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Midhir

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  1. Low Fantasy Combat Information Page Character Name: Watchman Alternate Identities: Player Name: NPC CHARACTERISTICS CHARACTER IMAGE Val Char Base Points Total Roll Notes 10 STR 10 0 10 11- HTH Damage 2d6 END [2] 11 DEX 10 3 11 11- OCV 4 DCV 4 12 CON 10 4 12 11- 12 BODY 10 4 12 11- 7 INT 10 -3 7 10- PER Roll 10- 7 EGO 10 -6 7 10- ECV: 2 7 PRE 10 -3 7 10- PRE Attack: 1d6 7 COM 10 -1 7 10- 3 PD 2 1 3 3 PD (0 rPD) 2 ED 2 0 2 2 ED (0 rED) 2 SPD 2.1 0 2 Phases: 6, 12 4 REC 4 0 4 24 END 24 0 24 23 STUN 23 0 23 4" Running 4 0 4" 2" Swimming 2 0 2" 2"/1"" Leaping 2 0 2" -1 Total Characteristics Points EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 30 Disad Points: 0 Total Points: 16 MOVEMENT Type Total Run (4) 4" [8" NC] Swim (2) 2" [4" NC] H. Leap (2") 2" V. Leap (1") 1" APPEARANCE Hair Color: Brown Eye Color: Brown Height: 1.83 m Weight: 90.00 kg Description: All Watchmen wear a yellow tabard with the town's coat of arms over their armour. DEFENSES Type Amount Notes Physical Defense 3 Current BODY: Res. Phys. Defense 0 Energy Defense 2 Current END: Res. Energy Defense 0 Mental Defense 0 Current STUN: Power Defense 0 COMBAT INFORMATION OCV: 4 DCV: 4 Combat Skill Levels: +1 with HTH Combat COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 EQUIPMENT Equipment END Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Mass (Normal; -1), Helmet, Jacket (Protects Locations 4-5, 9-13; -1), OIF (-1/2), Real Armor (-1/4) Notes: Like Soft Leather, but thicker, stiffer, and heavier. This looks much less like ordinary clothes than Soft Leather, but may be mistaken for clothes at a distance, in bad light, or if well-made. 0 Club: HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 10 (-1/2), (-1/2), Real Weapon (-1/4) Notes: BODY: 5DEF: 3Length: M 0 Halberd: HKA 2d6+1, Reduced Endurance (0 END; +1/2) (52 Active Points); OAF (-1), STR Minimum 17 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) Notes: BODY: 6DEF: 4Length: LSetUnhorse 0 Dagger: HKA 1d6-1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) 0 TALENTS Cost Name 4 Strike Mighty Blow: Deadly Blow: +1d6 (with HTH) 5 Strike to Stun: +2 Increased STUN Multiplier 9 Total Talents Cost SKILLS Cost Name 0 Language: Old Worlder (fluent conversation; Everyman Skill) 0 Language: Old Worlder Dialect: Reikspiel (idiomatic) (4 Active Points) 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Scale Sheer Surfaces: Climbing 8- 0 Shadowing 8- 0 Silent Move: Stealth 8- 1 PS: Watchman (Everyman Skill) 11- 0 AK: Home Land 8- 0 KS: The Empire 8- 0 KS: Religion of Sigmar 8- 2 WF: Common Melee Weapons 5 +1 with HTH Combat 8 Total Skills Cost DISADVANTAGES Cost Disadvantage 0 Normal Characteristic Maxima 0 Total Disadvantages Cost Height: 1.83 m Hair: Brown Weight: 90.00 kg Eyes: Brown Appearance: All Watchmen wear a yellow tabard with the town's coat of arms over their armour. Personality: Quote: Background: Powers/Tactics: Patrols at the Schaffenfest have 2 men with clubs and 2 with halberds; the guard at the festival court (location 8) all have halberds; otherwise all have clubs. Campaign Use: The town Watch is responsible for keeping public order in Bogenhafen, and for bringing criminals to justice. There are two Watch barracks (locations 10 and 11), one on either bank of the river, and from these, patrols are sent out around the town both night and day. Routine patrols consist of four Watchmen, occassionally led by a Sergeant; all have leather jacks, daggers and equipped with halberds and two with clubs. Character created with Hero Designer (version 2.26 - interim build)
