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james4177

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  1. Like
    james4177 got a reaction from Boll Weevil in Where to start   
    I am a long time player from when Champions first launched back in the early 80s. Played a lot through 4th edition and a little bit of 5th edition.
     
    Interested in organizing a a campaign again but honestly don't know where to start.
     
    Anyone have suggestions for where to begin? 
     
    Thanks!
     
    J--
  2. Like
    james4177 reacted to assault in Where to start   
    Champions Now is a bit of an outlier. It's not part of the "family" in the same way as the other editions. Basically, a lot was changed.
     
    Champions Complete is the "current product" in terms of the main continuity of editions.
     
    If you want to run published scenarios, Champions Complete would be better. Champions Now is aimed at Do It Yourself campaigning. It's also much less compatible with other editions.
     
    Of course you can also run 5e, or whatever set of rules you feel most comfortable with. Only some players care about "the latest!" edition.
  3. Like
    james4177 got a reaction from Panpiper in Where to start   
    Thanks for the super detailed response. I'll take a look at TT simulator via the link. I'll keep you in mind.
  4. Like
    james4177 reacted to pinecone in Where to start   
    Well, first pick a rule set. 5th is still doable, 6th is the current "main" set. It is the size of two phone books, and I do not like it at all, so tastes may vary. Also Champions now! is coming out soon, based on 3rd ed. and there is a champions complete that is a thinned down version of 6 (200+ pages) that I use and like just fine. You will likely want to poll the locals to see if there are preferences, then pick one. After that pick a locality, I always use the closest large city, and use highway maps etc.getting a collection of villians may be a time saver as well. Good luck! And good gaming!
  5. Like
    james4177 reacted to Panpiper in Where to start   
    Well, if you don't have a circle of friends who can play tabletop in real life, that pretty much relegates you to online options. The advantage of on line is that you have a lot more potential players. The disadvantage is that it is nowhere near as social nor as simple as just drawing on a hex mat and using figurines while everyone chats and shares books.
     
    Online options would include gaming utilities like Roll20, Fantasy Grounds and Tabletop Simulator. Roll20 might be the easiest, as long as you aren't expecting it to do much more with it than provide a chat service along with a basic map, character figures you can move and basic dice rolls. Fantasy Grounds has better map functions, but even less support for game systems outside of D&D.
     
    Tabletop Simulator due to the efforts of one very dedicated modder may ultimately be the best option. It may require a bit more brain power to get started with, but long term would probably provide the most enjoyment. Check him out through his YouTube site and then follow the links he provides in his video descriptions.
     
    Finally there is the option of playing Play By Post, which involves the least learning, but is also the slowest option with regard to actual game play. That said, there seems to be an awful lot more character role play in Play By Post than in other gaming methods, including RL tabletop.
     
    If you do get something going on line, please do consider me interested. I have plenty of time in my week and apparently a bottomless enthusiasm for Hero System.
  6. Like
    james4177 got a reaction from pinecone in Where to start   
    I am a long time player from when Champions first launched back in the early 80s. Played a lot through 4th edition and a little bit of 5th edition.
     
    Interested in organizing a a campaign again but honestly don't know where to start.
     
    Anyone have suggestions for where to begin? 
     
    Thanks!
     
    J--
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