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wagnern

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Posts posted by wagnern

  1. Re: Poison's FREE Character Drawing Contest - #1

     

    Well, assuming the contest is still open, here is Nadia, my teen champions super.

     

    Nadia Dragulescu

     

    Twilight

     

    Teen Champions game (15 years old)

     

    Val Char Cost

    8 STR -2

    14 DEX 12

    9 CON -2

    8 BODY -4

    14 INT 4

    17 EGO 14

    15 PRE 5

    20 COM 5

     

    4/12 PD 0

    4/12 ED 0

    4 SPD 16

    4 REC 0

    30 END 6

    25 STUN 8

     

    6" RUN 0

    2" SWIM 0

    1 1/2" LEAP 0

    Characteristics Cost: 62

     

    Cost Power

    5 Dhamir Blood: Elemental Control, 10-point powers

    5 1) Unnatural Existence: Life Support (Longevity: 400 Years; Safe in High Radiation; Safe in Intense Cold) (6 Active Points)

    2 2) Ghost Touch: Affects Desolidified One Special Effect of Desolidification (+1/4), Transdimensional (Single Dimension; +1/2) for up to 8 Active Points of Strength, Inherant (+1/4), Reduced Endurance (0 END; +1/2) (10 Active Points); Side Effects, Side Effect occurs automatically (works both ways; -1), Always On (-1/2)

    3 3) Wraith Sight: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Sight Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)

    3 4) Voices From Beyond: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Hearing Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)

    3 5) Grave Touch: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Touch Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)

    5 6) Nightwalker: Nightvision, Perceive into a single other dimension (10 Active Points)

    5 7) Liminal Esistence:: (Total: 8 Active Cost, 8 Real Cost) Armor (2 PD/2 ED) (Real Cost: 6) plus +2 Mental Defense (7 points total) (Real Cost: 2)

    4 8) Regeneration: Healing 1d6, Can Heal Limbs, 12 Recoverable Charges (Recovers Under Limited Circumstances; one charge for every body done with Soul Drain or Bite; +0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).]

    4 9) +7 REC (14 Active Points); 3 Recoverable Charges (Recovers Under Limited Circumstances; one charge for every body done with Soul Drain; -1)

    15 Necromancy: Multipower, 35-point reserve, (35 Active Points); all slots Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)

    1u 1) Ghost Walk: Clairsentience (Sight Group And Normal Hearing), Mobile Perception Point (can move up to 6" per Phase), Transmit (32 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Blackout (-1/2)

    1u 2) Soul Drain-Body: Killing Attack - Ranged 1d6-1, +4 Increased STUN Multiplier (+1), Attack Versus Limited Defense (power defence; +1 1/2) (35 Active Points); No Knockback (-1/4)

    1u 3) Bribing the Reaper: Healing BODY 1d6, Can Heal Limbs, Resurrection (35 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Resurrection Only (-1/2)

    1u 4) Blood gift: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes same abount of damage as healed; -1/2)

    1u 5) Banish: Dispel Summons 11 1/2d6 (35 Active Points)

    1u 6) Death's Grip: Entangle 2d6, 2 DEF, works vs ego not strenght (+1/4), Takes No Damage From Attacks Limited Group (vs pd and ed; +1/4) (30 Active Points)

    1u 7) Skeletal Guard: Summon 175-point creatures (35 Active Points)

    1u 8) Skeletal Brute: Summon 175-point creatures (35 Active Points)

    1u 9) Skull Guardian: Summon 175-point creatures (35 Active Points)

    1u 10) Bone Horror: Summon 175-point creatures (35 Active Points)

    1u 11) Skeletons: Summon 4 125-point creatures (35 Active Points)

    1u 12) Speak With Dead: Universal Translator 12-, 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Only works With the Dead; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)

    1u 13) Detect Magic: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Perceive into any dimension (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

    Necromancy, all slots Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)

    9 1) Death's Wings15/30 mph: Flight 10" (20 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)

    13 2) Dark Miasma: Force Field (8 PD/8 ED/2 Mental Defense/5 Power Defense), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (29 Active Points)

    3 Telekinesis (2 STR), Line Of Sight (+1/2) (4 Active Points); Linked (Ghost Walk; -1/2)

    4 +2 Ego rolls: +2 with single Characteristic Roll

    Powers Cost: 96

     

     

    Cost Skill

    0 Acting 8-

    0 Climbing 8-

    0 Concealment 8-

    0 Conversation 8-

    0 Paramedics 8-

    1 Streetwise 8-

    0 Persuasion 8-

    0 Shadowing 8-

    3 Stealth 12-

    3 Lockpicking 12-

    6 PS: Musician, gutar, 15-

    6 PS: singer 15-

    6 KS: music 15-

    2 PS: song wrighter 11-

    3 Language: english (completely fluent)

    1 Language: Latin (basic conversation)

    0 Language: Romany (idiomatic) (4 Active Points)

    3 High Society 12-

    3 Cryptography 12-

    3 KS: Arcane and Occult Lore 12-

    3 KS: Necromancy 12-

    9 Power: Necromancy 15-

    Skills Cost: 52

     

