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I WHO AM HE

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  1. Re: Stay there! My thought would be rather then aiming at a person, you aim it at a hex - uncontrolled, continous teleport usable as an attack that costs additional end for every hex of move negated - the teleport moves you back into the origin square. Oh, and MC, M-Paral and M-Illus is Mind Control, Mental Paralysis (i.e. based on ego entangle), Mental Illusions.
  2. Re: Stay there! MC, M-Paral and M-Illus would be great - but has to work on machines and vehicals as well. It deals w/the physical world and effects movement that travels a defined path (movement that skips the space between escapes this limit, such as teleport).
  3. Re: Stay there! The power (as conceived) - is a spherical trap, a '3-d mobius strip' / "where ever you go, there you are". Any attempt to make kinetic movement results in 0 distance traveled and the 'attacker' spends end to counter the attempt. I tried suppress, but it turns out to be too damned expensive to do so (kinetic movements include run, jump, fly, climb, swim, glide). Now, teleport and certain special effects ignore this effect. I think it should cost end = move of target countered... targets ocv/dcv/attacks/line of sight unaffected - they just can't seem to go anywhere... I think the write up was teleport as an attack, ranged, uca, only to stay in same place....
  4. I remember some sort of write-up someone posted that kept a foe from moving w/out effecting their combat abilities - I think it was a teleport rather then an entangle. Does anyone remember this post - or write-up? Thanks!
  5. Re: How do I create a warp field? Egads! Perhaps a Dim-Movement, area effect vs others to plunge area to match described environment...
  6. Re: How do I create a warp field? Unfortunatly, this would be for a character - so as a player I need to write it up.
  7. Re: How do I create a warp field? Hmm, perhaps that linked to TP to keep creatures in the field from using their own movement.... Expensive, but fun!
  8. I want to create is an area of effect in which movement is in random directions. Enter a hex, roll to see which direction you move in, repeat. A character enters with 4" move left - each hex is randomly determined. Special effect - space in region is curled up upon itself, causing a localized discontinuity. Can this be done? If so, how? Thanks
  9. Re: A stunning attack But a flash creates a situation were the target, while suffering OCV & DCV penalty, can still toss grenades with impunity. For a dizzy fellow, he still functions fine. He can activate his OIF Jet pack and fly straight up, turn on various powers (desolid, teleport, darkness, invis,...). So - flash creates a situation in which the fellow can not see (or hear, or whatever), not one that makes him dizzy and stops him from activating the doomsday-deathto your NPC-(candy like) red button remote in his hand. This would be a job for (drum roll) stunning!
  10. Re: A stunning attack Entangle doesn't work. Flash doesn't work. Transform is way overdone. Speed drain works partially Pre Attack does not work (senator resists the sys shock, but the brick fails) MC is clunky - (brick is stunned, the egoist is fine) Suppress does not effect stun. Char dmg does not take effect before damage does Pain is a special effect only (stat loss, stunning, nnd, avld,...) DMG that heals in 1 phase or is only good to produce a stun effects seems to truly capture the desired effect, of stunning the target. The mechanism used to represent stunning in the hero system happens to (naturally) simulate the desired effect. Is it meta-gaming to build a power aimed at catching the appropriate flavor - a mechanic that is named after the effect you desire? If you oppose this construct, is it that: 1) You do not think any form of attack should represent this type of system shock? That you can not comprehend an effect that causes stunning such as this? 2) You believe it to be meta-gaming, legal but against the grain of intention. 3) You feel it is simply too powerful and so disallow.
  11. Re: A stunning attack For this, I opted for an EB, does no body, stun damage lasts for till target's next phase (-1).
  12. Re: Super Heros...almost Back in 2nd edition day, my friends and I started a 175 game, 100 base, 75 limits, max of 16 kr, 35 pt attack. Characters needed 15 points of skills minimum (remember, this is 2nd edition). That campaign lasted for years, the PC's finally retiring at 350-400 range. Guns were scary, as were fast cars! We dealt with supervillians to a serial killer armed with a machette and find weakness. Much fun, a few deaths, and the most well balanced characters that group ever made! I'm just now learning 5th, but I imagine you'd get the same effect w 250 PCs.
  13. Re: Help finishing a character - Origami Shadow Jack: Excellent! These are great, thank you!
  14. Re: Help finishing a character - Origami . . Bump . .
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