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MCMaenza

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Posts posted by MCMaenza

  1. Re: My first post...

     

    Hey, Jaime - welcome. I'm still an old-school Champions player (from the big-blue-book days) myself. Haven't played much in the past few years, except for the occasional Con game. Still, I enjoy my universe of characters and stories and still add to that.

  2. Re: Revamping the Horsemen

     

    I think the Horsemen, no matter the level built, need to cause a lot of death and destruction whenever they are used. They would be epic regardless.

     

    I did a revamp of them for my gameworld back in the 90's (still can't wait until we move completely so I can get back to all my character sheets). I believe I tied War to Ares, the god of war. Plague was connected to a nuclear accident.

  3. Re: your campaigns "Superman".

     

    That's an evil twist... :sneaky:

     

    Thanks. I thought it was a bit different. My world doesn't include characters from comic books in it, so I thought this was a good way to do it. I think I did it up originally as a response to an APA challenge at one time back in the 90's.

  4. Re: Most Powerful Member of the FF?

     

    I too enjoyed the days that She-Hulk was on the team.

     

    But, I'm a huge Marvel Two-In-One fan so I have to say I'd rather have Ben Grimm by my side in a fight. He's the type that'll keep fighting as long as he has a breath in him. Plus, the guy threw some awesome poker games!

  5. Re: your campaigns "Superman".

     

    I did up a Superman in my campaign universe, but he's not a hero type. I called him Lelak, Kal-el backwards without the hyphen. He's an alien from a long since destroyed planet, angry and destructive. For his appearance, I modelled it after the Eradicator look of Superman post-Crisis - with a Kryptonian robes kind of feel to it. He has the standard stuff - super-strength, high defenses, speed, flight, heat vision. By doing him as a "villain" type, that kind of keeps him off my Earth most of the time AND it can make him a nice challenge for a hero team to face.

  6. Re: Where is your power level set?

     

    While those upper limits in a way make sense to me for my campaign too, the likelihood of having a playable campaign character at any one of those limit points is hard to imagine. Someone like that could easily overbalance the game UNLESS points at that level are the rule of the campaign rather than the exception. An NPC at one of those levels might be okay - or a really tough villain a team would have to overpower perhaps.

  7. Re: Any interest in V&V converted to Champions?

     

    I'm interested. I always would pick up V&V modules when I found them to see what I might be able to use (characters, plots) in my own Champions games. Plus, one of our college groups even played V&V for a bit. My character - the Flying Fury - was a blonde circus acrobat turned hero (she was fun to play). One of our players was an aspiring artist, so I got a really cool color picture from him of her (still have it somewhere after 23 years - need to get it framed or something).

  8. Re: GM Resources/Support Materials

     

    I used to do newspaper clippings for one of my campaigns back in the 90's. The players liked that because then they could a) keep a scrapbook of the adventures and B) find out what the media thought of their antics. Served some good purpose.

  9. Re: The New Blue Beetle

     

    I enjoyed the Blue Beetle book post-Crisis too. It was fun, it had a Ditko feel to it (his original artist) and a nod to some classic Marvel Spider-Man too. I was disappointed when that book ended.

  10. Re: The New Blue Beetle

     

    Just a guess, but the image invokes some kind of mystical thing (ala Spawn). The scarab does have magical roots so that will likely be involved with the new powers, etc. The rumor running around is that Booster Gold will take on the Beetle mantle to honor his fallen friend. If so, you'll have a merge of magic and technology. That might be kind of cool.

  11. Re: The New Avengers - Good Or Bad, Threat Or Menace?

     

    I happened to read about the team in the issue of New Thunderbolts where the 'Bolts cleaned their clock. Should that have happened to an Avengers team? Not usually. Why did it happen this time? None of these guys functioned as a solid team. Say what you will about past Avengers line ups as far as power levels or sheer popularity of members (ie. who could support their own title - who could not), but at least they learned how to fight as an effective unit.

     

    Oh, and two Spider characters in the book at the same time? Nuh uh. Doesn't feel right at all.

  12. Re: Batman, the Disgustingly Powerful Ninja

     

    As others have noted: campaign world context has a big bearing on what is considered the norm, high, etc. when it comes to speed. As long as the GM keeps his/her game world on a consistant level, then any characters created for that world can follow the scale. I usually subscribe to:

     

    Regular people (this includes basic cops, regular military): 2 SPD

    Elite military and agents (top end of normals): 3 SPD

    Low end supers: 4 SPD

    Average supers: 5 SPD

    High end supers: SPD 6

    Extreme end supers, most speedsters: SPD 7

    Extreme speedsters: SPD 8

     

    Anything on the 9, 10, 11 or 12 scale is normally unheard of. You might have a God or supreme alien life form that hits out into this range, but its rare.

  13. Re: Batman, the Disgustingly Powerful Ninja

     

    I like the Duck Knight. Very funny indeed. Reminds me of an issue of Howard the Duck magazine where he and Bev dress up in a mall as Duck-Man and Duckgirl. And it was brilliantly illustrated by Marshall Rogers (famed Bat-artist in the 70's) if I recall the story correctly.

  14. Re: Build ? : "Invisible to Damage"

     

    It sounds like a pretty nasty GM plot device. Good for you! :)

     

    I remember an article from one of the very first Adventurers' Club that featured a group called the Gold. Members were: Goldrush (a speedster), Goldbrick (a brick) and Goldmind (a mentalist). While they had huge offensive powers and were hard to hit, they're defenses sucked big time. One really really powerful hit by your heroes and you'd have dead villain on their hands (literally). It was an interesting article/scenario to sort of help your characters to learn to know what they're facing before they unleash all their might. I did use these characters once on a god-like character PC in a solo game - it was a very humbling lesson when he severely hospitalized the trio. And his actions brought bad PR upon the rest of the player team too.

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