  2. Low Fantasy Combat Information Page Character Name: Klaus Schattiger Alternate Identities: Entrepreneur Player Name: GM CHARACTERISTICS CHARACTER IMAGE Val Char Base Points Total Roll Notes 12 STR 10 4 12 11- HTH Damage 2d6 END [2] 13 DEX 10 9 13 12- OCV 4 DCV 4 12 CON 10 4 12 11- 12 BODY 10 4 12 11- 12 INT 10 2 12 11- PER Roll 11- 8 EGO 10 -4 8 11- ECV: 3 11 PRE 10 1 11 11- PRE Attack: 2d6 13 COM 10 2 13 12- 3 PD 2 1 3 3 PD (0 rPD) 2 ED 2 0 2 2 ED (0 rED) 2 SPD 2.3 0 2 Phases: 6, 12 4 REC 4 0 4 24 END 24 0 24 24 STUN 24 0 24 5" Running 5 0 5" 2" Swimming 2 0 2" 2"/1"" Leaping 2 0 2" 23 Total Characteristics Points EXPERIENCE POINTS Total earned: 10 Spent: 10 Unspent: 0 Base Points: 30 Disad Points: 10 Total Points: 50 MOVEMENT Type Total Run (5) 5" [10" NC] Swim (2) 2" [4" NC] H. Leap (2") 2" V. Leap (1") 1" APPEARANCE Hair Color: Brown Eye Color: Brown Height: 1.72 m Weight: 70.00 kg Description: He is of indeterminate age, probably somewhere between twenty and forty years old, and dresses in garish clothes with bright and violently clashing colours. DEFENSES Type Amount Notes Physical Defense 3 Current BODY: Res. Phys. Defense 0 Energy Defense 2 Current END: Res. Energy Defense 0 Mental Defense 0 Current STUN: Power Defense 0 COMBAT INFORMATION OCV: 4 DCV: 4 Combat Skill Levels: +1 with Ranged Combat COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 EQUIPMENT Equipment END Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Mass (Normal; -1), Jacket (Protects Locations 7-13; -1), OIF (-1/2), Real Armor (-1/4) Notes: Any untreated, medium-weight leather (animal skin). It often resembles ordinary leather clothing, and in fact most leather garb counts as Soft Leather. Dagger: HKA 1d6-1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) SKILLS Cost Name 1 Language: Old Worlder (fluent conversation; Everyman Skill, literate) 1 Language: Reikspiel (idiomatic; literate) (5 Active Points) 0 Climbing 8- 0 Concealment 8- 8 Conversation (Everyman Skill) 14- 0 Deduction 8- 0 Shadowing 8- 0 Stealth 8- 1 PS: Entrepreneur (Everyman Skill) 11- 0 AK: The Empire 8- 0 KS: History of The Empire 8- 0 KS: Religion of Sigmar 8- 5 +1 with Ranged Combat 3 Blather: Skill vs INT Roll to confuse for a number of phases equal to the difference 11- 3 Charm: Persuasion 11- 3 Public Speaking: Oratory 11- 2 Wit: +1 with Conversation 27 Total Skills Cost DISADVANTAGES Cost Disadvantage 0 Normal Characteristic Maxima 5 Distinctive Features: dresses in garish clothes with bright and violently clashing colours (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: Showmen, 8- 10 Total Disadvantages Cost Height: 1.72 m Hair: Brown Weight: 70.00 kg Eyes: Brown Appearance: He is of indeterminate age, probably somewhere between twenty and forty years old, and dresses in garish clothes with bright and violently clashing colours. Personality: Quote: Background: Schattiger is typical of the small-time showmen who work the fairs of the Old World. Powers/Tactics: Campaign Use: Character created with Hero Designer (version 2.25)
  3. Thanks. I've got an Old World Everyman Skill Prefab and I'm working on a Prefab that lists the WFRP skills/talents/martial arts so you can do a direct conversion using the WFRP names.
