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Nechevo

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Posts posted by Nechevo

  1. Re: Since CoH is gone...

     

    I feel bad-I haven't played in a long while. Guess I won't now : (

     

    Well COH is still running, the severs are supposed to keep going until Nov 30. NCSoft has halted all development, laid off/shut down Paragon Studio, shut down the ability to make purchases on the game but the game is still running.

  2. Re: I Replace your Reality with My Own! (Power Ideas)

     

     

    It's going to be an NPC, so I don't have to worry bout player abuse. Would this work? What other powers can you think of?

     

    He replaces the air around the target with air from another dimension that's toxic. (NND Attack, defence doesn't breath/immune to gas selected, etc.)

     

    The one where he removes the wall by replacing it with nothing sounds like Desolid usable against others (defence being hardened defences?)

     

    Porting a cage over the target is obviously entangle.

     

    Turns the ground the person is standing on into sand (Drain running)

     

    Turns the ground the person is standing on into ice (Change Environment -X to Dex, linked to Negative skill penalty rolls Dex rolls)

     

    Replaces "bad air" around the target with breathable air (Life Support usable by others).

     

    Drops an anvil on target's head (EB, physical, indirect (from above target)

     

    Rain of fire - brings in rain from another dimension that is made of fire. (AOE EB, indirect).

     

    Changes the earth's rotation around him (TK only to push target forward).

     

    Transplants the temperature from another dimension (change environment, perhaps linked with a drain to CON, and STR to represent sapping one's strength and endurance due to heat exhaustion, or a DEX drain if it's a large drop in temperature and the target is shivering)

     

    Dump a bunch of water over top of a fire based character (Drain Fire Power Effects, or perhaps Dispel or suppress if doing specifically to a force field or another constant power)

     

    Removes attacks that are hurtling towards the target (Missile deflection works on others. or perhaps a really strong force wall with the FX of the attack is shunted away).

     

    I would suggest building this an an VPP or if you want to limit the amount of on the fly power creation a multi power with tons of slots. and you just come up with a huge amount of things he can do..

     

    If using a VPP I would suggest having him make a KS: Alternate Dimensions roll in order to be able to chose the correct spot form the correct dimension at the right time to get the effect he wants. Obviously he needs to know a massive amount of dimensions rather well in order for him to do this. Unless this is more of an instinctual power and he just decides what he wants to happen and his mind/power just finds the perfect dimension to use.

  3. Re: Quote of the Week from my gaming group...

     

    RISE' date=' MY GIANT MUTATED INSECT LEGIONS![/font']

     

    Okay, nobody really said that when Barton ran the Myerson Academy scenarios at Whos Yer Con. But I thought it!

     

    I was playing Bug Boy, who not only can change into several giant insect forms, but can communicate with insects and arthropods and usually get them to do things.

     

    So when we find where someone has spilled a powerful mutagenic compound, I ask: Any insects around here? I tell them to go play in that chemical.

     

     

    So what you are saying is you had Bug Boy cruelly force his insect friends to play in toxic filth which certainly led to their painful death...

     

    Dude, not cool...

  4. Re: Call for Replacements

     

    For instance, I like the fact that Zacherias comes from the family history he has. It's interesting. Nether Jessica Jones nor Luke Cage had it easy in the beginning and I think that would affect their parenting and advice on going and becoming a “tights wearing hero”. I'm looking forward to a character that see what there parents were able to do and then trying to improve on it with the high ideals that younger heroes some times seem to have. I see Zacherias being "fresh off the streets" going at the big times for the first time and that intrigues me.

     

    Hope this is what you were looking for.

     

    Yes, that's what i'm looking for. The element(s) of the character that makes you want to play him. I find that it helps me get a better handle on the character if I know what attracts the player to the character. It can help me pick up on the little things that make the character interesting that I may not have picked up on just from the character sheet/background. It also makes it easier for me to make suggestions on changes to the character (so that I don't suggest changes that take away from the hook, or so that i think of changes that could improve on the hook).

