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MCMaenza

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Posts posted by MCMaenza

  1. Re: All-New Iron Age Zoo Crew?

     

    I liked Captain Carrot's series too. What they did in the two recent issues of Teen Titans was to run it as a parallelism to what is going on in Infinite Crisis, ie. to show how darkness has corrupted everything in comics over the past decade or so. Even the funny-animal hijinks of CC and the Crew were turned into dark, heavy themes. I saw it more as a commentary of how bad comics have gotten of late (as opposed to a joke).

  2. Re: The Character Idea Thread

     

    Statsis sounds a lot like a character idea called Void that I once had (his whole body acted like a dimensional gateway). He was a villain. I don't have my sheets handy (due to our pending move to a new house - all the stuff is in storage) so I don't recall how I wrote him up. When I find it I can try and post about it.

  3. Re: Comics that I miss.

     

    While I could certainly pick some runs on titles with certain creators, I would rather go with title-concepts I miss:

     

    - monthly team-up titles (like Brave & the Bold, Marvel Two-In-One, DC Comics Presents, Marvel Team-Up) set in the main universe continuity that doesn't have six part stories all the time just so they can be collected into trades

    - a solid anthology title (like the old DC dollar comics or the relaunched Showcase book of the 90's) that has a couple different tales, with rotating line ups (some one parters, some two, some four perhaps)

  4. Re: Don't Buy Everything In a Good Story (Topic: Supers and the Law)

     

    Perhaps, like Syndrome, the other villains felt part of the challenge was gone without heroes to face. Kind of like how the Flash's Rogues Gallery all liked sparring with the speedster as much as committing crimes. After Barry died, a lot of them lost a lot of interest in crime. If the crime was more important, why hit Central City over and over and over again? Commit a crime in a city without a hero.

  5. Re: Need Spell ideas...

     

    I would figure a supers-sorcerer/sorceress would have some of the following spells: flight or levitation, some kind of energy blast, maybe an astral projection, a summoning spell of some kind, etc.

  6. Re: The things you pick up from Cartoon Network

     

    CES, I saw that episode. While he was truly a super friend, that guy was a brat. I'm talking about them doing an episode where a super-friend comes to the house and all the others aspire to be like him. Can you imagine the heroic identities Wilt, Eduardo, Co-Co and Blue could come up with? My minds racing!

  7. Re: Champions "What Ifs"

     

    What If: the Champions/Flare comics had been better than what they were?

     

    Side note: I wish I had known about how much Steve Long disliked CLOWN back when I had him as a player in one of my campaigns. I would have found a way to bring CLOWN about a lot! ;)

  8. Re: College Professor Skill Level

     

    I'd generally go with an 11- or 12- for most professors with their general category skills, and then maybe a 14- or 15- in a specialized area. I think this kind of stuff really only matters for the PC's and NPC's though. Beyond that, if it is just some cameo character that shows up once in a blue moon - I don't even do the rolls. I just have that professor know what I need him to know in order to move the plot along (if that's his purpose in the narrative).

  9. Re: What does a SuperTeam need?

     

    It really depends upon the campaign you want to do. If you want to go (what I'd consider) big with a JLA/Avengers like level, you need some heavy hitters. A decent brick, someone with good energy attacks, a clear leader - not always the strongest of the group and a tech/intellect type. Beyond that, fill in with personalities. Speedsters and mentalists can be a headache for you as a GM - as I have found they can tend to through the game out of balance unless you have some restrictions on what they can and cannot do.

  10. Re: Finally, I bought the game! Only one problem...

     

    This has kind of prevented me from moving up to the 5th Edition. If I plop down for the big black book, I still have to buy a Champions book too. Now, if it had been done like the 4th Edition big blue book - ie. first half rules, second half genre specific - then I would go for it.

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