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Osye3

HERO Member
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About Osye3

  • Birthday 12/13/1970

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    Osye3
  • Website URL
    http://bohemiantribe.blogspot.com/

Profile Information

  • Biography
    I have been gaming since 1980.
  • Occupation
    Application Packaging \ Setup Authoring

Osye3's Achievements

  1. Re: A cage that teleports occupant to it's center when they touch\pass through the bo Using suggestions presented here the way I have it built now is: The Cage: Teleportation 2m, x4 Increased Mass, Area Of Effect (4m Radius; +1/4), Persistent (+1/4), Constant (+1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Usable As Attack (+1 1/4) (51 Active Points); Limited Power Power loses about a third of its effectiveness (Targets Only Teleported if they Touch the Inside of the Cage or Move out of Affected Area; -1/2), Can Only Teleport To Floating Fixed Locations (-1/2) I left in the Limited Power since the teleportation power itself, though still useful, seems to me to be much more limited than it would be otherwise. Though I am willing to change my mind on that. I am envisioning the cage not having a physical or visible presence, but just be a "field" that is difficult to escape from. Thanks to all for help and suggestions.
  2. I want a good way to build a set of magic swords They will all: be in the Broadsword range (KA HTH d6+1) have +1 OCV grant weapon familiarity (only with the focus sword itself) have one or two unique abilities within the set EX: Fiend Scourge Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) +1 OCV, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) WF: Blades, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4), Only with this sword - Power loses about two-thirds of its effectiveness (-1 1/2) Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4), Only versus Evil - Power loses about half of its effectiveness (-1) Is this spec'ed properly and should it be built as a compound power, a multipower or maybe a set of linked powers all using the same focus (the sword)?
  3. Re: A cage that teleports occupant to it's center when they touch\pass through the bo The limited power was taken from page 134 of the Advanced Player's Guide. In the Other Areas of Effect section there is a subsection labeled "Cage": "A character can make an Area Of Effect (typically a Radius) into a “cage” — with an area in the center that’s not affected by the power — by applying the Limitation Targets Only Take Damage If They Touch Cage Or Move Into/Out Of The Affected Area (-½)." I should probably reword the limitation to say "Targets Only Teleported if they Touch the Inside of the Cage or Move out of Affected Area (-½)" So it would read as follows: The Cage: Teleportation 2m, Area Of Effect (3m Radius; +1/4), Usable As Attack (+1 1/4) (5 Active Points); Limited Power Power loses about a third of its effectiveness (Targets Only Teleported if they Touch the Inside of the Cage or Move out of Affected Area; -1/2), Can Only Teleport To Floating Fixed Locations (-1/2) (2 Real Point)
  4. Re: A cage that teleports occupant to it's center when they touch\pass through the bo I meant to post this under Champions, can a Mod move it for me? Thanks
  5. I built it this way but I am wondering if it needs to have the constant advantage added since it needs to be able to last for more than a phase. The Cage: Teleportation 2m, Usable By Other (+1/4), Area Of Effect (3m Radius; +1/4) (3 Active Points); Limited Power Power loses about a third of its effectiveness (Targets Only Take Damage If They Touch Cage Or Move Into/Out Of The Affected Area; -1/2), Can Only Teleport To Floating Fixed Locations (-1/2) (1 Real Point) Center of the Cage: Teleportation: Floating Fixed Location (1 Locations) (5 Real Points) Any suggestions? Thanks!
  6. Re: How to create alien language? I have found this website to be useful in working on languages for games: http://www.zompist.com/kit.html
  7. Re: FH Player who wants character to BE an amulet Sorry dropping this thread I started. I appreciate all of the replies to my question it helped out a lot. We ended up playing that game for several months but have switched to a Champions game, mostly because the characters (not the players) in that game had come to hate each other and it just wasn't working out. But the "talisman\amulet" character worked out pretty well. He actually ended up being a little under powered compared to the other characters. Thanks for all the help and input.
  8. Re: FH Player who wants character to BE an amulet That is one of the things that already have for the character We looked at the VPP, but I also thought that making the PC buy all the physical characteristics up to maxima normal, and saying that they are unable to take advantage of characteristics that exceed that amount might work. So something like this: +20 STR (20 Active Points); Limited Power Power loses about half of its effectiveness (-1), OIF (the host)(-1/2) NP I know what you mean, but this player is one of my reliable players. He isn't into the game to screw things up or to min max. He is trustworthy with a "risky" concept. That is one of the reasons I am asking this question here. I wanted other ideas and viewpoints regarding what powers and limits should be required for this idea, to make it fair and make it work. 6E (I bought the PDF\Book bundle). Well it was going to be a 175(50) but I am giving the players an extra 10 points since I didn't provide all the setting info they needed when I had them make the characters. Like the very large city the game will operate from only allows citizens to openly bare arms (swords etc) or people who have been awarded the right (perk).
  9. Re: FH Player who wants character to BE an amulet The host would regain his\her body when the control is over. The logic we are using in discussing this idea is that he has access to the physical stats, but the host mind is "suppressed" so the PC has no access to mental stats or knowledge\skills of the host. He would need access to the host physical stats since he effectively has none himself as an "inanimate" object. One way we were looking at building it was with him buying mind control and buying all the physical characteristics as powers up to maxima, with some limitations: Possession: Mind Control 3d6 (Human like class of minds), Telepathic (+1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Cumulative (72 points; +1) (49 Active Points); Limited Class Of Minds - Only the wearer of the amulet [single species/type of mind] (-1), No Range (-1/2) +20 STR (20 Active Points); Limited Power Power loses about half of its effectiveness (-1), OIF (the host)(-1/2) In general the host is going to be unwilling, and unknowing of what the amulet does.
  10. One of my players for a new FH using 6e rules has an odd idea for his character. His idea is that his mind\spirit has been moved into an amulet, and via the amulet he can mentally control a "host" body wearing the amulet. He wants to be able to keep control of the body for long periods of time with little or no difficulty. Any suggestions on how to model this? Thanks!
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