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garavello

HERO Member
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About garavello

  • Birthday 02/20/1976

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    lhgaravello@terra.com.br

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  1. Re: Character for Review: Elemental
  2. Re: Character for Review: Elemental
  3. Re: Character for Review: Elemental It's just a question of notation. If I put "Adamantium Body" would make more sense to you? I can't do it in HD, but the idea is: The powers must be used in certain sets already fixed. The sets would be: Oxygen: 1, 2, 3, 5 Flammable gases: 1, 2, 3 Non-flammable gases: 1, 2, 4 Metals: 6 Lead: 6, 7 Diamond: 8, 9, 10 Radioactive elements: 11, 12, 13, 14, 15 Phosphorus: 16, 17 Frankly I didn't think it´s vital. Thinking better, maybe raising the DEX (I mean, being a gas turns the chracter into a more agile, flexible fighter) would be the correct way. Will try the MP. Tks for the tips.
  4. Elemental Player: Luis Garavello (starguitar2003@uol.com.br) Val Char Cost 13/83 STR 3 21 DEX 33 15 CON 10 18 BODY 16 13 INT 3 13 EGO 6 13 PRE 3 10 COM 0 7/25 PD 4 7/28 ED 4 7 SPD 19 8 REC 4 50 END 10 40 STUN 7 6" RUN02" SWIM02 1/2"/16 1/2" LEAP0Characteristics Cost: 122 Cost Power END 140 Mendeleyev Body: Variable Power Pool, 105 base + 35 control cost, (157 Active Points); Limited Class Of Powers Available Limited (-1/2) 0 1) Gaseous Form: Desolidification (affected by Air Attacks), Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) Real Cost: 40 0 0 2) Increased Speed: +2 SPD (20 Active Points) Real Cost: 20 0 3) Hard to Beat: Healing BODY 3d6, Can Heal Limbs (35 Active Points); Self Only (-1/2) Real Cost: 23 3 0 4) Lack of Oxygen: Dispel Any Fire Power 6d6 (18 Active Points) Real Cost: 18 2 0 5) Medical Oxygen: Aid STUN 4d6 (40 Active Points); Only Restores to Starting Values (-1/2), Others Only (-1/2) Real Cost: 20 0 0 6) Metal Man: Density Increase (6.400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Visible (-1/4) Real Cost: 36 0 0 7) Lead Protection: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Limited Type of Attack (Radiation; -1/2) Real Cost: 40 0 0 8) Diamond Man: Density Increase (25.600 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points); Visible (-1/4) Real Cost: 48 0 0 9) Diamond Shining: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Only Works Against Limited Type of Attack (Light-Based Attacks; -1/2) Real Cost: 33 0 0 10) Diamond Light: Sight Group Flash 6d6 (30 Active Points); Conditional Power Power Does Not Work In Darkness (-1/2) Real Cost: 20 3 0 11) Radio Blast: Energy Blast 6d6, Side Effects (Side Effect only affects the environment near the character; People nearby get nauseous; +0), Personal Immunity (+1/4) (37 Active Points) Real Cost: 37 4 0 12) Radioactive Field: Force Field (4 PD/7 ED) (11 Active Points) Real Cost: 11 1 0 13) Eating Energy: Absorption 4d6 (energy, half to END, half to Radio Blast) (20 Active Points); Limited Phenomena (Energy Attacks; -1/4) Real Cost: 16 0 0 14) Radiation Wall: Force Wall (3 PD/7 ED) (25 Active Points); Only Works Against Limited Type of Attack (Energy Attacks; -1/2), Visible (-1/4) Real Cost: 14 2 0 15) Radioactive Touch: Killing Attack - Hand-To-Hand 1d6+1, Armor Piercing (+1/2) (30 Active Points); No STR Bonus (-1/2) Real Cost: 20 3 0 16) Body of Phosphorus: Energy Damage Reduction, 75% (40 Active Points); Only Works Against Limited Type of Attack (Fire; -1/2) Real Cost: 27 0 0 17) Phosphorus Attack: Energy Blast 8d6 (40 Active Points) Real Cost: 40 4 5 Immortal: Life Support (Longevity Immortal) 0 45 Not a Human Any Longer: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 0 Powers Cost: 190 Cost Skill 3 AK: Brazil 12- 3 Breakfall 13- 9 Computer Programming 15- Everyman Skills 0 1) AK: São Paulo, Brazil 11- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Computer Programming 8- 0 5) Concealment 8- 0 6) Conversation 8- 0 7) Deduction 8- 0 8) Language: Portugese (idiomatic) (4 Active Points) 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) Professional Skill: Chemist 8- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Small Motorized Ground Vehicles 3 KS: Drug Trade 12- 6 KS: Chemistry 15- 3 Language: English (completely fluent) 1 Language: Spanish (completely fluent) (3 Active Points) 10 +1 Overall Skills Cost: 38 Total Character Cost: 350 Val Disadvantages 15 Distinctive Features: Obvious Superhuman (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Brazilian Drug Cartels 11- (Mo Pow, Limited Geographical Area, Harshly Punish) 20 Watched: Brazilian Government 14- (Mo Pow, NCI, Watching) 5 Physical Limitation: No Sense of Smell or Taste (Infrequently, Slightly Impairing) 15 Physical Limitation: Weird Biochemistry Requires Special Care (Frequently, Greatly Impairing) 15 Psychological Limitation: Make Jokes in Combat (Common, Strong) 20 Psychological Limitation: Will Not Kill (Very Common, Strong) 1 Quirk: Cheers for São Paulo (soccer club) 1 Quirk: Diehard Fan of Global Guardians 1 Quirk: Doesn't Like to Wear Clothes 1 Quirk: Heavy Metal Fan 1 Quirk: Likes to "read" Playboy 15 Social Limitation: Bounty (Drug Cartels, $100,000) (Frequently, Major) 15 Social Limitation: Permanent Identity (Frequently, Major) 10 Vulnerability: 1 1/2 x STUN Chemical Attacks (Common) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  5. Re: Weak Supers who just needed better writers I recall in a X-Men adventure with the New Mutants that they were teleported to Paris and Cypher starts chatting with a French without problem. I guess his power would be best described to "become native" in any language, spoken or not.
  6. Re: PBEM FAQ Help I believe also a rundown of the main lists (Questions, Chat, Adminlist) was a good thing to have (if I recall, Jack had it in the previous FAQ), it would avoid the "one who replies to adminlist instead of chat"
  7. Re: Looking for artist for Global Guardians PBEM game Oh, no prob them. Would like to see Mangog doing Cheesecake then.
  8. Re: Looking for artist for Global Guardians PBEM game BTW, any plans of start working on PCs, Mangog?
  9. Re: Looking for artist for Global Guardians PBEM game Swashy! Swashy!
  10. Re: Looking for artist for Global Guardians PBEM game I know I would buy that girl a LOT of stuff.
  11. Re: Favorite game Cliche' I remember that one. I believe many of male comics fans to.
  12. Re: Favorite game Cliche'
  13. Re: Looking for artist for Global Guardians PBEM game Amazing work. You taking requests from GGU characters?
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