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Bluefire

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Posts posted by Bluefire

  1. Re: metamorphs to my right, metamorph's to my left

     

    What about a MA that takes on different aspects of the technique he is using? Kung fu (southern style I believe) associates many of its moves and stances with animals. Tiger, Eagle, Crane etc... I'm sure this would fit nicely and would be still street enough for you. Maybe not as much a metamorph as a taking on minor visuals of the animals.

     

    -Bluefire

  2. Re: HERO Computer design question

     

    OK I have a few things here.

     

    NSL are OPTIONAL based on GM's decision.

     

    If the computer is going to have a "firewall" using them you have a few glaring issues: Is the computer going to pay the endurance cost? What is the OCV of a computer? Once you hit higher levels of Firewalling, are you going to start buying NSL with piercing?

     

    Impractical or not, this is a very valid and real "thing" in the world. And as such we should be able to come up with a reasonable representation of it. Also on that note. Being that NSLs are optional, I think a GM can exercise his options and use NSL as just a target number modifier, nothing more nothing less. Again, I think people get too wrapped up in the math and statistics of a build, and forget the concept.

     

    Simple firewall -1

    ..

    ..

    ..

    Adaptive firewall -Make an AI and flesh it out to the level you want.

     

    OR

     

    Throw it all out and just tell the player he has a -7 against that government computer he is trying to hack. On with the game, leave the "clunky construct " behind.

     

    -just my opinion.

  3. Re: HERO Computer design question

     

    NSL's also cost END, are not persistent, must be targeted, and due to costing END must be visible.

     

    How exactly do you envision the "visible" effect of a firewall? I deal with many firewalls at work and I do not see a visible effect when I am blocked or pass through one.

     

    Now, that being said. If in this campaign all computers are accessed via Virtual Reality (which was not stated by OP) I might be able to see the visible aspect. I think there is too much focus on numbers for this situation. Unless the computer network is visually and/or virtually interactive, negative skill levels work find IMO.

     

    There is alot on this scenario that we don't know and are making assumptions on. What would be the "day-to-day" effect. Is this a special firewall (ie against supers). Things like that.

  4. Re: Power Suit examples

     

    A focus that provides defenses has the DEF of whatever defense it gives. In the case of the Monolith armor, that would be 16/16 PD/ED from the armor and a total of 33/33 PD/ED if the force field is also running.

     

    Kelcyron

     

    Also having just re-read the Focus section of the 5ER. You CAN at your discression define the armor as breakable yet durable or unbreakable for no increased cost. (pg 294 5ER). Durable (+0) doubles the defense for purposes of damaging the focus. Unbreakable (+0) is just that, unbreakable. Read pg 294 for a more complete understanding of focus'.

  5. Re: Munchkin Build Contest?

     

    Not claiming that these are that scarey, but when I thought of them they were ;)

     

    These were all used by me as a GM at one time or another (Seperate villians of course)

     

    side note: I hate megascale.

     

    50 Your Last Migraine: Killing Attack - Ranged 1/2d6, Continuous (+1), Based On EGO Combat Value (Mental Defense applies; +1), Attacker Chooses Defense (+1/2), Penetrating (x3; +1 1/2) (50 Active Points) 5

     

    75 "I need more followers!": Major Transform 2d6 (Normal NPC -> Fanatically loyal follower), Area Of Effect (12" Radius; +1 1/2) (75 Active Points) 7

     

    27 Soul Ripper: Drain BODY 1d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (2" Radius; +1) (27 Active Points)

  6. Re: Power Suit examples

     

    Some very good points Jaxom, but I want to add a couple things here. When I build a character I build based on the concept that I have in my head. Sometime OIHID seems closer then OIF, sometimes not. As I have learned over my years, if I build a power OIF, I know that it can be damaged/stolen and I roleplay with that knowledge.

     

    As to the focus being damaged, its no more of a threat then a power being dispelled, suppress, transformed or any other adjustment to it. If your really worried about it, build in extra defenses.

     

    Last point... is it really appropriate for a suit of armor to modify SPD? I mean, I can justify and accept modification to DEX, but SPD is a toughy. That is one of the few stats that is campaign busting if not watched. Also tends to make a group not like you much if your always SPD +2 or more of them (thats the speedsters job).

  7. Re: Munchkin Build Contest?

     

    since I would like to jump into this funfest... Can the OP please give some guildlines? point values for the characters, both active and total.

