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Lord Quintus

HERO Member
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About Lord Quintus

  • Birthday 12/31/1987

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    CycloneF63

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  • Occupation
    ummm...

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  1. Re: Rebuilding yourself Checkmate, your name is accurate. I was came across these words and I was pretty much thinking "Yep. Can't argue with that."
  2. Re: Power Building Quandry These are all good ideas, but I think I might want to clarify a little? I want the character to always be able to know what direction he needs to go and about how far away he is from the "mark" until he gets within visual range of it. That sounds like some sort of detect, but the scale is bothering me. On the other hand, the first two levels of Mind Scan do that, but making them undetectable even if they are purely passive seems maybe too expensive for what I want the spell to do. I think I've gotten enough suggestions here to properly construct the power and I'll post it later tonight or tomorrow.
  3. Re: Power Building Quandry I think the mind scan would also need a couple of other modifiers. Off the top of my head the +20 Mind Scan is Undetectable by target, and a limitation related to the fact that the Mind Scan is only usable to determine the target's location. Although, even a cheaper version would at least tell one what direction the target is in, assuming the character had an even moderate success on his roll. I guess it would work well, since it would always allow the character to know at least what direction to go and would tell more if he did better. It's starting to seem like it's pretty expensive for what it is. . .
  4. Re: Power Building Quandry Oh! Thanks, I was thinking about doing something using Bump of direction as the basis. I guess I was just brain-farting on the limitations I needed. Thanks, that answers it.
  5. I've come to a difficult realization: I've dreamed up a power I cannot immediately create in HERO off the top of my head. What I'm thinking of is a tracking spell that allows the character to find a creature as long as that character has a personal item of the creature he is tracking. I've got nothing for ideas. Anyone?
  6. Re: Amnesia Thanks, that's similar to what I was thinking. I knew it'd probably be 0 points since I didn't see any real adverse effects, game-wise, the way I was designing my character. Thank you.
  7. I was trying to figure out what kind of a disadvantage amnesia would be. Anyone run anything where they've used it before?
  8. Re: Multiform Questions Thanks. I didn't even realize there was a relevant Ultimate book for this. Thanks again!
  9. It's been a while since I've used HERO, though I still feel confident of my ability to make nearly anything using these rules. Right now, a friend and I are sharing a copy of FRED (because we're poor), so I don't have the book to answer my question. Now on to said question. Recently, I have been reading various GURPS books for some nonsense one of my friends wants to do. I was wondering if there is any easy way to simulate the "morph" abilities of doppelgangers and the like. Multiform, if I'm not mistaken, works like "were" version of GURPS shapeshifting. That is, it lets you shift between predefined forms. Is there a way to make a shifter who can take any shape? Or at least, any humaniod shape or the like? Thanks, Quint (Sorry I'm wordy. I ramble.)
  10. Re: Is "evil race" an intrinsically rascist concept? You beat me to it! That's pretty much exactly what I was going to say. That's the way we've always run our D&D games. I once had a paladin and we slaughtered a whole tribe of Goblins, but their children were unharmed. The other players wanted to kill the kids or leave them to starve. That wouldn't have sat well with my paladin, so I took the goblin children back to my temple to be raised by good people. Because I did something that could have potentially gotten myself killed (people really didn't like goblins in this area, the gate gaurds almost didn't let me into the city) I got a few bonus XP. Even though we killed a whole lot of goblins, we still had the basic understanding that it was their inferior intellect coupled with society that made them evil. (The lower intellect giving birth to that society.) If you look at it closely, the "evil races" like orcs and goblins tend to act like the societies of the pre-sentient humans, like neanderthals (spelling?).
  11. Re: Zelda HERO Snarf! You are my FREAKING HERO!
  12. Re: Zelda HERO Thanks for your valuable insights. Personally I could never get past the first temple in Majora's mask, I kept falling into the poison water when I needed to light the torches. Maybe my control will be better on GCN ! Anyway. I won't be including the ocarina, except possibly very late in the game in the hands of a corrupted Link. Also, I'm not including the deku because I doubt they survived the destruction of Hyrule. Since the Zora are aquatic, I'm geussing their civilization actually flourished. The Koroks are what the Kokiri were transformed into by the Deku tree, and in my version of the world, he changed them back when Hyrule rose from the sea. I've just been informed that the Hylians (Link/ Zelda) and the Hyrulians (normal people) are different. Apparently, Hylians are longer-lived and have the pointy ears, so they're kinda "Zelda Elves." The Hyrulians are just normal humans. Can anyone comfirm/deny that last bit?
  13. Re: Zelda HERO I've been graced with the direct words of BEN! Wait until the Benites hear, they'll writhe. Seriously, thanks for the advice (he's magnicent and useful). I'm doing the basic backstory from The Wind Waker (cuz it's the only one I beat all the way ) synthesized with the monsters from Ocarina and Wind Waker. They seem to be mostly compatable. Thanks for the standard effect rule idea. I think it may work. On a realated note: Does anyone know the name of the litte goat-things with the pitchforks that never seem to run out?
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