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LeftWingPenguin

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  1. Re: [Fraggle Rock] Really Odd Question Yeah, once I'm done with Fraggles I'm going to get working on the Doozers, then the Gorgs Everyone else: Thanks for the suggestions! I really like the overall skill level idea, but the Ego boost has merit as well. Perhaps +2 overall skill levels combined with 2d6 worth of Aid Ego, Incantations, Gestures, Requires Skill roll (PS: Musician), Extra time (1 minute). This is actually kind of fun! I think once I'm done with Fraggle Rock I'll move on to The Dark Crystal! Note: Once I'm done with my Fraggle Package I think I'll post it in Other Genres. That's where this would go, right?
  2. Alright, so I just got the complete first season of Jim Henson's Fraggle Rock for Christmas. This, combined with my recent discovery of HERO system, has inspired me to do a write-up of a "Fraggle" racial package deal (yes, I know this is insane, but bear with me). Now, it seemed that the one essential characteristic of fraggles is that they are constantly singing--in the show, whenever one of the characters encounters a problem, they usually respond to it by singing a song of some kind, after which they usually manage to find some kind of solution to the problem. I thought I would model this by giving the fraggles a power that gives them a small boost to any capability so long as they sing a song about it first. My problem is that I'm having trouble figuring out how to stat out such an ability. My first thought was to go with Aid, but that power only applies to a single characteristic or power, specified when you buy it. Then I thought I would just allow fraggles to use PS: Musician as complementary for any skill, but somehow I am dissatisfied with this solution beacause I can't really assign a point value to it. Any thoughts?
  3. Re: Manless In mechanical terms, I'd probably stick with humanity as the absent standard--i.e. average 0-point characteristic values are all 10, etc. This is more for ease of reference than anything else: we're all familiar with what humans can and cannot do, so it's easier to define alien species by how they differ from humanity than strictly on their own terms. In terms of the gameworld, neither approach seems inherently more or less plausible to me, though I think I'd go with the second approach, wherein there is no single clearly-defined dominant race, simply because it seems to me that if you're going to have a single race be the accepted "norm" it might as well be humans--you're not really doing anything different. EDIT: And am I the only one who saw the title of this thread and assumed it would be about a world populated solely by females?
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