     

    And are we talking about characters that are legal but munchkin or quasi-legal and the GM approves.

     

    :D

     

    -Bluefire

  8. Re: DC's Captain Marvel: OIHID or Multiform?

     

    Couple points I want to comment on. Who said that CM wasn't the primary form? The skills and perk/talents are the same in both forms, but the disads could be different. Maybe the Billy form is just a cheap (ie 30pt form). It would be legal, why not allowable?

     

    Base form (ie 200pts w/ 150pts disads) sets the point limit for all other forms. If you want a UBER powerful form, you have to either buy the difference with more disads, or spend more points on the multiform power itself with GM permission (pg 211 5ER).

     

    Having multiform IMO is better because it allows the GM to see the alt forms and address them on an individually basis. But that is not to say that OIHID is wrong. GMs should be trying to make for enjoyable gameplay, not a GM vs Player stance on how a character is made. If its mechanically sound then allow it. But if it is out of scope for the game or just plain munchkining, address that seperately.

     

    That is the underlining beauty of HERO, there is truely more then one way to skin a cat, and they are all valid.

  9. Re: 10 Global disasters that YOUR team might encounter...

     

    What' date=' exactly, are mere 350-point heroes supposed to do about any of this stuff?[/quote']

     

    I was not thinking of individual heroes tackling these events, but rather a team or coallition of heroes.

     

    Isn't it part of the mystique of superheroes, being able to overcome what was not thought possible? Its the inner strength that all of us normals wish we had. Its the magic of comics!

  10. I would love to know what other people would list as their top 10 disasters that might take place in game. Something that the PCs could resolve or prevent preferably. Below are the 10 I thought up real quick.

     

    1) Designer Drug (Superium) outbreak. Makes person superhuman for a few hours, then they will die.

    2) Asteroid larger then the moon about to crash into Earth.

    3) Scientist open a rift in time, but who is really controlling the rift?

    4) Crashed radioactive UFO found to be cause of polar caps melting, but its protected by a inpenetrable field.

    5) Electricity stops working around the world. Nothing powered, works. Why?

    6) Engineered Virus is released that could kill supers and normals alike.

    7) Viper creates an MMORPG that brain-washes those that play.

    8) World leaders found to be robots controlled by Mechanon.

    9) Dr. Destroyer surrenders "his planet" to off-world invaders.

    10) Super Sinister Device is turned on that prevents people from sleeping.

     

    -Bluefire

  11. Re: [Character] Bluefire

     

    Well, in Bluefire's youth he was a Super Group Team leader. Then his secret ID got sent to the Gulf War. Try as he might, it was extremely difficult to return to fighting crime as Bluefire the armored hero. His "Normal" life has taken him around the globe hunting war criminals and fighting wars in a completely different way. Due to a brush with brain cancer he again changed his "Normal" life as it were. He had gotten married and has 3 kids. Now he is sitting in a dead end, corporate wage-slave job reflecting on his glory days.

     

    He sits at home and tinkers with the old suit and looks for ways to return to the glory days of his youth.

     

    Note: he now has Physical limitation: mild short term memory loss +10pts

     

    The Character Bluefire is very near and dear to my heart just because he was my first real character (in champs) and he is modeled after one of my personal favorite comic characters. I do tend to get defensive and over-protective when it comes to this character, but then thats what happens when you have a character above all others. As Joshua said "... he was FIRST! Special" :)

  12. Re: [Character] Bluefire

     

    And thus we are back to my comment in the beginning where I picked Armor over FF. It is the creators decision to buy FF with an addition 1 1/2 advantage for mirroring armor without actually buying armor.

     

    The whole point of my question is NOT your build mechanics, but rather why a powers that is inherently 0 END is different from a power bought to 0 END with respects to frameworks. (Yes I know what it says on pg 314 Col2, Paragraph 2-4 5ER.)

     

    I have been very respectful of you, the community and the boards. But if you continue to talk down to me, I will just accept the fact that your bull headed and stop acknowledging your posts. Seems that no matter what I say, you miss my point and berate me.

