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Alcibiades

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Everything posted by Alcibiades

  1. Re: Turning into a pack of wolves Thank you. It's not just the hydra though. In the 5E rulebook, in the Elemental Man example on p. 102, the price is worked out based on the 250-point duplicates, not the 350-point base character. EDIT: That's also the case with Deuce in Vibora Bay. The Duplication cost is based on the cost of the Duplicate, not the base character. When the book says, "original character," do they then mean not the base character, but the first Duplicate of a series?
  2. (If there is a relevant rules difference here, I'm using 5th ed., not 6th.) I am perplexified on two related issues. First, I'm building a character who has Multiform with four forms, all of which are animals from the Bestiary with some slight stat upgrades and the Red in Tooth and Claw martial art. I want one of them two actually be a _pack_ of creatures, a number of wolves. Which are pretty much normal wolves with somewhat higher PD and ED and martial arts, and a Fighting Array. It seems that the best solution would be to take this as a Multiform and give the alternate form Duplication (Duplicates Cannot Recombine). However, I think a) this may be abusive (an alternate form with a form) and turning off the Multiform itself would seem to consitutute Recombination (since . But I can't think of another way. Do you guys think that this build would be alright? Second, this is the forst time I've built a character with Duplication and I'm confused by something. The book says that the cost is based on the cost of the original character (which I presume is the character that is buying the power, not the duplicates). However, the examples,like hydra in the Bestiary, seem to be based on the cost _of the duplicate_. Moreover, said hydra has Duplicates that are totally different from it, but has not bought Altered Duplicates. What do you guys think?
  3. Re: Clairsentience with time modifiers (5 ed.) I could just make up a Limited Power than is -1/4 and does the same thing as Time Increments Apply but with a -1 rather than a -2 penalty.
  4. Re: Clairsentience with time modifiers (5 ed.) Relatedly, I notice that Calhoun in Vibora Bay has Instant (-1/2) on his Precognition. What does that do? Tehcnically Procog is a Constant powert, but it seemsto function as an Instant one.
  5. Re: Clairsentience with time modifiers (5 ed.) Wow. I wanted to get it for flavor, but this is just not cost-effective. Can a Characteristic Roll be substituted for a Skill Roll in RAW? That might make it more viable.
  6. I'm looking at this power (Clairsentience, Retrocognition, Time Modifiers apply) for a character I'm building. Am I right in thinking that these time modifiers add up ungodly quickly? Seeing something 12 seconds in the past gives you a -6 to the roll. An hour is -12 or something. Is this right?
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