     

    It also helps see how well the character will fit in the group (extreme example for illustrative purposes: if someone's hook was "I like that he's a borderline psycho and I want to play a character that crosses the line of hero/villain." then he's not going to fit with the Justice Squadron. ) and whether the player will enjoy himself in the game. (ie. if the character hook is being the team's only scientist, the player probably won't enjoy the game since there's already two characters that fulfill that role especially if stats wise the new character doesn't come close to the level of knowledge as Victor and Valeria. )

  5. Re: Call for Replacements

     

    I would like for the players who have submitted characters to post their character's hook.

     

    What I mean by that is what is the hook, the thing, that makes you want to play your character? What aspects of the character really attract you to him/her? What's the hook that makes the character important to you?

     

    For example, one of the hooks for my character is that he's Dr. Doom's son, with everything that entails. Victor was brought up as a noble, he's an aristocrat, a perfectionist that expects a lot of himself and those around him and is a bit arrogant. While at the same time he is trying to prove himself, and redeem the family name and to accomplish that he has to be the consummate hero.

  6. Re: Call for Replacements

     

    Well, if you think we need a brick...

     

    I'm not stuck on the being the son of Cpt Atom, although I think I've built what could be a fun character. However, I've tweaked him somewhat to make him tougher. I've actually been trying to keep the cheese down.

     

    Changes include upping his strength and Con, and giving him an Absorb option to make him even stronger and tougher. In addition, his Damage Reduction has been raised both for PD and ED to 75% resistant.

     

    I'm willing to take suggestions on construction here. Keep in mind 1) I'm still trying to get a feel for the boundaries, 2) I've never purposely built a brick before and 3) trying to stay with the concept without going over the top in cheese.

     

    I'd be happy to take a shot at building a son of Colossus.

     

    At the risk of stepping on the GM's toes...

     

    75% Dam Reduction seems like overkill to me. Granted i'm not that experienced with Damage Reduction since my main group rarely uses them (15 years ago the GMs more or less brow beat us to not use them because it made figuring out balancing harder than it was worth) but from what i've seen even 25% really makes a character with good defenses hard to put down. I'm thinking a character with 30 PD/ED and 50% Dam Res. is the equivalent of a character with 50 PD/ED. With 75% Reduction... I'm not sure what that scales up to 70 PD/ED? Add the high REC to that and the guy will be nearly impossible to put down.

     

    I'm also a bit concerned about the whole takes half of his body and goes nuclear thing.. Considering who we are up against, getting down to half our body on a regular basis isn't entirely out of the question.

     

    Outside of that I like what I see... Although I think I preferred the First draft better (maybe take the first draft and make that one 45 STR, keep the variable FX EB since that's a nice touch...) Tough call since draft 1 is more of a pseudo brick than a true brick..

     

    But then again since so many of us are pseudo bricks perhaps Valeria is enough of a brick anyways if one of the new PCs can soak a lot of damage.

     

    Bit of a fair warning though compared to Valeria and Victor (and to a lesser extent Spider-Lad) Quantum is at best an amateur scientist. So if being a scientist is your character hook...

  7. Re: Call for Replacements

     

    How can that be? It takes no time at all on the Boards to be blasted with the fact that STR is hideously overpowered and underpriced.

     

    Congrats, Corven Ren - you must have the only pool of players, existing and prospective, in the entire world that includes no one trying to take advantage of blindingly underpriced constructs!

     

    Or am I spending too much time on the 6e Boards?

     

     

    That or the two characters we lost were bricks...

     

    It's not like we are completely deprived of high strength characters. Valeria is a stretching brick (60 STR, 30 PD/ED with 50% Dam reduction). Spider-Lad is a pseudo brick since he has the resistance of a brick but the SPD, and DCV of a martial artist (plus martial arts).

    Wildcard is a pseduo brick at 40 STR, 30sish def but is centered more around Gambit's powers than Rogue's (or really Ms Marvel's since he doesn't appear to have inherited Rogue's absorbing powers)

    Victor is almost a brick with 40 STR and 30s defence but his low (for the group's power level) Stun and concentration on his EB's makes less of a brick..