  13. Re: [Character] Bluefire

     

    Armor with some form of the Costs End Limitation IS legal to be put into a Elemental Control. Note that to build the default abilities of Armor (0 End' date=' Persistent and IPE vs. SFX) using Force Field costs 2/3rds more. What this means, imo, is that Armor and other default 0 End powers are already built as little self contained EC's (until you add the Costs End Limitation).[/quote']

     

    Hyper, I have to strongly disagree with these comments about how armor is "built". I have included examples to support my position. resistant PD/ED was the building block of Armor. Armor is the basis for Force Field and around it goes. They can all be "bundled" into an extention of the figured stats of PD/ED.

     

    10	+10 PD
    10	+10 ED
    10	Damage Resistance (10 PD/10 ED)
    
    30	Armor (10 PD/10 ED)
    
    30	Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points)

     

    Conversely, if you built it around the force field approach it would look like this...

    Cost	Power
    7	+10 PD (10 Active Points); Costs Endurance (-1/2)
    7	+10 ED (10 Active Points); Costs Endurance (-1/2)
    7	Damage Resistance (10 PD/10 ED) (10 Active Points); Costs Endurance (-1/2)
    
    20	Armor (10 PD/10 ED) (30 Active Points); Costs Endurance (-1/2)
    
    20	Force Field (10 PD/10 ED)

     

    So none of them are self contained ECs. They are simply the same thing, with different ways to pay for them and they have varying SPFX. So buying armor and force field (0 end) in frameworks are mechanically no different. Yet for some reason it is viewed as different.

     

    So if you wanted to take the extreme point of view, any ability/power that cost no end should not go into a framework. This is by virtue that being included negates the cost of the advantage 0 END (+1/2). And as we all know, the hero system foundation is that you should not receive something for nothing.

     

    And above all else, GM approval is needed on all aspects of a character. I never strayed from that ideal. I have just questioned the viewpoint of GMs on what they perceived the difference was. This is growing into its own thread :)

  14. Re: [Character] Bluefire

     

    I'm still a bit confused how a zero end power bought with "costs end" is not "legal" but an EB bought to 0END is.

     

    I always treated ECs as a bonus for a well defined and in character grouping of powers. Obviously the 3 above powers are not good examples, but there are plenty out there that are.

     

    And of course GM has final say in all this. I'm just questioning the current public Paradigm of what is and is not "legal".

  15. Re: [Character] Bluefire

     

    Doing the rework of the MTAS MK1, I came across some interesting examples in the books that I have. Wanted to get some opinions on this... I have 3 scenarios. Question is, what is the major difference?

     

    All examples are in a framework.

    Cost	Power
    5	Elemental Control, 10-point powers
    7	1)  High Range Radio Perception (Radio Group) (12 Active Points)
    7	2)  Radar (Radio Group) (15 Active Points); Costs Endurance (-1/2)
    5	3)  Energy Blast 1d6, Reduced Endurance (0 END; +1/2) (7 Active Points)

     

    So which one is wrong? Which one is right? And why? Being at work right now, I can't cite exactly where I saw the example, but I did find one of each is print.

  16. Re: [Character] Bluefire

     

    Slight rework based on feedback that I recieved. Yes there should be 2 more suits, but I'm working on concepts that would be "different" in a major way, so I will post when I get a better idea. And of course, further feedback is welcome.

    Damien Locke
    
    Player: Jason
    
    Val	Char	Cost
    42	STR	2
    14	DEX	12
    14	CON	8
    12	BODY	4
    25	INT	15
    12	EGO	4
    14	PRE	4
    16	COM	3
    
