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assault

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assault last won the day on April 24 2018

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About assault

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  1. The Tanghal Tower and Christopher Park scenarios are parts of the three part Vipers Nest adventure. The actual attack on the nest is the third. Microfilm Madness is designed to slot in as a fourth part. At least some of the 4e adventures can be dropped in as additional parts, although they were designed as a different, although similar, sequence. They function as the 4e equivalent to the 2e/3e Vipers Nest adventure. There was no equivalent sequence published for 1e. (Or 5e or 6e, come to think of it.)
  2. Involved with what? If you are referring to the 4e adventures, the connection is that both they and the Vipers Nest adventures involve starting characters going up against VIPER. In other words, they can be mixed together. The only major issues are which Nest layout to use, and which Nest leader.
  3. The relevant edition is 2e, copyrighted in '82. The 3e version of Vipers Nest is basically the same as the one in 2e, but with prettier maps. Microfilm Madness was published in March '83. Incidentally, my reference to "the comparable adventures in 4e Champions" was to the adventures in 4e Champions.
  4. That wasn't in the 2e version. My copy of the 3e Campaign book isn't handy, but I'm thinking that both versions are essentially the same. The defector happens in the Combat in Christopher Park scenario, which happens after the Tanghal Tower encounter (and before storming the Nest). I don't think there's any particular evidence for the scenarios to be derived from each other other beyond being part of a matched set. No evidence has been presented that Microfilm Madness was published before Vipers' Nest. The most likely situation is that it was written afterwards, or perhaps at the same time and not used when 2e was published. On the thread topic: the extended Vipers' Nest sequence, and the comparable adventures in 4e Champions, provide a basic framework for the beginning of a campaign. They're not especially sophisticated, but any GM worthy of their salt will start trying to expand from and improve on them. You have to start somewhere though.
  5. I've never heard of an adventure being included with 1e. If someone can prove me wrong - with a scan of the cover - I would be delighted. I would not be delighted by a scan of the Microfilm Madness magazine article, which I own. 2e and 3e had Vipers' Nest. My impression of Microfilm Madness was that it was intended as an expansion of Vipers' Nest. The same issue of Space Gamer had official writeups of UNTIL and VIPER. The McGuffin in the Tanghal Tower scenario wasn't microfilm. It was stolen scientific samples. The two scenarios didn't replace each other.
  6. Have you ever read comics? Or superhero movies? Ideally a campaign works like that. Or, to put it in a rather trivial fashion: The Nefarious Plot of Dr Nefarious requires the PCs to do a few things in order to prevent it. Along the way, they encounter the Red Herring's plot in its early stage. So when the PCs have defeated Dr Nefarious, they still have to deal with the next villain. And so on and so forth.
  7. Teen Champions would probably be useful.
  8. It's more conventional for your first character to be built on a few hundred points, rather than a thousand. The more points a character has, the harder it is to balance it. If you want us to provide you with useful feedback, it would be helpful if you could provide us with the campaign's guidelines.
  9. Historically, political parties as such were a late development. More or less 18th century. They didn't take their full modern form until somewhat later, and still exist in a relatively "primitive" form in the USA. Of course there were political factions before that, but they weren't "parties". The closest I can think of would have been the Optimates and Populares in the Roman Republic. I can't think of any fantasy parliaments outside post-medieval settings. In general, though, they were historically usually fairly powerless. I don't think there are enough republics (oligarchies) and democracies in fantasy literature and games either. (Parliaments have no necessary connection to either of these state forms, being generally subordinate to royal power).
  10. I'm working on a bit of a library of situation sets that I can plug into characters. It's cheating, but the speed gain is worth it, and the results can be modified. Basically, I'm looking at characters in the source material, and seeing what they would have. I haven't written it up yet, so I can't share it. The tricky part is integrating it with the three corners approach. The latter is very different to how I have built characters in the past.
  11. Yes. That's a definite plus. For me, Situations are the hardest part. They don't take long if you have a clear idea of the character - but that's a big if.
  12. 30 days? Better get the actual writing done in the next week. So either dust off something already sitting on your hard drive, or submit something very very short. Or just don't try to be part of the first wave of releases.
  13. "Like the frog in the slowly heating pot, Australia’s major media organisations have belatedly realised they are in a most uncomfortable fix. After mostly cheerleading the 75 or so increasingly more draconian national security laws introduced over the past 18 years, they now realise they have unwittingly encouraged an erosion of their freedom to report, inform and hold government to account." Australia is on a slippery slope to tyranny
  14. And an adventure that pits the players against nest after nest of accountants and hackers. And lawyers. Don't forget the lawyers.
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