Jump to content


HERO Member
  • Posts

  • Joined

  • Last visited

  • Days Won


assault last won the day on April 24 2018

assault had the most liked content!

1 Follower

About assault

  • Birthday 07/14/1963

Contact Methods

  • Website URL

Recent Profile Visitors

2,090 profile views

assault's Achievements

  1. Sounds more like Man-Thing. Possibly Giant-Sized. Whatever knows fear burns at the Man-Thing's touch!
  2. Somewhere (country, state, city, whatever) needs a super team, but doesn't have enough suitable potential members. They are recruiting contractors to fill the gap and train whatever locals they have.
  3. This is for a medieval-ish game. They are kind of related, but thankfully no game is ever going to completely ride the rails. The categories can overlap to various degrees. The Barbarian: not necessarily the Full Conan, but a pirate, mercenary and general scoundrel for pay. May have followers. If you have the cash, he or she has the warband, and isn't bothered by silly prophecies. The Claimant to the Throne: This person is the disputed heir to a probably minor kingdom or title. Their (male?) rival is good at swords, horses and generally being a popular aristocrat of the less cerebral kind. The Claimant might be being paid to stay away, or may be being fobbed off on the Church (equivalent). They could even be a spell caster. If they could get enough support/wealth, they could potentially seize the throne/title, when it becomes vacant. The Student: Universities exist. However, they are essentially just high schools for wannabe priests and a few other rich kids who aren't planning on taking vows. You can learn Wizardry here, if you are keen. Was your character involved in the Anatomy Scandal? (Anatomy is considered to be a Dark Art, essentially indistinguishable from Necromancy. You know, secretive practices involving corpses and parts of corpses etc...) The Witch: Magic at its more practical, less scholastic, level. Its social acceptability depends on the social status of the practitioner, plus what they actually do. May engage in prophecy. The Sorceror/Sorceress: Someone who practices magic in socially unacceptable ways. The Priest: You probably didn't attend University. It's quite likely that you move your lips when you read. You may be a serf, whose duties involve tending to the local church rather than (or as well as) working in the fields. Or you may have been sent out from a Monastery to care for the souls of the lay people. (You may actually have some serious literacy skills in this case.) Your level of faith and knowledge may vary wildly. Some of my further options are a bit off, so I will omit them. Feel free to make your own suggestions. I've generally assumed that everyone is human. I haven't paid much attention to the smelly bourgeois riffraff yet, although city states should actually be important.
  4. assault

    Character help

    At this point we have to ask what edition are you playing? Mr. R 's advice, while solid, could be confusing to a 6e player. In particular, his comments about Dex imply the existence of figured characteristics, which were eliminated in 6e. This is not meant to be a criticism of Mr. R. It's just that not everyone plays the same edition, and we don't edition war. This can sometimes lead to confusion.
  5. assault

    Character help

    I'm not familiar with the details of your source material, but Leaping is a power. Dodging can be covered by Martial Arts or just by buying up your DCV. There is also whatever Missile Deflection is called these days.
  6. A sad thought: you can design a decent Superman type for around 600-800 points using 1-3 edition That's using the benchmarks implied in the text and apparently used in George Mac Donald's game. You would need ten times that many points these days.
  7. Thinking about it... it's really only Superman that's a problem. The rest can be sorted by "not being greedy", or not going overboard on what they can do. It just needs Superman to be sorted out in order to provide the benchmarks. Batman: Don't be greedy. Wonder Woman: Kind of neat, with some interesting powers, but not really All That Awesome. Flash: Get Superman right first. Green Lantern: Not all that, inferior to Batman aside from his powers, and get Superman right. Aquaman: Surprisingly easy once you work out that it is Fish Telekinesis, not Fish Telepathy. Martian Manhunter: The Superman Plus stuff is massively overrated. Once you have the founders of the JLA in place, everything is fine. It reduces to Superman.
  8. From memory, there was no reason why the villains in Deathstroke would bother attacking the PCs. Perhaps they might have bothered if they had had a connection to VIPER, and the PCs had played VIPER's Nest. Then it could be payback. At times I have thought that the Island of Doctor Destroyer would work better as the Island of Doctor Draconis. There would need to be a time lag, and possibly an Escape From Stronghold, that would let Doctor D (pick which one) set up their base to be a proper threat with a proper Master Plan. Hmm... so I've just described a campaign based on the earliest published Champions adventures. There needs to be at least a few months stuck in the middle though.
  9. Obviously some of the key characters are point hogs, but there are a bunch of others that aren't So while a write up for the Man of Steel will be over the top, there could also be a 1938 version of him and a cut down Maid of Might as well. Teenage partner versions would be possible as well. There are useful analogues of most of the main characters, as well as others like Cybernetic Organism, Animal Shapeshifter and so on. I wouldn't go out of my way to include bought in characters in Volume 3. If they fit,they fit, but I wouldn't make them a priority.
  10. Peacemaker first appeared in 1966, and at that time was pretty much the opposite of the Punisher (1974) in every way. He was originally published by Charlton Comics, not DC. The Comedian in Watchmen was partly based on him, although there was little in common between them after the other influences kicked in.
  11. I've noticed that a lot of spells have common limitations. Obviously, taking advantage of this to hose hostile casters would be a good idea. So, ways to do it?
  12. assault

    Character help

    I've looked at a description of the source material. It looks like there are characters that specialise in nearly anything. I'd take that as my starting point, and not try to be able to do everything at first. Pick a character type and concentrate on that. That way your character will be good at doing one thing and not be terrible at everything. You can expand their abilities with experience.
  • Create New...