    33	PD	1
    23	ED	0
    4	SPD	16
    5	REC	0
    28	END	0
    25	STUN	0
    
    6"	RUN	0
    2"	SWIM	0
    8"	LEAP	0
    Characteristics Cost: 69
    
    Cost	Power
    50	MTAS Weapon Suite: Multipower, 75-point reserve,  (75 Active Points); all slots OIF (-1/2)
    5u	1)  Positron Beam: Energy Blast 15d6 (75 Active Points); OIF (-1/2)
    5u	2)  Repulsers: Energy Blast 7d6, Autofire (3 shots; +1/4), Double Knockback (+3/4) (70 Active Points); OIF (-1/2)
    3u	3)  Nova Flash: Sight  Group Flash 4d6, Area Of Effect (5" Cone; +1) (40 Active Points); OIF (-1/2)
    4u	4)  Concussion Bomb: Energy Blast 6 1/2d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4) (74 Active Points); Increased Endurance Cost (x2 END; -1/2), OIF (-1/2)
    20	MTAS ARMOR: Elemental Control, 60-point powers,  (30 Active Points); all slots OIF (-1/2)
    15	1)  Power Armor servos: +30 STR (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
    22	2)  MTAS Armor Skin (30 PD/20 ED) (75 Active Points); Costs Endurance (-1/2), OIF (-1/2)
    20	3)  Propulsion boots 25", x8 Noncombat (60 Active Points); OIF (-1/2)
    MTAS Sensor Suite
    3	1)  Nightvision (5 Active Points); OIF (-1/2)
    3	2)  Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
    8	3)  High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
    2	4)  Bump Of Direction (3 Active Points); OIF (-1/2)
    3	5)  Sight  Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
    9	Life Support  (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (-1/2)
    31	Endurance Reserve  (160 END, 20 REC) Reserve:  (36 Active Points); OIF (-1/2)
    Powers Cost: 203
    
    Cost	Martial Arts Maneuver
    Generic Martial Arts
    4	1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4	2)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    5	3)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
    4	4)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
    3	5)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
    Martial Arts Cost: 20
    
    Cost	Skill
    3	Acrobatics 12-
    3	Analyze:  Combat 14-
    5	Accurate Sprayfire
    3	Bribery 12-
    3	Bureaucratics 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 14-
    3	Conversation 12-
    3	Cryptography 14-
    3	Defense Maneuver I 
    7	Electronics 16-
    3	High Society 12-
    7	Inventor 16-
    3	Persuasion 12-
    7	SS:  Mathmatics 18-
    5	SS:  Inorganic Chemistry 16-
    5	SS:  Metallurgy 16-
    6	SS:  Physics 17-
    3	SS:  Robotics 14-
    5	SS:  Subatomic Physics 16-
    6	SS :  Nanotechnology 17-
    1	Seduction 8-
    3	Systems Operation 14-
    4	WF:  Beam Weapons, Energy Weapons
    2	Weaponsmith (Energy Weapons) 14-
    Everyman Skills
    0	1)  Language (basic conversation; literate) (2 Active Points)
    0	2)  AK: Millenium City 8-
    0	3)  Acting 8-
    0	4)  Climbing 8-
    0	5)  Concealment 8-
    0	6)  Deduction 8-
    0	7)  PS: Bouncer 8-
    0	8)  Paramedics 8-
    0	9)  Shadowing 8-
    0	10) Stealth 8-
    Skills Cost: 102
    
    Cost	Perk
    10	Money:  Wealthy
    25	Tech Labs (100pts)
    Perks Cost: 35
    
    Cost	Talent
    5	Eidetic Memory
    3	Lightning Calculator
    4	Speed Reading (x10)
    Talents Cost: 12
    
    Total Character Cost: 441
    
    Pts.	Disadvantage
    20	Dependent NPC:  Girlfriend Sandra Lansky  11- (Normal; Unaware of character's adventuring career/Secret ID)
    15	Psychological Limitation:  In Love with Sandra Lansky (DNPC) (Common, Strong)
    20	Psychological Limitation:  Paranoid about his Tech falling into the wrong hands. (Very Common, Strong)
    15	Psychological Limitation:  Code vs Killing (Common, Strong)
    20	Hunted:  Viper 8- (Mo Pow, NCI, Wants to kill )
    15	Reputation:  Being to much of a "Boy Scout", 14-
    10	Vulnerability:  2 x Effect Intense Quantum Energy (Uncommon)
    10	Distinctive Features:  Globally recognized Armored Suit. (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    15	Social Limitation:  Secret Identity Jase Locke (Frequently, Major)
    10	Enraged:  MTAS suit is Damaged (Uncommon), go 11-, recover 14-
    Disadvantage Points: 150
    Base Points: 200
    Experience Required: 91
    Total Experience Available: 100
    Experience Unspent: 9
    

  17. Re: [Character] Bluefire

     

    Lets see if I can field these from my viewpoint.

     

    From a strictly by the book perspective' date=' Armor (or is that just PD/ED either way the same applies) and Life Support can't go in an Element Control unless they cost END. Neither can your enhanced senses.[/quote']

    Easily remedied. Armor is because I didn't want a FF defense. Didn't fit my concept as a character. As to the others, I can buy everything you feel incorrect with "cost END"

     

    Speaking as a GM the character just feels "Cheezy" to me. Why did you go with a Multiform? Why not just a OIHID? Essentially you're getting a 250pt (300pt minus the cost of the Multiform) and a 350pt character all wrapped into one. The OIHID on all stats and powers can be overpowering enough.