  4. Low FantasyCrusher BraugenPlayer: GM Val Char Cost 15 STR 10 10 DEX 0 14 CON 8 13 BODY 6 8 INT -2 6 EGO -8 6 PRE -4 8 COM -1 4 PD 1 3 ED 0 3 SPD 10 6 REC 0 28 END 0 28 STUN 0 5" RUN02" SWIM03" LEAP0Characteristics Cost: 20Cost Martial Arts Maneuver 4 Street Fighting: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 Wrestling: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on Martial Arts Cost: 7Cost Skill 0 Language: Old Worlder (fluent conversation; Everyman Skill) 0 Language (idiomatic) (4 Active Points) 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Shadowing 8- 0 Stealth 8- 0 PS 8- 0 AK: Home Land 8- 0 KS 8- 0 KS 8- 10 +2 with HTH Combat Skills Cost: 10Cost Talent 4 Deadly Blow: +1d6 (with HTH) 5 +2 Increased STUN Multiplier Talents Cost: 9Val Disadvantages 0 Normal Characteristic Maxima Disadvantage Points: 0Base Points: 30Experience Required: 16Total Experience Available: 0Experience Unspent: 0Total Character Cost: 46 Height: 1.91 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Usually seen stripped to the waist.Age: 38 Personality: He and Schattiger have enjoyed a mutually beneficial partnership for several years - Schattiger draws the crowds and looks after the cash, and Braugen does the fighting. The two trust each other implicitly, but the rest of the world is fair game.Quote:Background: The 'champion' is 'Crusher' Braugen, a huge, heavily-built man in his late thirties.Powers/Tactics: Braugen fights using a mixture of wrestling and dirty street fighting. He will generally circle the challenger warily for the first few rounds, and will not use his skills until a few turns into the bout. He will always try to seem less skilled than he is, to avoid discouraging further challenges.Campaign Use: Stands in the middle of the ring, waiting for the next challenger. He is breathing heavily, and appears on the verge of exhaustion. Any character that makes a successful INT Roll, will realise that this is all part of the presentation; if the champion appears to be too tough, there will be fewer willing challengers.
  5. Low FantasyKlaus SchattigerPlayer: GM Val Char Cost 12 STR 4 13 DEX 9 12 CON 4 12 BODY 4 12 INT 2 8 EGO -4 11 PRE 1 13 COM 2 3 PD 1 2 ED 0 2 SPD 0 4 REC 0 24 END 0 24 STUN 0 5" RUN02" SWIM02" LEAP0Characteristics Cost: 23Cost Skill 1 Language: Old Worlder (fluent conversation; Everyman Skill, literate) 1 Language: Reikspiel (idiomatic; literate) (5 Active Points) 0 Climbing 8- 0 Concealment 8- 8 Conversation (Everyman Skill) 14- 0 Deduction 8- 0 Shadowing 8- 0 Stealth 8- 1 PS: Entrepreneur (Everyman Skill) 11- 0 AK: The Empire 8- 0 KS: History of The Empire 8- 0 KS: Religion of Sigmar 8- 5 +1 with Ranged Combat 3 Blather: Skill vs INT Roll to confuse for a number of phases equal to the difference 11- 3 Persuasion 11- 3 Oratory 11- 2 +1 with Conversation Skills Cost: 27Cost Equipment END 1 Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Mass (Normal; -1), Jacket (Protects Locations 7-13; -1), OIF (-1/2), Real Armor (-1/4) [Notes: Any untreated, medium-weight leather (animal skin). It often resembles ordinary leather clothing, and in fact most leather garb counts as Soft Leather.] 6 Dagger: HKA 1d6-1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 0 Normal Characteristic Maxima 5 Distinctive Features: dresses in garish clothes with bright and violently clashing colours (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: Showmen, 8- Disadvantage Points: 10Base Points: 30Experience Required: 10Total Experience Available: 10Experience Unspent: 0Total Character Cost: 50 Height: 1.72 m Hair: Brown Weight: 70.00 kg Eyes: Brown Appearance: He is of indeterminate age, probably somewhere between twenty and forty years old, and dresses in garish clothes with bright and violently clashing colours.Personality: Quote:Background: Schattiger is typical of the small-time showmen who work the fairs of the Old World. Powers/Tactics: Campaign Use:
  6. Well Adolphus is a bounty hunter and good at what he does. I will be modifing the Deadly Blow to be used only with his Crossbow as he seems to show an affinity for its use (kills two cultists that are following the PCs group with a bolt for each). Max is a deadly protagonist with a reputation in Altdorf that keeps people at bay, but I'll be modifing his to be used only with swords. Thanks for the input, most WFRP skills are universal and work with all attacks, but I can see I have to be a little more reserved in the conversions. Also should be noted that I use a custom Fantasy Hero Template that includes the MANA & MRC stats and increases the cost of STR to 2 points. It also has all the Old World Languages in place of the standard Hero choices and computes Running based on STR/5+DEX/5. Oh and KS what export template do you use for your character posts on the boards?
