Re: Cutting the Drama Out of Character Creation
First off, sorry for taking so long to reply; I've been slammed at work all afternoon.
In any case, the genre is a paranormal game with supernatural/science fiction elements working together. Players are typically around 150 base, generally set up with one power/a small suite of powers and the rest is skills/attributes as the player likes. I orignally ran the group as part of a paranormal investigations team working for the Chicago PD, so the players had to buy a small suite of skills pertaining to being police officers.
As far as lethality, it's not so much that I want the game to be a "killer" game or anything, I just want to feel like I can kill characters off and it not be as big of a deal. Thanks for the advice so far, I'll look into the Hero software, that seems like a good idea.