Jump to content

berry04

HERO Member
  • Posts

    43
  • Joined

  • Last visited

Posts posted by berry04

  1. Re: What is your plans for your first 6th Edition game?

     

    First thing I will tackle my dormant Pulp Hero game. I plan to up the supernatural elements in an effort to entice a few of my players who would just rather play Fantasy Hero all the time.

     

    After that, I'll probably rekindle my first Fantasy Hero campaign world. It's been over 20 years and I think there might be some fun in revisting it with my players.

     

    Somehwere in there, we will have to play some Champions. I haven't run any Champions scenerios in about three years, and it seems long past due.

  2. If part of the problem is that heavy armored characters get something for free, why not charge them points?

     

    Buy it as armor with a Limitation of say, Only up to the value of the Real Armor worn (-1). This can represent real skill (Armor Familiarity) or just be simply a means to balance the advantages of heavy armor in play.

     

    Thus a character inclined to wear Heavy Armor (PD 8) must spend 12 points while a character who primarily wears light armor (PD 2) would pay 3 points.

     

    If you allow characters to purchase one or more levels of Combat Luck, this may encourage fewer tanks running around in your fantasy games.

  3. Lots of good ideas.

     

    I would like to see some examples of Disadvantages as well - particularly those related to a given special effect. Common (or not so common) Susceptabilities, Vulnerabilities, and Physical Limitations would seem appropriate to an Until Report.

     

    It might also be useful to have a offical UN statistics report on the frequency of a given power/special effect in the world. Something useful for determining whether a given effect is commone, uncommon, or very common. Of course, assigning these vaules should vary from campaign to campaign, but it would be a useful starting point for beginners.

×
×
  • Create New...