  7. Do those convert over better for High Fantasy use? I've created an excel sheet that does both high and low fantasy in one sheet (only 1 data entry needed) and also gives an avarage of the 2 for a medium setting. Its uploaded under the original post on the first page.
  8. Max Ernst (HF)Max ErnstPlayer: GM Val Char Cost 20 STR 20 14 DEX 12 15 CON 10 12 BODY 4 12 INT 2 17 EGO 14 10 PRE 0 10 COM 0 4 PD 0 3 ED 0 3 SPD 6 7 REC 0 30 END 0 30 STUN 0 7" RUN02" SWIM04" LEAP0Characteristics Cost: 68Cost Power END 7 Strike to Stun: HKA 1 point (1/2d6 w/STR), +2 Increased STUN Multiplier (+1/2) (7 Active Points) 1 Powers Cost: 7Cost Martial Arts Maneuver 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll 4 Street Fighting: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 4 Dodge Blow: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 12Cost Skill 3 Riding 12- 2 WF: Common Melee Weapons 5 +2 with HTH Combat (10 Active Points); Only to offset Hit Location Penalty (-1) 20 +4 with HTH Combat Skills Cost: 30Cost Talent 10 Deadly Blow: +1d6 (any circumstances, any HTH weapon) Talents Cost: 10Cost Equipment END 2 Heavy Black Leather: Armor (2 PD/2 ED) (6 Active Points); Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: Like Soft Leather, but thicker, stiffer, and heavier. This looks much less like ordinary clothes than Soft Leather, but may be mistaken for clothes at a distance, in bad light, or if well-made.] 9 Rapier: HKA 1d6 (1d6+1 w/STR), OCV +1 (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) 6 Dagger: HKA 1d6-1 (1d6+1 w/STR), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 0 Normal Characteristic Maxima 15 Distinctive Features: Scare down left side of face from forehead to jaw (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 15Base Points: 30Experience Required: 82Total Experience Available: 0Experience Unspent: 0Total Character Cost: 127 Height: 1.85 m Hair: Black Weight: 85.00 kg Eyes: Blue Appearance: He never wears any colour other than black, and rarely says anything that does not contain some sort of insult.Personality: He is a mean-looking cold-blooded sadist. Those who know him do their best to stay out of his way.Quote:Why don't you country bumpkins wash the swill off you before you enter a civilised city?Background: Ernst has a reputation around Altdorf as a very accomplished protagonist and a person to be avoided if at all possible. Ernst is a heartless and brutal thug.Powers/Tactics: Campaign Use:
  9. Adolphus Kuftsos (HF)Adolphus KuftsosPlayer: GM Val Char Cost 20 STR 20 16 DEX 18 15 CON 10 12 BODY 4 11 INT 1 16 EGO 12 11 PRE 1 10 COM 0 4 PD 0 3 ED 0 3 SPD 4 7 REC 0 30 END 0 30 STUN 0 7" RUN02" SWIM04" LEAP0Characteristics Cost: 70Cost Skill 7 Tracking 13- 10 +2 with Ranged Combat 7 Stealth 14- 7 Shadowing 13- 3 WF: Common Melee Weapons, Crossbows 16 +2 with All Combat 20 +4 with Ranged Combat Skills Cost: 70Cost Talent 10 Deadly Blow: +1d6 (any circumstances, any HTH weapon) Talents Cost: 10Cost Equipment END 5 Chainmail: Armor (6 PD/3 ED) (14 Active Points); Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: Standard chain armor.] 6 Crossbow, Light: RKA 1d6+1, Range Modifier +1 (+1/4), 12 Recoverable Charges (+1/4) (30 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Phase, 1 Phase to reload between shots; -3/4), Required Hands Two-Handed (-1/2), Concentration, throughout (1/2 DCV; -1/2), Real Weapon (-1/4), Beam (-1/4) [Notes: BODY: 4DEF: 4Range: 140"] 11 Sword, Broad: HKA 1d6+1 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 0 Normal Characteristic Maxima 15 Distinctive Features: Wide scare around his neck caused by a lynching (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Bound By Duty (Common, Strong) Disadvantage Points: 30Base Points: 30Experience Required: 90Total Experience Available: 5Experience Unspent: 0Total Character Cost: 150 Height: 1.81 m Hair: