Re: Stay there!
The power (as conceived) - is a spherical trap, a '3-d mobius strip' / "where ever you go, there you are".
Any attempt to make kinetic movement results in 0 distance traveled and the 'attacker' spends end to counter the attempt.
I tried suppress, but it turns out to be too damned expensive to do so (kinetic movements include run, jump, fly, climb, swim, glide). Now, teleport and certain special effects ignore this effect.
I think it should cost end = move of target countered...
targets ocv/dcv/attacks/line of sight unaffected - they just can't seem to go anywhere...
I think the write up was teleport as an attack, ranged, uca, only to stay in same place....