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Leeland

HERO Member
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  1. Thanks for all the great answers. Now i have to see what the GM thinks would be best. But this discussions really help a lot to understand the system better!
  2. Re: Throw people away Well, i thought the special effect would be a "mental blast". When the character is in danger, he can shout at the enemy who is then thrown through the air straight away from the character by an invisible force. More an instinctual panic reaction then a spell, and most likely will only buy time to run away or for allies to come to aid. Range i thought about 6 meters or less, near enough to feel threatened.
  3. Greetings, how would you build a power that just throws one person away? I was thinking of doing it with a blast and the double Knockback adder, but how to model that the blast does no damage, just knockback? Would telekinesis be a better option?
  4. Re: Cursor Ah, but if he had just a limited modes of functioning i would have gotten an ally with multiform. The cool thing was he could draw whatever was needed. Need a car? Here you go... Need a chest high-wall? No problem. Ladder, Door, Chest, whatever you needed it simply drew it. only limit afaik was that it could only be one item at a time. Can you summon items? Or maybe get a pointpool you can buy items with from on the fly? Problem is, outside of weapons there isn´t really a pointcostlist for mundane items (or is there?).
  5. Ok, show of hands, who knows Automan? He had an "Sidekick" named Cursor who was able to "paint" stuff into existence. How would you build something like that with Hero?
  6. Re: Images vs. Detect: who wins? Hmm, you could build the detector on a sense that isn´t normaly covered by images Detect Fairies (Smell) - Range - Discriminatory - Targeting "I smell elvenblood around here!"
  7. Greetings, how would you build tremor-sense (for Spiders and the like) and what range should it have? I would start with Enhanced sense (touch) - Range - Discriminatory - Increased Arc Of Perception (360°) - Targeting Sense Sounds ok?
  8. Greetings, if i want to have to have the power: Daredevil: +2 with all Agility Skills How would you build/price the limitation "Only to do something dumb/risky/daring"
  9. Re: Mindcontrol: the dumber, the easier Thanks for all the great ideas. i think i will go with How much should this cost?
  10. Greetings, i wanted to know if it is possible to build a power that allows one to mindcontrol NPCs and works better the dumber the NPC is. So it would work very well on mindless critters like animals and the like, but the more sentient the target is, the harder it gets.
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