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Amoeba Man

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Posts posted by Amoeba Man

  1. Re: Demo version of Champions Online available

     

    Does anyone else feel this is a desperate move to try and get more subscribers? I usually only see free demos and trials for games that have been around awhile or that are in trouble. As Champions Online has been around less then 5 months they don't fit the criteria of the former.

     

    I certainly hope I'm wrong and the game is doing well.

  2. Re: The Book

     

    I was very dissappionted with the booklet included in the game. I know there is a Strategy Guide, and my wife flipped through it yesterday while I was looking over her shoulder. It looks interesting, but I can't help feel that lack of information in the booklet that comes with the games will increase sales of the Strategy Guide, and that's by design.

  3. Re: Campaign Idea

     

    1964- ...Oliver Queen takes in teenage runaway Clint Barton and trains him in archery.

    I especially like this bit of your timeline. Nice meshing of the different universes. I'm definitely interested in submitting a character for this Campaign. Now to come up with a concept.

  4. Re: Created Post by Post

     

    Skills, Perks, Talents taken so far, because I was getting confused with what had been taken.

     

    TF: Helicopters

    Lipreading

    Acrobatics

    Breakfall

    Deduction +2

    Conversation

    Tactics

    Bureaucratics

    Persuasion

    +3 with HTH Combat

    Combat Skill Level: DCV +2 (only with martial maneuvers)

    Punch (Martial Strike)

    "Go for the eyes Boo!" (Never Strike)

    "Slammin!" Martial throw

    "Dive!" Flying Dodge

    "Duck!" - Martial Dodge

     

    Combat luck x2

  5. Re: Created Post by Post

     

    Not to nit pick or anything, but I think base STUN should be 38 not 37. I don't have a rule book in front of me so I could be wrong. Wouldn't be the first time.

     

    (STR 18/2 = 9) + (CON 21/2 = 10.5 (round to 11)) + (Body = 18) = 38

  6. Re: Is Flight Slow?

     

    Thanks for verifying my numbers. I knew you could bye up the NCM and the MP you listed was interesting.

     

    The speed and inches in flight I mentioned are actually higher then what I had intended on buying for a flying brick I'm working on. I was going to build him with a 4 speed and 15" of flight. That's 22 MPH or 45 MPH NC. Although flying is nothing short of super, this speed means he can be out run by a guy on a quality bike. My point is most supers seem to move faster then this when flying.

     

    Maybe I should just stop reading JLA.

  7. I was doing some calculations of flight speed for a character I'm making and they don't seem all that impressive. Do I have these numbers right?

     

    (Number of inches of flight) * Speed * 5(number of rounds in a minute) * 60 * 2 (meters in inch) * (3.2808399 (to get feet per hour) / 5280) or (0.000621371192 for meters to miles) for MPH

     

    Assuming those are correct then a character with a 5 speed and 30" of flight would fly at 55.92340728 MPH combat speed, 111.84681456 NC speed.

     

    Now, a guy with an 18 dex will still need to shell out 22 pts for that 5 speed and another 60 pts for the 30" flight. That's 82 pts only to be out run by a car on the freeway in a combat situation. Does this seem right? Are my numbers wrong?

  8. Re: Speedster Question...

     

    Ohh... didn't think of that. THe PC's could find him' date=' starving, because he hasn’t been able to eat (he tares his food apart before he can consume it) and weakened by that too...hum.:eek:[/quote']I would think that if something as simple as eating would become an issue, that there would be a whole host of other mundane tasks that would not only become difficult, but life threatening. Take for instance something as simple as walking out a door. He'd smash through it. Or if answered a phone he could knock himself out. He would probably quickly find himself in a padded hospital room. Just my opinion.
  9. Re: City of Heroes - Online Hero Game

     

    I logged on with El Diabo Rojo and found that the newspaper mission I had sitting in queue was bugged.

    It said "defeat BOSS_NAME and guards" I went in and the mobs were level 35! El Diablo is 14th.

    I've sent a bug report but got no answer. I waited a half hour.

    That's not the only newspaper bug. When some people open up their newspaper contact they cower in fear. They can still access missions, but the animation gives the impression that they're afraid of the print media.
  10. Re: Critique My Metamorph

     

    What I was trying to do with the Armor was demonstrate that through effort he can become a more armored version of himself, at the time I was thinking something like rocky Thing armor on parts of his body, but it tires him to maintain that form. I did give some thought to dropping the Armor and adding another level of Combat Luck, but the Armor seemed to fit the character more. This is something that I might have to see in action before deciding if I like it or if I'm always finding myself low on END. Making the Damage Reduction non-resistant was purely a points decision. Right now they cost 20 pts apiece. If I want them resistant they would cost me 30pts each.

