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dugfromthearth

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Posts posted by dugfromthearth

  1. of course saw mills were individually built and could vary considerably.

     

    straight saws are more likely then circular saws, depending upon the time.

     

    power is lost at every gear and connection. So the earlier the mill the fewer gears or connections there will be. Basically they will build a waterwheel and connect it to a saw mechanism and then build everything (including the building) around that.

     

    early waterwheels had the water flow under them. It was just a wheel with the bottom in a fast moving river.

     

    advanced waterwheels had the water flow out a chute when then ran over the top of the wheel. This gave more power and allowed the wheel to be run even if the waterlevel dropped.

     

    logs would normally be brought to the sawmill on the water, typically downstream to the sawmill. Your other options were to drag it with horses or to have a skid row or flume - a wooden slide down a hill, you cut the trees and slide them down the hil to the sawmill (common in the northwest which is very hilly, in flat areas they would use the horses).

     

    early sawmills just cut the logs. someone had to stripped the branches and bark off of them first.

  2. This is actually being used in a pulp adventure but would work well in fantasy as well.

     

    The character has no magic. They wanted healing (and this could work for other things as well). In their background they were healed by a shaman once, and then had to serve him for awhile as payment.

     

    Now when he is wounded he can call upon the shaman to heal him. It is a large healing power, 1 charge, extra time, and a side effect which always happens - his debt to the Shaman.

     

    So when he is badly wounded he calls on the shaman and is healed overnight. Then as soon as he is able he has to perform some task to repay the shaman.

     

    It works great to give him access to magic with a significant limitation, and has great adventure possibilities.

  3. the right way to do this is autofire explosions (as many autofires as you have lightning bolts). You hit the target you want with full force and everyone around gets blasted some too.

     

    expensive, but then throwing around a half-dozen lightning bolts should be.

     

    You can no doubt achieve a similar effect much cheaper and with many fewer rolls a different way.

  4. Creating characters can be time consuming.

     

    I strongly recommend looking at the 250 point project. It was 4th edition, not the most recent 5th edition of Hero, but most of it still applies.

     

    What they did was design comic book heroes from DC, Marvel and others as 250pt Hero characters. You ca look through it and just copy a character or use it to get ideas.

     

    http://www.angelfire.com/scifi2/mathew/champions.html

     

    In general there are a ton of free on-line resources from Hero players.

  5. The idea is it works if the GM designs balanced races.

     

    If the dwarven package simply consists of +3 str, then they are just getting free points if it ignores NCM.

     

    But if a dwarven package is +5 Str, +5 Con, -5 Dex, so that there max NCM str is 25 Con 25, Dex 15, then a dwarf is great for you if you want a high strength and con but low dex.

  6. "I do similar for Race Packages only, but I apply the Characteristic bonuses and Penalties after NCM is determined."

     

    Can you explain what that means?

     

    suppose a race has a str bonus of +5. And a character buys their strength up to 20, or 25, or 30. How would the points work the way you do it?

  7. just buy it uncontrolled with incantations throughout.

     

    phase 12 - play instrument and pay 1 phase worth of END, it lasts 1 phase

     

    phase 3 - play instrument and pay 1 phase worth of END, it lasts 1 phase

     

    etc.

     

    then when you want to stop playing

     

    phase ? - play instrument and pay END to have uncontrolled lingering effects

  8. I don't get the initial posters comment about indirect.

     

    A guy looks into a crystal ball, sees his enemy halfway around the world and then fires an artillery round that flies from him halfway around the world to hit his opponent?

     

    Or he looks into a crystal ball, sees his enemy halfway around the world, then fires a fireball into the crystal ball that appears by his opponent and then hits them?

     

    for #2 it would be indirect.

     

    for #1 by the crystal ball as telescopic sight N-ray vision, instead of clairsentience. Then by extra range on the attack and no range modifier.

  9. first I have no problem with taking all 3 limitations.

     

    but then:

     

    -15 Psych Lim: Hatred of Orcs and Goblins (com, strong)

     

    common is too common for this, should be uncommon, so -10 points (he is only hunted 8-).

     

    -20 Enraged: when facing Orcs and Goblins (com, 11-, 11-)

     

    I don't have Fred in front of me, but isn't Enraged only worth half of a berserk? And this also would be uncommon instead of common. So it is -15 at most, I think Enraged makes it less but I could be confused.

     

    -20 Hunted: by Orcs and Goblins (8-, mo pow, public id)

     

    Public ID doesn't count unless the character is actually famous. Public ID doesn't just mean your real name is known, it means you are easily located just by asking around. And definitely a limited area for hunters would apply. So I would drop this to -10.

     

    So the result would be:

    -10 Psych Lim: Hatred of Orcs and Goblins (uncom, strong)

    -8 Enraged: when facing Orcs and Goblins (uncom, 11-, 11-)

    -10 Hunted: by Orcs and Goblins (8-, mo pow, limited area)

     

    for -28 points of limitation

  10. sort of:

     

    danger sense

     

    or detect: assassins based on sight

     

    or detect: weapons based on sight

     

     

    the detect weapons would match a common thing from fiction with detectives and bodyguards (may be true in RL, not sure) where they notice tell-tale bulges in waistbands, extra bulge at the armpit, etc indicating that the person is carrying a concealed gun

  11. desolidification is an odd power in Hero because Hero generally avoids absolutes and desol is simply an absolute.

     

    However you want an absolute for desol. A ghost can pass through any material.

     

    I also like the defined "affected by".

     

    It seems to me that you are combining tunneling with armor. Whereas "limited" desol would seem more like damage reduction then armor.

     

    I could see having 4 levels of desol:

    25% dmg reduction and move through def 2

    50% dmg reduction and move through def 5

    75% dmg reduction and move through def 10

    100% dmg reduction and move through any def

     

    then apply the same reduction to your strength and any damage that you do.

     

    So at 50% dmg reduction a 10 str character could exert on 5 str effect.

  12. tracker impulsively decided to bring the villain to justice on her own. switched minds into one of the animals in the circus. Was detected and caught. Villain did something to prevent her from switching back to other body (or has other body hostage as well).

     

    She is now a hostage.

     

    Group must rescue her. Of course it is a trap.

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