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Darkhope

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    Darkhope got a reaction from Khymeria in Custom Tech Scale   
    Each tech level is supposed to be a pretty big jump. So, if someone has a 6.7 tech level for example they can slowly, very slowly, move it up decimal point by decimal point. Also, some technology comes a little easier than others but still fit on the same level. For instance, Atomic Power and Orbital Spacecraft, tech level 4.1 - 5 on the scale above. Atomic power came along in the 40's but orbital spacecraft was later in the 60's. Both similar in complexity and technology but many advancements had to be made to get to orbital spacecraft. So, I use a decimal system to differentiate the difference in tech on the same level. Players can spend 1 character point to move up their tech level by 0.1 if they "qualify." Or they can wait until I move it up based on their actions over time in game. Also, since each level is supposed to be a significant jump, I want the players to see their progression through the tech levels rather than waiting FOREVER to see a jump. 
     
    Thanks, I think. Not very familiar with it and when I looked at the link above, I didn't like it that much. Seemed too repetitive. (Major Terraforming, Complex Terraforming, Global Terraforming, Total Terraforming for example. I'd rather just put it once at a level and of course the higher tech level you are, the better you are in that field. Terraforming on my list starts in the 12 - 13 range, but a tech level 18 race is doing some badass terraforming that a tech level 12 race can only dream of.)  I do see the benefit of organizing tech levels for each field separately, but I didn't feel the need to go that detailed. Just kept it an overall list for ease and simplicity for my players. Exactly that. Honestly, it's the most rubber science I can think of and should probably be much higher on the list, but we have Antman, so can't be that far out of reach for the players. This is why I put it a little low.
     
    Thank you guys for your feedback. I love hearing input and learning. So I appreciate it very much!
  2. Like
    Darkhope got a reaction from DentArthurDent in Custom Tech Scale   
    Hey everyone, looking for some feedback. For my game this progression makes a lot of sense but still interested in hearing some feedback. I don't like the one in the book going only to 10. There isn't enough examples and not enough diversity. The book recommends a -3 to rolls for every tech level you are short. I use -2 because the list is much larger going to 20. I only use 3 examples of tech in each level range for simplicity. If my players ask about something not on the list, I just assign what tech level it would be around. Each example has a range. For example, particle beams at 11.1 - 12 is just the beginning, could easily have tech level 18 particle beams. Also, theoretical understanding of a topic begins 1-2 levels below where it lies on the list. Currently I'de put the tech of our Earth in the 4 - 6 range.  I can't think of one more example for the last tech level though, 19.1 - 20. My brain isn't working. Any insights or recommendations of super powerful tech would be wonderful from you guys. 
     
    0             No technology 0.1 - 1     Animal Power, Fire, Stone tools 1.1 - 2     Wind Power, Clockwork Mechanics, Gunpowder 2.1 - 3     Steam Power, Railroads, Wired Communication 3.1 - 4     Electric Power, Internal Combustion, Aircraft 4.1 - 5     Atomic Power, Orbital Spacecraft, Aircraft 5.1 - 6     Laser Weapons, Genetic Manipulation, Quantum Computing 6.1 - 7     Fusion Power, Cloning, nanotechnology 7.1 - 8     Hyperdrive, Quantum Mechanics, Plasma Weapons 8.1 - 9     Artificial Intelligence, Force Field Physics, Cloaking Fields 9.1 - 10    Antimatter Power, Ion Cannons, Teleportation 10.1 - 11   Psionic Engineering, Climate Control, Negative Mass Generator 11.1 - 12   Particle Beams, Matter Replication, gravity Drive 12.1 - 13   Zero Point Energy, Terraforming, Solid State Shields 13.1 - 14   Bio-organic Engineering, Size & Density Physics, Temporal Mechanics 14.1 - 15   Singularity Reactor, Phase Shielding, Anti-Grav Technologies 15.1 - 16   Jump Drives, Pulse Cannons, Planetary Engineering 16.1 - 17   Time Travel, Ascension Programming, Phase Weapons 17.1 - 18    Dimensional Engineering, Dark Reactor, Genesis Physics 18.1 - 19   Star Drive, Dark Energy Weapons, Null Technology 19.1 - 20   Neutronium Harvesting, Photonic Engineering  
    Also, if anyone wants to use mine for their games feel free. And if you have any questions on where I'de put other tech I'd be happy to answer!
  3. Like
    Darkhope got a reaction from Duke Bushido in Old edition character sheets   
    Lord that’s similar but there is t a back page and point cost details in the stat block. Duke that’s one of the original sheets I remembered. I think I created the ones I posted. Old school with tape, glue, scissors, and patience to line up the lines correctly haha.
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