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APE

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Posts posted by APE

  1. Re: Change the focus from KO to Killing

     

    Here is an easy methed for getting rid of the stun lotto. Roll an extra die for each die of killing damage, the killing dice acts as both bod and stun, the extra dice acts as stun only. So for examle with a 2d6k you would have 4d6 to roll, 2d6 are added for total bod, and all four for total stun. If you have a + or - stun multible, just add or subtract the total number of dice from the stun, in the example above + ro - 4.

  2. Re: Help request with new power

     

    How about this buy so many points of flight usable against others, only to counteract targets flight. In other words its like buying negative flight usable on another. Example: Flying Boy is flying NE at 10", Negative Man hits with counter flight, and flying Boy is now flying 0" NE. No matter which direction Flying Boy changes to he will go 0". Only to Counteract Flight means only up to the targets number of inches in flight, and in the opposite direction of travel.

  3. Re: Characteristics vs Aid

     

    I'm of two minds on this. Consider 3d6 Aid' date=' Persistent (+1/2), any two characteristics (+1/2), not above starting values (-1/2) which costs 40 points reasonable if faded points don't fade? The character averages 10.5 STUN and 21 END recovered every phase. Even a single d6 (3.5 Stun and 7 END on average) provides for recovery of 17.5 Stun and 35 END per turn (before PS 12) for a 5 SPD character. This is the key abuse which I think lead to the backlash against adjustment powers.[/quote']

     

    Wouldn't you also need to buy continuous to have it go off every phase?

  4. Re: Dropping Da Bomb, continued

     

    Ooo That gave me an idea. Have him meet a Baseball theamed vilian with 40 strengh, a baseball bat that dose +4d6 dam plus has duoble knock back with some levels with the bat. The vilian can also have a change enviorment of baseball theamed music and an anouncer hits, strikes, and Home Runs.

  5. Re: Building a Better Flashlight

     

    So that my GM doesn't develop a conplex, let me explain the campaign a little. Its going to be a high-end heroic level game, meant for a series of rotating solo adventures for several pcs. Having the right gear for the right job could be critical to mission success or failure. He is also giving us a free (!) 50pt gadget pool, that can only have "real" stuff in it(real level guns, armor, flashlights, cameras, etc.) and can only be changed out at a base. So, the need to cost out a flashlight. Even he agrees that the flashlight per the book and Mr. Long, is too expensive, so we are trying to come up with a better way. Suggestions welcome. Personally, I may skip it, and just buy some nightvision genetic engineering for my supersoldier, but the other characters may not want to go that route, and the bad guys may need flashlights...

     

    Thank you all for your input.

     

    Why not just say that for the pool all mundane items are just whatever points the GM feels they should be and not bother trying to cost them out.

    ie. flash light 2 pts., match 1pt., lighter 2 pts., spoon 1pt. Whatever the GM feels is fair.

  6. Re: Drain Frame

     

    My self for the pen I would have gone with darkness;normal sight, area effect; any area, micro hexes; -1/4 per halving of hex size, plus some of the lims that you used, with a nonrecoverable fuel cell. The reason I went with darkness is that the text is easily visible under certain wavelength in the spectrum. :cool:

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