Brown Weight: 90.00 kg Eyes: Brown Appearance: Adolphus is of medium height and stocky build. He has a wide scar around his neck from when he was almost lynched by a group of bandits. This also damaged his throat and he now has great difficulty in breathing properly, causing him to speak with a slow, wheezing voice that is quite sinister.Personality: he is a determined tracker of his prey and uses any means at his disposal to bring them to justice or a swift end. he follows his prey tirelessly and, unlike some Bounty Hunters, Adolphus does not rest until he is successful.Quote:Background: Alolphus has been a Bounty Hunter for 6 years and during this time he has turned in or killed large numbers of criminals.Powers/Tactics: Campaign Use: Adolphus has followed "Kastor's" trail from Altdorf to Weissbruck, where he confronts them, in an attempt to capture or kill the double and anyone else who gets in his way.
  10. I'm not using the Cavalry Officer as a baseline, but I also don't consider them the upper most limit for humans in the Old World. I went through the beastiary for WFRP and the numbers can get a bit scewed because the stats just don't truely represent the same things or their effect on the game world. I will publish both low and high fantasy conversions though so the information will be more useful.
  11. Adolphus KuftsosPlayer: GM Val Char Cost 12 STR 4 13 DEX 9 12 CON 4 12 BODY 4 8 INT -2 10 EGO 0 10 PRE 0 7 COM -1 3 PD 1 2 ED 0 3 SPD 7 4 REC 0 24 END 0 24 STUN 0 5" RUN02" SWIM02" LEAP0Characteristics Cost: 26Cost Skill 0 Language: Old Worlder (fluent conversation; Everyman Skill) 0 Language: Reikspiel (idiomatic) (4 Active Points) 0 Climbing 8- 0 Conversation 8- 0 Deduction 8- 7 Tracking 13- 6 Stealth (Everyman Skill) 14- 6 Shadowing (Everyman Skill) 13- 15 +3 with Ranged Combat 3 WF: Common Melee Weapons, Crossbows 4 Penalty Skill Levels: +2 vs. Range Modifier with Crossbows 1 PS (Everyman Skill) 11- 0 AK: The Empire 8- 0 KS: The Empire 8- 0 KS 8- Skills Cost: 42Cost Talent 7 Deadly Blow: +1d6 (Only with a Crossbow) Talents Cost: 7Cost Equipment END 5 Chainmail: Armor (6 PD/3 ED) (14 Active Points); Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: Standard chain armor.] 6 Crossbow, Light: RKA 1d6+1, Range Modifier +1 (+1/4), 12 Recoverable Charges (+1/4) (30 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Phase, 1 Phase to reload between shots; -3/4), Required Hands Two-Handed (-1/2), Concentration, throughout (1/2 DCV; -1/2), Real Weapon (-1/4), Beam (-1/4) [Notes: BODY: 4DEF: 4Range: 140"] 11 Sword, Broad: HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 0 Normal Characteristic Maxima 15 Distinctive Features: Wide scare around his neck caused by a lynching (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Bound By Duty (Common, Strong) Disadvantage Points: 30Base Points: 30Experience Required: 15Total Experience Available: 25Experience Unspent: 10Total Character Cost: 75 Height: 1.81 m Hair: Brown Weight: 90.00 kg Eyes: Brown Appearance: Adolphus is of medium height and stocky build. He has a wide scar around his neck from when he was almost lynched by a group of bandits. This also damaged his throat and he now has great difficulty in breathing properly, causing him to speak with a slow, wheezing voice that is quite sinister.Personality: he is a determined tracker of his prey and uses any means at his disposal to bring them to justice or a swift end. he follows his prey tirelessly and, unlike some Bounty Hunters, Adolphus does not rest until he is successful.Quote:Background: Alolphus has been a Bounty Hunter for 6 years and during this time he has turned in or killed large numbers of criminals.Powers/Tactics: Campaign Use: Adolphus has followed "Kastor's" trail from Altdorf to Weissbruck, where he confronts them, in an attempt to capture or kill the double and anyone else who gets in his way.