     

    Really the only character currently on the roster who isn't brick-like is Moon Knight. But all of us pseudo bricks are focused more on our non-brick aspects than our brick aspects. Which is why we are thinking a pure brick might be a good idea. But really, as a player in the game, I'm more interested in good quality characters than what power set is brought to the table, and whether the concept and personality fits in well with the team. Also a player who is good at role playing, will be active and won't leave would be another selling point :)

     

    We are after all the Justice Squadron, so we really should be looking for the best of the best, or at the very least characters who are on the cusp of becoming the elite. So i'm sure Victor is looking for experienced, proven heroes who will mesh well with the current team, preferably bringing something to the table that we don't have (which really, considering our wide range of skills and powers is going to be hard).

  8. Re: Justice Squadron: TNG

     

    Here's the pics for Victor. The first one is with the Hood (which I like since it really drives home the connection to his father) the second is without the hood which makes him look a bit more like a hero but lessens some of the Dr. Doom connection.

     

    I'll start working on his background after I take a bit of a break. Hopefully I can get at least a rough background done before I fall asleep.

  9. Re: Justice Squadron: TNG

     

    Took me a lot longer to get working on the character, and I had some issues with my system while doing his sheet. So I wasn't able to get his background done yet, and he's not balanced. But I thought I would post his sheet so that you can take a look at him and propose any needed changes before I spend too much time playing with the numbers to get him balanced. He's 20 points over but I suspect that I have over spent on some areas (like his Contacts and perhaps his languages) that might shave some points off. (For instance is his contact with Latverian Government really worth 27 points? Same deal with his UN Contact and his Fringe Benefits). Also it's not showing up in the doc file but his second reputation is "Hero to the people of Latveria". (side question does that +4 rep mean his Latverian Contact roll gets the +4 to it?)

     

    Anyways let me know what you think.

     

    I made some changes so I removed the files and reuploaded them. See my later posting for the files

  10. Re: Justice Squadron: TNG

     

    Sure go ahead and play with the idea and lets see what comes of it.

     

    Great. I'm a fairly busy today and tomorrow, so it might not be until Sunday before I can get my first draft for the submission in.

  11. Re: Justice Squadron: TNG

     

    His story is he is heir to the throne of Latveria and like his father is loved by it's people. At the start of the campagin he is 28 years old and is the official United Nations Representitive for his country. His father has taught him many things both in the nature of sorcery and technology. And no he is not a villain.

     

    Can I use him for a character idea? I was thinking Victor Reed wants to further improve the family name by becoming a super hero and decides the best way to do that is to join the new Justice Squadron. I'm thinking a bit of an arrogant, high minded person who has a tendency to look down on others (him being of noble blood and all of that), expects a lot out of people (perfectionist, expects people to match his high expectations) and can be a bit condescending, patronizing and judgmental. But is a hero at heart. Also as far as I can tell you don't have too many scientists so far submitted so a gadgeteer/technological genius would be a great addition to the team. I'm not sure if he would be an experienced hero or just starting out (leaning towards the experienced).

     

    I would probably go more with the technology side and only a little magic if any. Obviously a power armour character, possibly some robotics thrown in (perhaps a robot follower or two depends on how the points shake out). More ranged energy attacks (something that I think the team needs as the bulk of the submitted characters are melee types). Tons of science and invention related skills.

     

    His hero name could be Victor. Or perhaps he'd just use Victor von Doom, in order to keep building on the family name being associated with heroism and distancing it from his father's criminal past.

     

    I was also thinking of getting him into Stark Industries in some way. Perhaps he is hired on in a major position to make use of his expertise. Amanda Stark must be getting fairly up there in age... Merging Dr. Doom's costume with Iron Man's armour would make for a nice inspiration/starting point for his costume. Although it might be trying to cram too much into the character..

     

    Thoughts?

  12. Re: Justice Squadron: TNG

     

    You could do the son of Siryn & Jamie Madrox (in current 616 continuity she's preggers with his child). A Duplicating Sonic Manipulator. Choir' date=' or Chorus, or Echo.[/quote']

     

    Hmm. That idea did cross my mind when I was reading Siryn's wiki entry but someone else already mentioned an idea of a child of Madrox. So...

     

    And if I was going to do a step-related to another PC I would go with my first idea which was the son of Hercules and Wonder Woman. But Valkyrie was posted first and is probably a better idea than what I had. Plus i'm playing a Brick in my live Champions game, kind of want to get away from a brick.

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