     

    I see the Big Fist power as more of a "I'm changing my hand/arm into (insert big blunt object here) and am smashing that guy" type power. Maybe +7d6 is too much. Maybe I should reduce it and add something else to that power. I don't have a rulebook with me right now but is there an advantage that increases knockback?

     

    One thing I wasn't sure about for my disadvantages was if Secret ID would really apply to a shape shifter. One with a false ID no less. Taking the vulnerability/susceptibility to fire feels too much like Martian Manhunter for me. I'll use the vulnerability/susceptibility to sonics as a backup if my GM says the secret ID isn't limiting.

     

    If you don't mind, I'll replace the Viper hunted with a group from our campaign. I see several plot hooks in your background and I can fit you into our next arc easily.

     

    I have a house rule on new builds: if you haven't used it in game, you can rework it. We also give new players a shakedown period, sort of like a drop/add period in school.

    I appreciate the house rule and shakedown period, as I'm sure there's going to be something I'd like to change about my character after the first few sessions. I figured the Viper Hunted might need to be changed so I have no problem with you changing it.

     

    Thanks again to everyone for the help. :)

  11. Re: Critique My Metamorph

     

    Updated version of my character. I'm wondering if I added too much defense with the Damage Reduction, Armor, and the Regen?

     

    Amoeba Man
    
    Player: 
    
    Val	Char	Cost
    15	STR	5
    25	DEX	45
    21	CON	22
    15	BODY	10
    16	INT	6
    12	EGO	4
    13	PRE	3
    14	COM	2
    
    7/17	PD	4
    7/16	ED	3
    5	SPD	15
    10	REC	6
    42	END	0
    34	STUN	0
    
    7"	RUN	2
    2"	SWIM	0
    3"	LEAP	0
    Characteristics Cost: 127
    
    Cost	Power
    13	Armor (7 PD/6 ED) (20 Active Points); Costs Endurance (-1/2)
    5	Compound Mind: Mental Defense (7 points total)
    45	Malleable Body: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points)
    4	Pseudopods: Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) [Notes: however many he wants]
    10	Reflexive Dodge: +3 with DCV (15 Active Points); Costs Endurance (-1/2)
    7	Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistant (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
    20	Rubbery Body: Physical Damage Reduction, 50%
    20	Rubbery Body: Energy Damage Reduction, 50%
    45	Stretching Powers: Multipower, 45-point reserve
    3u	1)  Big Fist: Hand-To-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Hand-To-Hand Attack (-1/2)
    2u	2)  Body Barrier: Force Wall (7 PD/7 ED) (Opaque Sight Group) (45 Active Points); Feedback (-1), No Range (-1/2)
    1u	3)  Molding to Surfaces: Clinging (normal STR) (10 Active Points); Costs Endurance (-1/2), Cannot Resist Knockback (-1/4)
    4u	4)  Natural Weaponry: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (44 Active Points)
    4u	5)  Shapeshifting: Shape Shift  (Sight, Radio and Touch Groups, any shape) (36 Active Points)
    1u	6)  Squeezing Through Cracks: Desolidification  (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Concentration (1/2 DCV; -1/4)
    1u	7)  Wraparound: +30 STR (30 Active Points); No Figured Characteristics (-1/2), Only to Grab, Escape, and Crush (-1/2)
    Powers Cost: 185
    
    
    Cost	Skill
    3	Disguise 12-
    3	Streetwise 12-
    3	Breakfall 14-
    3	Concealment 12-
    3	KS: History 12-
    3	Mimicry 12-
    3	Power: Stretching Stunts 11-
    2	CK: New York 11-
    5	+1 with HTH Combat
    3	Contortionist 14-
    Skills Cost: 31
    
    Cost	Perk
    1	False Identity
    Perks Cost: 1
    
    Cost	Talent
    6	Combat Luck (3 PD/3 ED)
    Talents Cost: 6
    
    Total Character Cost: 350
    
    Pts.	Disadvantage
    10	Distinctive Features:  Detects as Mutant Not Concealable, Always Noticed, Detectable Only By Unusual Senses
    10	Dependent NPC:  Sister Jennifer Bloom 8- (Normal)
    10	Physical Limitation:  No Sense of Smell (Frequently, Slightly Impairing)
    20	Hunted:  VIPER 8- (Mo Pow, NCI, Capture)
    10	Hunted:  Kane Biotech 8- (As Pow, Capture)
    5	Money:  Poor
    20	Psychological Limitation:  Code vs killing (Common, Total)
    20	Psychological Limitation:  Needs to Prove Self (Very Common, Strong)
    20	Psychological Limitation:  Protective of Innocents (Very Common, Strong)
    15	Social Limitation:  Secret ID (Frequently, Major)
    10	Social Limitation:  Bookworm (Frequently, Minor)
    Disadvantage Points: 150
    Base Points: 200
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    

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