    Sorry you feel that my concept was cheesy, I personally don't think it is. Why Multiform? Because too many GMs have problems dealing with VPPs. Kinda kills the whole concept of a gadgeteer hero. Multiform is a safe was to define multiple suits without having GM panic everytime I decided it "design" a new one. And yes, I AM getting multiple characters wrapped into one, but isn't that what Multiform is all about?

     

    Something else I just noticed, you're adding OIHID and OIF and calling it -3/4. You're making it so your OIF is only accessable some of the time, and giving yourself more of a limitation. To explain it more clearly: If someone has an OIF, it can be taken from them if they are in Hero ID and Civilian ID and they only get -1/2. Yours can only be taken from you in Hero ID and can't be in Civilian ID and you're giving yourself a -3/4 limit. I would make the OIHID reduce the OIF to -1/4 since it's less limiting than the -1/2 version (actually I'd probably say one or the other).

    I added them together for space reasons, nothing more. Both limitation still apply as normal. OIHID applies to the fact that I cannot use the powers unless I'm suited up. If someone takes the Suit (stolen OIF) then the previously said cannot happen. And the multiform itself was not purchased with OIHID.

     

     

    Wow on further review this character screams munchkin. I'm not sure if it's just being unfamilar with the rules or a genuine power play, but ouch. A power armored character where you take Multiform to represent your armored self, and then take OIF and tack OIHID on top of that.

    OIF for the armor itself, OIHID because it IS the hero ID. And there is sidebar example a multiform powersuit on the multiform page of the book.

    Still scream munchkin?

  18. Re: [Character] Bluefire MTAS armor form 1

     

    Damien Locke
    
    Player: Jason
    
    Val	Char	Cost
    37	STR	2
    14	DEX	12
    14	CON	8
    12	BODY	4
    25	INT	15
    12	EGO	4
    14	PRE	4
    16	COM	3
    
    33	PD	1
    23	ED	0
    4	SPD	16
    5	REC	0
    28	END	0
    25	STUN	0
    
    6"	RUN	0
    2"	SWIM	0
    7"	LEAP	0
    Characteristics Cost: 69
    
    Cost	Power
    22	MTAS ARMOR: Elemental Control, 76-point powers,  (38 Active Points); all slots Armored suit ( OIF and OHID; -3/4)
    22	1)  Life Support  (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (17 Active Points); Armored suit ( OIF and OHID; -3/4)
    17	2)  Power Armor servos: +25 STR (25 Active Points); Armored suit ( OIF and OHID; -3/4), No Figured Characteristics (-1/2)
    22	3)  MTAS Armor Skin (30 PD/20 ED) (75 Active Points); Armored suit ( OIF and OHID; -3/4)
    22	4)  Propulsion boots 35", x4 Noncombat (75 Active Points); Armored suit ( OIF and OHID; -3/4)
    
    43	MTAS Weapon Suite: Multipower, 75-point reserve,  (75 Active Points); all slots Armored suit ( OIF and OHID; -3/4)
    4u	1)  Positron Beam: Energy Blast 15d6 (75 Active Points); Armored suit ( OIF and OHID; -3/4)
    4u	2)  Repulsers: Energy Blast 7d6, Autofire (3 shots; +1/4), Double Knockback (+3/4) (70 Active Points); Armored suit ( OIF and OHID; -3/4)
    2u	3)  Nova Flash: Sight  Group Flash 4d6, Area Of Effect (5" Cone; +1) (40 Active Points); Armored suit ( OIF and OHID; -3/4)
    3u	4)  Concussion Bomb: Energy Blast 6 1/2d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4) (74 Active Points); Armored suit ( OIF and OHID; -3/4), Increased Endurance Cost (x2 END; -1/2)
    
    2	MTAS Sensor Suite: Elemental Control, 8-point powers,  (4 Active Points); all slots Armored suit ( OIF and OHID; -3/4)
    2	1)  Nightvision (5 Active Points); Armored suit ( OIF and OHID; -3/4)
    2	2)  Infrared Perception (Sight Group) (5 Active Points); Armored suit ( OIF and OHID; -3/4)
    4	3)  High Range Radio Perception (Radio Group) (12 Active Points); Armored suit ( OIF and OHID; -3/4)
    2	4)  Bump Of Direction (3 Active Points); Armored suit ( OIF and OHID; -3/4)
    
