tusaboss
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Posts posted by tusaboss
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Hi! I a newbie here. I own Champions fourth edition (the one with the hero system inside) but I don't have much experience in playing it. One of the major difficulties I meet with this system is when I must translate normal equipment in hero system's terms...
I was wondering if there are some official rules for chloroform...I would rule that as a 4d6 (or so) NND STUN attack performed while grabbing someone, but I don't know how to translate this well in the rules. Also, I was wondering if this is the right approach, since reading some post I have seen that other people treat this maneuver in other ways...
So I am curious on how you deal with this, and if there are some official rules...I always found funny that a superhero roleplaying game doesn't have rules for such a common attack in the superheroes genre...
rules for chloroform
in Champions
Posted
Re: rules for chloroform
Well, I guess this is REALLY a newbie question, but what is the basic cost of a 3d6 NND attack? It should be treated as an Hand to Hand Attack, or a Energy Blast with 0 range or what? Also, if I take Suppress, how I deal with the END cost? It should cost no END since the power comes from the object, but then the Suppress would be permanent? It would be better if the Suppress lasted only while the grab is occurring. Also, how to link the NND damage to the grab hit roll? It would be useful if the NND damage was triggered with a succesful grab attempt, because i don't know how to deal with an attack roll performed while holding a grab...