quote states is that if you buy any PD as a power (such as a OIF power armour for example) with an advantage. Then you shouldn't add the two base PD points every character gets when calculating the cost for the advantage since they and the armour counts as two different defences. It would even explain the DI rules for defence advantages since they would then be interpreted as only regarding the PD or ED for the defence power the DI boost. Secondly; I'd still want to know that when calculating the of an advantage to PD or ED that's being boosted from DI if you should use the cost for the whole DI power or just the cost for the PD or Ed it boost. For example 12pts DI boost PD with 3. So when calculating the cost should you use 12 points for the total DI power or just 3 points for the actual cost of the boost to defence? Plz don't troll this thread. Also, the film's name was the Core. Not stronger as my typo said.
  5. Re: Chryckan's general dumb questions thread.... Actually I was watching the movie stronger where they have a machine who's armour gets stronger the higher the pressure is outside and I thought that would be a cool power for a power armour. It gets stronger the more punishment it takes. Should be fairly simple to make I thought, just use absorbtion to boost DI. (Just boosting defence would been easier but not as fitting since that would technally made it better or tougher, not stronger.) Then harden the normal armour for the suit because it's hard to pierce. Then I read the rules for how to calculate cost and hey presto headache. I didn't bring anything. This was ALL rulebook. Ywah but I didn't want a defensive absorbtion I wanted the suite to get stronger from taking a beating. I don't want to harden his base PD/ED either but the rules clearly states you need to add the base PD/ED when calculating the cost of the advantage. So really to harden according to the book we need to multiply the +1/4 for harden with 50 points. or? Anyway this makes things a bit clearer. One thing I'm wondering about is that you're using the number of PD and ED points DI boost the defences with but the active points cost of DI to boost that is 12 points. When doing this calculation should you use the points costs for the defence DI boost or the points cost for the DI level needed to do that boost?
  6. Re: Chryckan's general dumb questions thread.... Just reread the rules for Defensive powers and most of the defensive powers themselves and I'm totally confused. The rules for advantages on pg. 147. says that to figure out the cost for an advantage you should take the total value of all PD or Ed defences including the freebie defence every character gets, similar to how you calculate the cost for naked advantages. So a power armoured guy that buys 15 PD for his armour (as an OIF) and have Absorbtion that boost DI for X number of points would then to figure out the cost of his harden advantage would and his freebie PD cost to the cost of the 15 PD plus the maximum boostable points for DI to get the total cost of his defence than multiply it with the advantage before deducting the total cost to get the cost of of the advantage. However, a bit further down the description for harden (and Impen) says that that a defence can't be partial hardened but that some defences can be harden while some aren't. Yet again DI clearly states that if you have any advantage on PD or ED you should add the cost for the DI defence to the cost of any PD or ED advantages. Then we have the advantage resistance that's booth an advantage and a power in its own right, which doesn't have add it's cost to any total PD or ED cost. So if the guy buys 15 PD with resistance protection (again as an OIF) he then doesn't need to add his freebie PD or any points from possible DI boosts. But why do you need to do it when you buy PD with harden even though if you buy a char as a power it should count as a power according to the rules. Unless ofc you interpret the description for harden in such way and count the frebie PD as 1 separate defence from the harden PD and the PD boost as yet another defence separate from the other two. My head hurts....
  7. Re: An inherent Jinx power? Yeah, maybe I do. It just feels that I've reached a phase that the more I read Hero system rules the less I understand.
  8. Re: 6th Edition Character Sheet Hey, thanks.
  9. Re: An inherent Jinx power? Good point. Let me phrase it this way instead. What existing characteristics/skills/etc. could be used to represent character's confidence/morale? Character concept, situation or similar concerns doesn't matter. Just pure naked game mechanics. Of the above answers does there exists a variable characteristics/skill/etc. such as Stun or END or some way to convert a static one into a variable one. Writing this gave me an idea. Is it possible to create a separate variable pool similar to the power Endurance Reserve to represent the characters reserve of morale points?
  10. Re: 6th Edition Character Sheet Does anyone knows if there exist any fillable Official style Character sheet pdf? (I personally don't care that I can't save them since if I want to save a character I just take a screen shot of the sheet and save it as a jpg. Then if I want to use the character in a game I just copy it by hand with a pencil on a paper sheet since I prefer to write the character in pencil for gaming anyway.)
  11. Re: Chryckan's general dumb questions thread.... That's smart but is it legal? I mean the str adder thing seems the be there for some game balance issue. This seems like a nice loophole around it. As for harden that saves the chore of having to calculate on the go. But do I need to buy a naked advantage for PD and ED each or just one with their total value or just one at all?
  12. (Thought I'd start a thread for all my questions that's of a more general nature instead ofspamming the forum with a million different threads.) Density Increase + Absorbtion When playing around with a power that would increase Density Increase (DI) I found two unclear things. The first is that the rules for DI state that when calculating the cost of adders or advantages for STR you need to add the STR bonus from DI before calculating the cost and adding it to the the base cost of STR. That's perfectly clear (at least in the book even if my explanation here isn't.) But what happens if DI through an adjustment such as absorption power increases temporarily. Do you need to recalculate the cost for the STR adders too? If you do, what happens if you for example have a +STR power in a multipower and the new cost increase the cost for the extra STR above the cost of the multipower reserve? (I know it's unlikely you have STR in a multipower but it's just hypothetical anyway.) The second thingy was that the the rules for DI states that if you bought any PD or ED with a harden/imperv advantage then you need to you need to buy the defence bonus from DI with the same advantage. But if you for example bought both the PD and the ED with harden should you then add the advantage twice to DI or just once?
  13. Re: An inherent Jinx power? @Folded: Spot on. I couldn't explained it better myself. @Christopher: That sounds interesting but as I said in the OPI'm kind of new to hero and I have to admit you totally lost me. Can you please explain exactly what those levels are or give me a reference to the rule book?
  14. Re: My character building technique (How to build Hero System Characters) This guide was really helpful. Especially when used with the Charachter ability guidelines table on pg. 35 6e1. Kudos to Tasha.
  15. Re: An inherent Jinx power? Okay, using Lucius example as a template I tried to come up with something that I think is as close as I can get to what I'm after... Jinx: Luck 12d6, Manifests as Unluck for Opponents (+0), Inherent (+1/4), Uncontrolled (Switch condition: Loss of confidence; +1/2) (105 Active Points); Limited Power Regardless of roll, never more than 3 levels of Unluck to any one person (-1), Always On (-1/2), Limited Target Opponents (-1/4), Side Effects: Effects allies instead (Side Effect occurs when character loses confidence; -3/4), Real Cost 30 Two questions: 1. Do I really need the uncontrolled advantage? Is there some way of just putting a condition on to the side effect limitation? 2. Since the power is essentially undetectable do I need to by some sort of invisible power advantage?
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