    3	Sight  Group Flash Defense (5 points) (5 Active Points); Armored suit (This is equal to OIF and OHID; -3/4)
    
    29	Endurance Reserve  (160 END, 20 REC) Reserve:  (36 Active Points); Armored suit (This is equal to OIF and OHID; -3/4)
    Powers Cost: 205
    
    Cost	Martial Arts Maneuver
    Generic Martial Arts
    4	1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4	2)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    5	3)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
    4	4)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
    3	5)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
    Martial Arts Cost: 20
    
    Cost	Skill
    3	Acrobatics 12-
    3	Analyze:  Combat 14-
    5	Accurate Sprayfire
    3	Bribery 12-
    3	Bureaucratics 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 14-
    3	Conversation 12-
    3	Cryptography 14-
    3	Defense Maneuver I 
    7	Electronics 16-
    3	High Society 12-
    7	Inventor 16-
    3	Persuasion 12-
    7	SS:  Mathmatics 18-
    5	SS:  Inorganic Chemistry 16-
    5	SS:  Metallurgy 16-
    6	SS:  Physics 17-
    3	SS:  Robotics 14-
    5	SS:  Subatomic Physics 16-
    6	SS :  Nanotechnology 17-
    1	Seduction 8-
    3	Systems Operation 14-
    4	WF:  Beam Weapons, Energy Weapons
    2	Weaponsmith (Energy Weapons) 14-
    Everyman Skills
    0	1)  Language (basic conversation; literate) (2 Active Points)
    0	2)  AK: Millenium City 8-
    0	3)  Acting 8-
    0	4)  Climbing 8-
    0	5)  Concealment 8-
    0	6)  Deduction 8-
    0	7)  PS: Bouncer 8-
    0	8)  Paramedics 8-
    0	9)  Shadowing 8-
    0	10) Stealth 8-
    Skills Cost: 102
    
    Cost	Perk
    10	Money:  Wealthy
    25	Tech Labs (100pts)
    Perks Cost: 35
    
    Cost	Talent
    5	Eidetic Memory
    3	Lightning Calculator
    4	Speed Reading (x10)
    Talents Cost: 12
    
    Total Character Cost: 443
    
    Pts.	Disadvantage
    20	Dependent NPC:  Girlfriend Sandra Lansky  11- (Normal; Unaware of character's adventuring career/Secret ID)
    15	Psychological Limitation:  In Love with Sandra Lansky (DNPC) (Common, Strong)
    20	Psychological Limitation:  Paranoid about his Tech falling into the wrong hands. (Very Common, Strong)
    15	Psychological Limitation:  Code vs Killing (Common, Strong)
    20	Hunted:  Viper 8- (Mo Pow, NCI, Wants to kill )
    15	Reputation:  Being to much of a "Boy Scout", 14-
    10	Vulnerability:  2 x Effect Intense Quantum Energy (Uncommon)
    10	Distinctive Features:  Globally recognized Armored Suit. (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    15	Social Limitation:  Secret Identity Jase Locke (Frequently, Major)
    10	Enraged:  MTAS suit is Damaged (Uncommon), go 11-, recover 14-
    Disadvantage Points: 150
    Base Points: 200
    Experience Required: 93
    Total Experience Available: 100
    Experience Unspent: 7

  19. Re: [Character] Bluefire the person

     

    Damien Locke
    
    Player: Jason
    
    Val	Char	Cost
    12	STR	2
    14	DEX	12
    14	CON	8
    12	BODY	4
    25	INT	15
    12	EGO	4
    14	PRE	4
    16	COM	3
    
    3	PD	1
    3	ED	0
    4	SPD	16
    5	REC	0
    28	END	0
    25	STUN	0
    
    6"	RUN	0
    2"	SWIM	0
    2"	LEAP	0
    Characteristics Cost: 69
    
    Cost	Power
    29	Multifunctional Tactical Armored Suit (MTAS): Multiform (350 Character Points in the most expensive form) (x4 Number Of Forms) (80 Active Points); Extra Time to change Armor Config (1 Turn (Post-Segment 12), -1 1/4), OIF (-1/2) [Notes: 200pts Base form, 150pts from Disads.]
    
