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Little Ray

HERO Member
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Everything posted by Little Ray

  1. Re: Robot Warriors sample mecha At 100 tons, isn't that an awfully big fighter...
  2. Re: Robot Warriors to Hero System Fifth Edition massively updated Just a thought: the electronics (sensors, commo) seem too big. Maybe they should be the same size as weapons as proportional to their point values? Backward compatability just ain't that important.
  3. Re: Mecha Modeling Advice Definitely Armored Core (modular mecha concept - not to mention really cool looking!). Mixed with: Gundam (space and ground combat - mecha land in drop ships or using a Starship Trooper type orbital drop) Cattlecar, uh, Battlestar Galactica and Homeworld (giant colonizer with industrial capacity and frozen colonists and pursued by an Evil Empire) With other bits and pieces that seem interesting. But they are NOT looking for shining planet known as... Earth.
  4. Re: Mecha Modeling Advice Sounds great! Might have leave out the "only in service depot" for the hard points - a friendly unit can help mount and dismount weapons, reload, etc. These things are supposed to be scary in their versatiltiy - they can also do combat engineering and other support work... The pilots never get enough rest! The VPP for different types of hardpoints sounds great - I was going to create an arsenal anyway and this matches them to correct type of hard point (was wondering how to do that, too!). You're right about space nukes: most of them should just be RKAs (X-ray lasers), maybe with autofire (multiple beams from a single burst). Ground nukes are relatively normal weapons used when you need an area of effect (otherwise, drop a crowbar on 'em.). You don't use a third (or fourth) generation nuke-pumped X-ray lasers to bombard the planet; you don't use bombarment nukes against ships (unless they're sitting ducks...). Need to learn more about links to build SATNUCs but it sounds promising. Gonna be a lot of things blowing up out there - Action, Romance, Giant Robot Combat! Thanks!
  5. Re: Mecha Modeling Advice I have my own questions for this board. I am designing a military giant robot type mecha. Like most military equipment they are subject to modifications, upgrade kits, applique armor, etc. They are supposed to be extremely adaptable and able to fight anywhere... These mecha do service as everything from tanks on the ground to interceptors, space superiority, and anti-shipping strike vehicles in space. 1. The mecha has only a small interal weapon (a light VRF gauss gun for anti-missile / anti personnel work); the rest of the weapons are either carried or mounted on hard points. The weapons are pretty obvious: just build them as vehicles, with no movement. This gives the weapons, shields, vernier pods, ECM pods, drop tanks, etc., Def, Body, etc. I think that might even work better than just buying them as powers on the mecha (if someone has a better idea, i would LOVE to hear it!!!!). How would you go about representing hardpoints, though? I figure there are four of them: two large hardpoints on the torso/backpack and two smaller ones on the arms / shoulders. 2. One of the weapons is a "cluster" warheard. When it gets to the target area, it disperses a bunch of submunitions; in the fractions of a second available, the submunitions try to acquire targets and detonate. The result is supposed to be an AP killing attack on the acquired target and blast for anything in vicinity. Since the actual device is a "SATuration NUclear Cluster" (SATNUC - stolen from Ogre) the blast is not trivial. How would you model that? I was thinking an RKA AP attack PLUS an explosive attack, but I was wondering if anybody had a better idea. 3. What about explosive effects in space? Most of the explosive effect of a weapon is not transmitted in vacuum. Explosive weapons have to rely kinetic effect of shapnel or flechettes; nukes rely on radiation effects (heat, light, and EMP ARE radiation effects...). Would "Only in an atmosphere -1/4" be an appropriate modifier for explosions in a campaign that included lots of space combat? Is there a better way to model this? Thanks!
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