Elemental
Player: Luis Garavello (starguitar2003@uol.com.br)
Val
Char
Cost
13/83
STR
3
21
DEX
33
15
CON
10
18
BODY
16
13
INT
3
13
EGO
6
13
PRE
3
10
COM
0
7/25
PD
4
7/28
ED
4
7
SPD
19
8
REC
4
50
END
10
40
STUN
7
6" RUN02" SWIM02 1/2"/16 1/2" LEAP0Characteristics Cost: 122
Cost
Power
END
140
Mendeleyev Body: Variable Power Pool, 105 base + 35 control cost, (157 Active Points); Limited Class Of Powers Available Limited (-1/2)
0
1) Gaseous Form: Desolidification (affected by Air Attacks), Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) Real Cost: 40
0
0
2) Increased Speed: +2 SPD (20 Active Points) Real Cost: 20
0
3) Hard to Beat: Healing BODY 3d6, Can Heal Limbs (35 Active Points); Self Only (-1/2) Real Cost: 23
3
0
4) Lack of Oxygen: Dispel Any Fire Power 6d6 (18 Active Points) Real Cost: 18
2
0
5) Medical Oxygen: Aid STUN 4d6 (40 Active Points); Only Restores to Starting Values (-1/2), Others Only (-1/2) Real Cost: 20
0
0
6) Metal Man: Density Increase (6.400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Visible (-1/4) Real Cost: 36
0
0
7) Lead Protection: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type of Attack (Radiation; -1/2) Real Cost: 40
0
0
8) Diamond Man: Density Increase (25.600 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points); Visible (-1/4) Real Cost: 48
0
0
9) Diamond Shining: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Only Works Against Limited Type of Attack (Light-Based Attacks; -1/2) Real Cost: 33
0
0
10) Diamond Light: Sight Group Flash 6d6 (30 Active Points); Conditional Power Power Does Not Work In Darkness (-1/2) Real Cost: 20
3
0
11) Radio Blast: Energy Blast 6d6, Side Effects (Side Effect only affects the environment near the character; People nearby get nauseous; +0), Personal Immunity (+1/4) (37 Active Points) Real Cost: 37
4
0
12) Radioactive Field: Force Field (4 PD/7 ED) (11 Active Points) Real Cost: 11
1
0
13) Eating Energy: Absorption 4d6 (energy, half to END, half to Radio Blast) (20 Active Points); Limited Phenomena (Energy Attacks; -1/4) Real Cost: 16
0
0
14) Radiation Wall: Force Wall (3 PD/7 ED) (25 Active Points); Only Works Against Limited Type of Attack (Energy Attacks; -1/2), Visible (-1/4) Real Cost: 14
2
0
15) Radioactive Touch: Killing Attack - Hand-To-Hand 1d6+1, Armor Piercing (+1/2) (30 Active Points); No STR Bonus (-1/2) Real Cost: 20
3
0
16) Body of Phosphorus: Energy Damage Reduction, 75% (40 Active Points); Only Works Against Limited Type of Attack (Fire; -1/2) Real Cost: 27
0
0
17) Phosphorus Attack: Energy Blast 8d6 (40 Active Points) Real Cost: 40
4
5
Immortal: Life Support (Longevity Immortal)
0
45
Not a Human Any Longer: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)
0
Powers Cost: 190
Cost
Skill
3
AK: Brazil 12-
3
Breakfall 13-
9
Computer Programming 15-
Everyman Skills
0
1) AK: São Paulo, Brazil 11-
0
2) Acting 8-
0
3) Climbing 8-
0
4) Computer Programming 8-
0
5) Concealment 8-
0
6) Conversation 8-
0
7) Deduction 8-
0
8) Language: Portugese (idiomatic) (4 Active Points)
0
9) Paramedics 8-
0
10) Persuasion 8-
0
11) Professional Skill: Chemist 8-
0
12) Shadowing 8-
0
13) Stealth 8-
0
14) TF: Small Motorized Ground Vehicles
3
KS: Drug Trade 12-
6
KS: Chemistry 15-
3
Language: English (completely fluent)
1
Language: Spanish (completely fluent) (3 Active Points)
10
+1 Overall
Skills Cost: 38
Total Character Cost: 350
Val
Disadvantages
15
Distinctive Features: Obvious Superhuman (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15
Hunted: Brazilian Drug Cartels 11- (Mo Pow, Limited Geographical Area, Harshly Punish)
20
Watched: Brazilian Government 14- (Mo Pow, NCI, Watching)
5
Physical Limitation: No Sense of Smell or Taste (Infrequently, Slightly Impairing)
15
Physical Limitation: Weird Biochemistry Requires Special Care (Frequently, Greatly Impairing)
15
Psychological Limitation: Make Jokes in Combat (Common, Strong)
20
Psychological Limitation: Will Not Kill (Very Common, Strong)
1
Quirk: Cheers for São Paulo (soccer club)
1
Quirk: Diehard Fan of Global Guardians
1
Quirk: Doesn't Like to Wear Clothes
1
Quirk: Heavy Metal Fan
1
Quirk: Likes to "read" Playboy
15
Social Limitation: Bounty (Drug Cartels, $100,000) (Frequently, Major)
15
Social Limitation: Permanent Identity (Frequently, Major)
10
Vulnerability: 1 1/2 x STUN Chemical Attacks (Common)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0