    20	MTAS MK1 cost offset.: 100pts of "suit XP"  (20 Active Points) [Notes: This is the cost offset of making a 400pt suit without buying an addition 100pts of disads as per 5ER pg 211-212.  Only for the MK1 Suit]
    Powers Cost: 49
    
    Cost	Martial Arts Maneuver
    Generic Martial Arts
    4	1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4	2)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    5	3)  Kick:  1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
    4	4)  Punch:  1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
    3	5)  Throw:  1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls
    Martial Arts Cost: 20
    
    Cost	Skill
    3	Acrobatics 12-
    3	Analyze:  Combat 14-
    5	Accurate Sprayfire
    3	Bribery 12-
    3	Bureaucratics 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 14-
    3	Conversation 12-
    3	Cryptography 14-
    3	Defense Maneuver I 
    7	Electronics 16-
    3	High Society 12-
    7	Inventor 16-
    3	Persuasion 12-
    7	SS:  Mathmatics 18-
    5	SS:  Inorganic Chemistry 16-
    5	SS:  Metallurgy 16-
    6	SS:  Physics 17-
    3	SS:  Robotics 14-
    5	SS:  Subatomic Physics 16-
    6	SS :  Nanotechnology 17-
    1	Seduction 8-
    3	Systems Operation 14-
    4	WF:  Beam Weapons, Energy Weapons
    2	Weaponsmith (Energy Weapons) 14-
    Everyman Skills
    0	1)  Language (basic conversation; literate) (2 Active Points)
    0	2)  AK: Millenium City 8-
    0	3)  Acting 8-
    0	4)  Climbing 8-
    0	5)  Concealment 8-
    0	6)  Deduction 8-
    0	7)  PS: Bouncer 8-
    0	8)  Paramedics 8-
    0	9)  Shadowing 8-
    0	10) Stealth 8-
    Skills Cost: 102
    
    Cost	Perk
    10	Money:  Wealthy
    25	Tech Labs (100pts)
    Perks Cost: 35
    
    Cost	Talent
    5	Eidetic Memory
    3	Lightning Calculator
    4	Speed Reading (x10)
    Talents Cost: 12
    
    Total Character Cost: 287
    
    Pts.	Disadvantage
    20	Dependent NPC:  Girlfriend Sandra Lansky  11- (Normal; Unaware of character's adventuring career/Secret ID)
    15	Psychological Limitation:  In Love with Sandra Lansky (DNPC) (Common, Strong)
    20	Psychological Limitation:  Paranoid about his Tech falling into the wrong hands. (Very Common, Strong)
    15	Psychological Limitation:  Code vs Killing (Common, Strong)
    15	Hunted:  Viper 8- (Mo Pow, NCI, Mildly Punish (Wants armor tech))
    15	Social Limitation:  Secret Identity Jase Locke (Frequently, Major)
    Disadvantage Points: 100
    Base Points: 200
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0

  20. In an attempt to revive an old character from 4th ed. I decided that I would re-write my favorite chracter. The old character was based mainly around a VPP. I personally loved the concept of Ironman when I made bluefire 17 years ago, so in alot of ways he was very similiar.

     

    Bluefire in concept is your typical Armored Powersuit / Gadgeteer. I did not make this version as flexable and complex as the original due to space concerns (I have about 30 pages of description for old BF). The MTAS MK1 character is actually the suit. I know he is not the most powerful, but that wasn't my goal.

     

    Please let me know what you guys think.

  21. Re: The Heart of Hero

     

    Luxury! 300 baud on an accoustic modem if we were lucky!

     

    Bah! Ya babies. Try wiring your own circuits in Bell Labs and loading 5000 lines of code by punch cards! Later we were kickin' it with SneakerNet and Papertape.

     

    :D

    -Bluefire

  22. Re: Surviving fall from orbit

     

    Something I got curious about after seeing the latest crop of comics-related sci-fi blockbusters...

     

    What kind of Characteristics and Defense Powers would a character need in order to make it semi-plausible (s)he survives atmosphere re-entry and fall from orbit relatively unscathed (i.e. no significant Killing Damage) ??

     

     

    LS: Vacuum, Extreme heat/cold

    Desolid (physicial damage only) character can control kinetic forces. eg. how hard he will hit when he does impact.

     

    The desolid power came to me after watching Jackie Chan get pummelled and thrown off a building, jump up and run away. The power is bought with a few lims like "must know attack is incoming", etc...

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