FH Requests:
1. Magic systems using each approach - straight point-buy, and under each power framework (probably already covered)
2. Discussions on magic system restrictions - ways to keep magic from being a daily constant/regular happenstance, and ramifications if such restrictions are not there (i.e., ease of teleport, create food, cure disease, etc. really changes things).
3. A balanced weapon chart - may be a bit less realistic, but the 4e FH chart didn't seem to favor any particular weapon type, and if there is a game mechanic (e.g. particular weapons better than one another) that is better than another, that is what the PCs will typically use, resulting in less diversity.
4. Rules on alchemy (e.g., potion-making), and creation of other magic items too, including ways to make potions, etc. with (straightforward) and without points costs (i.e., no XP versions).