  12. Max ErnstPlayer: GM Val Char Cost 12 STR 4 11 DEX 3 12 CON 4 12 BODY 4 9 INT -1 11 EGO 2 10 PRE 0 6 COM -2 3 PD 1 2 ED 0 3 SPD 9 4 REC 0 24 END 0 24 STUN 0 5" RUN22" SWIM02" LEAP0Characteristics Cost: 26Cost Power END 7 Strike to Stun: HKA 1 point (1/2d6 w/STR), +2 Increased STUN Multiplier (+1/2) (7 Active Points) 1 Powers Cost: 7Cost Martial Arts Maneuver 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 22 STR to Disarm roll 4 Street Fighting: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike 4 Dodge Blow: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 12Cost Skill 3 Riding 11- 2 WF: Common Melee Weapons 5 +1 with HTH Combat 9 Penalty Skill Levels: +3 vs. Hit Location modifiers with All Attacks Skills Cost: 19Cost Talent 10 Deadly Blow: +1d6 (any circumstances, any HTH weapon) Talents Cost: 10Cost Equipment END 2 Heavy Black Leather: Armor (2 PD/2 ED) (6 Active Points); Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [Notes: Like Soft Leather, but thicker, stiffer, and heavier. This looks much less like ordinary clothes than Soft Leather, but may be mistaken for clothes at a distance, in bad light, or if well-made.] 9 Rapier: HKA 1d6, OCV +1 (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) 6 Dagger: HKA 1d6-1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost.Val Disadvantages 0 Normal Characteristic Maxima 15 Distinctive Features: Scare down left side of face from forehead to jaw (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 15Base Points: 30Experience Required: 29Total Experience Available: 29Experience Unspent: 0Total Character Cost: 74 Height: 1.85 m Hair: Black Weight: 85.00 kg Eyes: Blue Appearance: He never wears any colour other than black, and rarely says anything that does not contain some sort of insult.Personality: He is a mean-looking cold-blooded sadist. Those who know him do their best to stay out of his way.Quote:Why don't you country bumpkins wash the swill off you before you enter a civilised city?Background: Ernst has a reputation around Altdorf as a very accomplished protagonist and a person to be avoided if at all possible. Ernst is a heartless and brutal thug.Powers/Tactics: Campaign Use:
  13. 1. The truck has wheels, I'd be more impressed if he was pulling the same weight without wheels. Its kinna why we invented wheels makes it easier to move greater amounts of weight. I can push my jeep, but I sure as hell can't lift it. 2. He is only dead lifting the back end of a little sports car, impressive but not exactly lifting a few feet off the ground (since the whole care isn't off the ground), staggering a few steps, etc. 25 STR is 1750 lbs off the ground, thats over 3/4 of a ton. I'm sure your conversion works great for the kinna campaign you play (High Fantasy) but if I used it to convert the WFRP NPCs they would be kicking my 60 pt PCs buts up and down the Reik.
  14. Midhir

    Awarding XP

    Usually I award 1 pt per Session for good roleplaying or for a good fight/encounter. So at most usually 2 pts, on average 1 pt for a gritty low fantasy campaign. Usually I go through and assign certian aspects of the campaign an XP point value incase we can hold longer then normal sessions (normal session 4 hrs, extended 5 to 8 hrs). Good RPing in the Coach and Horse Inn (0.5 pt) Defeat the Chaos Mutants and save the Coach (1 pt) Defeat the Nobles Protagonist (0.5 pt) Survive the encounter with the Bounty Hunter (1 pt) Discover the plot against the PC look alike (1 pt) Now when I use to GM High Fantasy Campaigns (100-150 pt base PCs) a session could net them as much as 5 pts.
  15. Well its easy enough to convert them both ways. So I'll see how viable it is to do both a low and high fantasy converstion on what I put up. I'm also thinking about making a plugin for HD that will do the conversions automatically and import them into HD. If I ever get it worked out then it would be easy enough to add a filter for different levels of campaign.
