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Jarekk

HERO Member
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Everything posted by Jarekk

  1. Jarekk

    Waldo

    Re: Waldo I think I'd avoid "only in contact w/surface." You think -1/4 is right for the "can't levitate" bit? Thanks! (%)
  2. Re: Leagacy of Iron: Power Suit characters... I had a concept I've never written out who's name was "Mecha." He was just a guy, who loved to build stuff. Built himself a 10-foot tall supersuit, and was constantly refining it... He was, basically, a big kid and a giant erector set with guns.
  3. Re: Cyber Hero: Money or pts for Cybernetics? I'm making my players pay in money and character points. Because, once they have the Cyberware, it's part of them... But, I'm fairly new at this, so that might not be the best course of action. (%)
  4. Jarekk

    Waldo

    Figured, as long as I'm registered, I might as well ask for some more advice. A while back, I was playing with UGO's character builder thingy--where you can make pictures of superheros? (I can not draw. At all. It's bad.) Well, I ended up with a rather large group of what I'd decided were government-based supers; some heros, some not. (Anyone remember Red Doom?) One's name was Waldo. Waldo has a really neat power. No, it's not invisibility. Waldo creates a giant telekenetic shell around him. Kinda like growth, but not. The arms are easy enough to define--some hefty teke, maybe AE on it because of his big hands. The trick is in his movement... I'd go with flying over running, because I envision him stepping over things... But, at the same time, it's more of a 'hover,' because I don't picture him going very high (maybe waist-high on a 20-30 foot humanoid shape), and I don't picture him, well, flying. Er... Any ideas?
  5. Re: Comeliness? ::nods:: Yeah, but for some reason buying limitations for stats feels weird to me. Plus, it seemed to be a representation of a bigger issue... Yeah, I think that's what I'm going to end up doing. Well, thanks--everybody.
  6. Re: Comeliness? Wow--this is weird... Usually, when I post on a message board, it takes days for someone to ask what on Earth I'm talking about. Here, I got a dozen or so helpful replies in a few hours. Thanks... Perhaps I should be more specific with my problem, though-- I'm trying to convert some Shadowrun concepts to Hero system. I like the Shadowrun world, but I hate their system... (Don't you ahte when that happens?) And, I keep getting stuck with the "Goblinized" races--Orks and Trolls. I'm trying to work a starting package for them. They're ugly. They're less articulate. They suffer from massive bigotry. All that says that presence should be decreased, right? Well, they're big. They're scary. Common idea is they're violent and dangerous. That says presence goes up, doesn't it? It's for two different situations, though--the difference between smooth-talking and impressive posturing. Well, IMHO. I've used Thing and Hulk to describe this similarly. So, how do I deperate "suave" presence from "scary" presence? Oh, and, thanks for all the welcomes! I was trying to make a joke about being new--no matter where you go, you're new when you get there kinda... Lame, but, I've heard lame jokes are good ice breakers. ::shrug:: (%)
  7. First, I'd like to say if this is the wrong place for this thread, I'm sorry--I guessed. Basically, I'm confused about comeliness. I mean, I know what it is... But, as far as I can tell, it's completely useless. It doesn't DO anything, except let players write off three points by being ugly, or use up three and be pretty. Meanwhile, we have presence... Presence seems too broad, to me. To me, kicking in a door and intimidating someone is COMPLETELY different than fast talking and salesmanship. So, why comeliness, and not charisma? Am I the only one who sees presence as being too broad? I'd appreciate any and all opinions on the matter, and thanks for reading. (I hate being a newbie--but it seems every board I join...) (%)
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