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llewin

HERO Member
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  1. Re: Ye Ole Wheel of Time MAGIC SYSTEM Rock on. I'm really liking this... Keep it up Eosin ~llewin
  2. Re: Ye Ole Wheel of Time MAGIC SYSTEM Hey i just thought I'd pass on the information about the website http://www.callofthehorn.com . . . It's a new transfer of a pre-existing wheel of time pen/paper rpg site that has mostly revolved around the d20 system wotc made. But with the new transfer it'd be awesome to gather ALL of our wot-fan brethren together and start playing off of everyones ideas and intelligence... come over and check it out, if we get a few good posters who like the hero system i'm sure a strong community than the one that already existed will develop!! ~llewin
  3. Re: Ye Ole Wheel of Time MAGIC SYSTEM Eosin I'm seriously interested in your work on this... I just dont know Hero System well enough yet to take on this task and i'm very interested in porting WoT over... Regarding severing/stilling/gentling and shielding.. have you considered that those particular weaves appear more like a melee assault in the writings? what about making them a defendable attack, opposed rolls or somesuch (I know i'm probably bring way too much d20 knowledge here but its the only thing i have to compare by! ) ~llewin
  4. Re: Ye Ole Wheel of Time MAGIC SYSTEM Now I dont mean to argue with anyone but... it doesnt actually take a group of AS to still someone... There are numerous occurances throughout the series where a single individual stills a channeller or come close. However it *is* true to say that it is a *tradition* among Aes Sedai that a group of Aes Sedai participate in stilling someone. This is mostly because it is considered punishment for a crime (and a VERY severe punishment at that) in the case of a woman and a cultural act of necessity in the case of a man but stil a very serious action to take against another human being. It is a cultural guideline, nothing more.
  5. Re: hanging PCs together In my favorite campaign i decided to have the players transported 20 years in to the future, wake up in an empty cave in the middle of the mountains with no memory of how they got there, who the other people in the cave were, or any information of the 20 years that had gone by... of course this requires that the players start with next to nothing as far as equipment/animals goes... basically a 'clothes on your back' situation... It worked remarkably well. The players were forced to bond together since they were outsiders in the world, they had an immediate plothook to follow.. "who are we, how did we get here, why are we here, where is here..." and eventually "WHEN is here?!?"
  6. Re: Things I'd like to see more of in fantasy gaming Gosh i am really surprised this conversation has gone on as long as it has.... i can't imagine running a roleplay campaign without ANY scripting... whats the friggin point, there wouldnt be anything to do! A great GM/DM/Storyteller/WHATEVER can effectively lead his party by the nose without them even realizing it. Part of it is knowing your players... Part of it is knowing the world you are playing in well enough to make the things you *want* to happen fit the way things *actually* could happen... Just as an example... in a wheel of time d20 game i was gming for a while (we are on hiatus unfortunately) some characters had to spend 4 days climbing/hiking down out of the mountains of mist, in perpetual cloud cover and on-again/off-again rain showers... they found random wild animal tracks..enough food to live off of (they had almost no supplies at the time) but no human settlements or signs of civilization apart from an occaisional rock that seemed 'a little too squarish' to be naturally formed... So as the session wore on, just as the party was getting a *little bit* tired of the trudging hike in to civilization...."suddenly' a storm broke out... clouds rolled in, the sky turned black in about 15 minutes, and it began to pour on them... the party ran in every direction trying to find some cover and found a cave! hoorah! a cave, we wont get soaked! ... only, once they got inside there were 4 bear cubs in the cave... and...something roared at the entrance...oh dear.... lol it was great and it was the first in a series of events that developed a somewhat strong dislike for the word 'suddenly' when used in our campaign...inevitably it meant something the characters didnt expect had happened... the characters loved it..hit themselves in the head for not even checking for animal tracks and narrowly survived the attack of an enormous cavebear... they won...and they left. luckily. if they hadnt we had the bear's 'mate' ready to arrive a few minutes after they dispatched the first...also based on the amount of party-damage... anyway. it was a 'scripted' encounter. the storm was a plot-hook which was ENTIRELY plausable in the universe and current location, and it *worked* the players got led exactly where i wanted them and didnt feel led at all. ~llewin
  7. Re: Things I'd like to see more of in fantasy gaming thanks for the greets, Rob I look forward to getting to know the posters well as the weeks go by. ~llewin
  8. Re: Things I'd like to see more of in fantasy gaming Ok firstly I just have to say that there was some really great posting on this particular thread! I am new to Hero as a gaming system, fairly experienced with roleplaying in general though but i really prefer the fantasy genre and suedo or near-accurate historical fantasy at that lol... I am glad that there have been a number of posts making the point that the GM is a player as well and his or her desires to have fun should be taken in to account as well! I've been blessed with a pretty good group of gamers, some are new to the roleplay scene some have gamed a long time but all of them are great about roleplaying rather than roll-playing, playing up their characters and trying their darndest to 'do what the character would do' even it did mean putting them at high risk. Our most current campaign was in the Wheel of Time d20 setting (with some extensive alteration by myself and a co-GM) And THAT is why i'm now strongly considering building Wheel of Time in the Hero system. I read a review by Eosin over on his webpage at mabinogin.com and was intreagued and it turned out a player of mine is a big fan of the system so i'm reading through his 5th edition book now Glad to find a community! ~llewin
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