  16. I agree they wouldn't be 50 point NPCs but in my campaign they wouldn't have stats as high as 25. With a 25 they could lift 800kg (smaller trailer). Thats a bit more then buff. There will never be a 100% accuracy in any conversion from one rule set to another. I'm just trying to match up WFRP as close to the kind of campaign I run.
  17. The Cavalry Officer is from The Enemy Within + Shadows Over Bogenhafen Warhammer Campaign Book (pg. 24).
  18. Its more of a personal preference, over the last 12 years of playing HERO my group likes to play what can be best described as gritty Fantasy Hero. More realistic stats (after playing in the early years with characters that had attributes 18 to 24) to keep the combats edgy and dangerous. So humans that have stats surpassing the NCM that aren't extra ordinary (which a standard cavalry captian would not be) we try to stay away from. Really just a personal prefrence some like the High Fantasy (100 to 150+ characters), others low end Fantasy at least to begin with (50 to 75 characters). Thats why I attached both Excel files to accomidate either. Plus now I can go through and double enter some base characters and see where I can make improvements on my original formulas using yours as a high check.
  19. My Conversions (Low Fantasy)
  20. KS's Conversions (High Fantasy)
  21. Heh, whoops, thats what happens when I work on it at 3am in the morning. Thanks for the catch. I'll make the fix. I think I'm just going to use the same table numbers as STR for CON as they seem to hit the same range. KS your conversions work great if your running a 100+ point game since it is likely that in more advanced characters will end up with above normal characteristic max on some attributes. I looked at some of the standard archetypes from the empire such as Aldorf Army Sergeant or Cavalry Officer and used them as standards for above average characters (higher attributes in the 15 to 18 range). Cavalry Officer WFRP M:4 WS:65 BS:50 S:5 T:5 W:13 I:50 A:3 Dex:49 Ld:69 Int:39 Cl:69 WP:40 Fel:50 HERO (KS Conv) STR: 25 DEX: 20 CON: 25 BODY: 17 INT: 13 EGO: 22 PRE: 24 SPD: 4 Running: 6, HTH CLs: 6, Ranged CLs:3 HERO (Midhir Conv) STR: 15 DEX: 15 CON: 15 BODY: 18 INT: 10 EGO 14 PRE: 17 COM: 13 PD: 5 ED: 4 SPD:4 Running: 6, HTH CLs: 4, Ranged CLs: 2 The group I play with likes to start at round 50 to 60 points. But I also found that with straight conversion on some stats resulted in rather low scores since some attributes seem to range around 25 to 50 which I look at as 8 to 12 or maybe 8 to 15. I'm still tweaking it a bit (Constitution comes over a little low right now). So I relized I needed some conditions on the conversion to weight the attributes in a certian range. I'm updating my original conversion and attaching an excel final with KS's formulas. As a note I also use formula to figure Run for characters (I don't like preset characteristics), I base it on STR and DEX (STR/5 + DEX/5). So I put in a condition that if WFRP Movement is more use that if not use the figured.
  22. I've made an Excel Spreadsheet to do basic WFRP stat conversions to HERO. I'm still tweaking it a bit but here is the first draft. I've combined the Low & High Fantasy Excel sheet and added an average of the 2 to create a Medium setting.
  23. Yeah I couldn't help it, I love the world setting, dislike the rule set.
  24. In most games I run their is some form of story arc the players are a part of but it doesn't permeate every playing session. Some sessions/adventures are directly related to the overall story and then others I thrown in as side adventures depending on the outcome of the PCs actions that might have nothing to do with the main plot. Generally I have a rough outline of what is happening in the world and what part the PCs will play but being a world there is a lot going on that the PCs never see or get involved with and of course having free will sometimes things don't turn out as espected if you plan them to precisely. I was never a big fan of the random adventures thrown at players that never really related to one another but I also don't like a completely scripted plot line that doesn't allow for even the most minor of devations. Every once in a while as a GM or a Player you just wanna have some good old fashion fun, so what was suppose to be an overnight stay in Altdorf waiting for the coach to leave in the morning for the Border Princes turns into an adventure on its own.
  25. Well I've run my second session so once I have the website finished I'll be able to put up all the NPCs for first Adventure in the Enemy Within Campaign.
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