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MuensterCheese

HERO Member
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Files posted by MuensterCheese

  1. Speed Calculator

    In the Hero system, movement is measured in meters per phase. Meters aren't used in the U.S. culture. Phases are "measured" by speed (SPD), and phases are within turns, which last 12 seconds. The number of miles per hour achieved by a character is dependent on their movement (purchased or unpurchased) and their SPD characteristic. This chart, when printed, provides a handy reference to know how fast, in U.S. terms, a character can go given these two variables.
     
    Since normal humans are given SPD 2 and running at 12 m, you can see this computes to about 4.5 MPH, which an average, healthy, human adult can run.
     
    The chart is also helpful if you want to build a character that moves a certain number of miles per hour. If you have already bought the character's SPD, then you can do a reverse look-up and buy the appropriate movement in meters for the movement ability you are building (such as flying, swimming, running, or tunneling, etc.). For instance, to fly at 40 miles an hour, you buy about 70 m of Flight at SPD 3, about 55 m of Flight at SPD 4, about 45 m of Flight at SPD 5, etc.
     
    You are also free to change the Movement column values, and the whole grid will update to reflect your changes (it IS Excel, after all).

    538 downloads

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  2. Terrain Generator

    Several years ago I wrote a terrain generator for SimCity 3000. It was later used to create terrains for Auran Trainz simulator. The code was never part of either of these software packages, but users could save the grey-scale output from my program and import it as terrain inside these other programs.
     
    Internally, the program uses a random mid-point displacement algorithm to generate the grey-scale bitmap you see in the middle of the program. A color-map bitmap in the same folder acts as a palette to render the grey-scale bitmap to the right-hand side of the program. The right-hand map is what you should save for your adventures. The size of bitmap (in pixels) is always a power of 2, plus 1. It's not multi-threaded, so the larger the output, the longer you wait.
     
    You can do whatever you want with the color output in any graphics editor. You can add cities, hide-outs, political boundaries, rivers, points of interest, and label the seas, bays, mountain ranges, beaches, and forests, all with simple graphic editing programs like Microsoft Paint.

    141 downloads

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