    Cost Perk

    5 Money: Well Off

    1 Fringe Benefit: Passport

    5 Follower

    Perks Cost: 11

     

    Cost Talent

    3 Perfect Pitch

    Talents Cost: 3

     

    Total Character Cost: 224

     

    Pts. Disadvantage

    10 Dependence: must drink blood or loose powers and grow week -30 Active Points from Affected Power (Common, 1 Day)

    15 Psychological Limitation: Nobilise Obligae (Common, Strong)

    10 Social Limitation: secret ID (Frequently, Minor)

    15 Hunted: The acadimy 11- (Mo Pow, NCI, Watching)

    5 Magda (a 17th century warlord ancestor that Nadia was haunting Nadia, but Nadia has reincarnated as her twin and is trying to reform her. Nadia is the creapy one, Magda is the scarry one)

    5 Dependent NPC MAGDA: 14- (As powerful as the PC; Useful Noncombat Position or Skills)

    5 Reputation: that strange transavania chick, 8-

    10 Social Limitation: Minor less than 16 (Frequently, Minor)

    20 Succumbing to the Darkness [Notes: Every time Nadia uses the Necromantic powers a 1d6 Cumulative based on Ego Transform is used agianst her. Nadia to Evil Nadia. Recover 1pt per hour, unless the transform compleats]

    5 Susceptibility: Holy, 1d6 damage Instant (Uncommon)

    Disadvantage Points: 100

    Base Points: 100

    Experience Required: 24

    Total Experience Available: 24

    Experience Unspent: 0

     

    Born of a wealthy and powerful Romanian family, Nadia grew up privileged and in the shadow of the Drăgulescu name. An old family, the Drăgulescu has kings, scholars, generals, and powerful necromancers in their past. Long ago, dark liaisons tainted the family’s blood with that of the undead.

     

    This dark influence gives Nadia her potential for the necromantic arts. Her family enrolled her in the Romanian Royal Academy of Magic at a young age. She was in and out of trouble often, sometimes her talent and family prestige the only thing keeping her in the school. Wishing to get away from the stifling atmosphere of the old world, and an old family, Nadia decided to study abroad. After reading the letters from her brother, who was attending M.I.T. (Michigan Institute of Thaumaturgy), she decided to study in America. It took a lot of persuasion but she finally convinced her family to let her attend the Ravenswood academe in Millennium City.

     

    Nadia has a strong sense of nobilise obligae, and a strong desire to have fun. As befitting a girl of her birth she plays a musical instrument, she is classically trained in the Guitar. However her favorite instrument is the old electric guitar she bought at a second hand store. She knows how to deal with the social obligations of high society, but prefers to avoid it. Nadia’s constant contact with the netherworld gives her an understanding of things no teenager should have to face. She may seem cold, but this is only a this shell covering a passionate person.

     

    “Now this is the point we really get in trouble.”

     

    Nadia is a Petite girl of eastern European blood. Because of her blood link to the netherworld, she has a pale deathly parlor to her skin, an almost white complexion. When in public she uses makeup to conceal her complexion. She has Black hair just beyound her sholders and Green eyes. When not in her school uniform, she dresses in black dresses and skirts. Growing up a Aristrocratic family, she has alwies worn more formal clothing than most people. Combine this with her desire to express herself her clothing, and you get what others would call goth clothing.

     

    Costume: Leather look like (the costume is armored) Bodice over a high collared shirt with a lacy neck and sheaves. She wears a Large ornate pendant and ear rings. Her hair is down, just past shoulder lenght. Some light black armor pieces on the shoulders, arms and lower legs. Tall lace up boots lead up to a skirt. Leather pouches on her belt hold the few tools she needs. (communicator, and some mundane items)

  2. Re: Little Powers

     

    You instantly know what ever activity any person would rather be doing than what they are doing now.

    "He would rather be fishing, He would rather be . . ."

     

    or it was in a movie, um, 'The Unbreakable' is a prime example. Some damage reduction (no life support) and a clarisentiance that tells you the last bad thing done by someone you touch.

  3. Re: Quote of the Week from my gaming group...

     

    Doc. A. hasn't posted any of ours for quite a while. So, I will.

     

    To start it off:

     

    Teen Champions, after becoming lost in space, the super Brains in our class have fashioned our dorms into a sort of space ship. As the dorm/ship zooms to the rescue of the away team:

     

    OOC: Ready Futon Torpedoes!

  4. Re: WWYCD for a klondike bar? (humorous please)

     

    Now Nadia is the Goth girl Necromancer from Romania in a teen champions game. Her 'Whatwould you do for a Klondile bar' would be simple: Whear Pink.

     

    Ok, now getting Nadia to do this would be hard, and could have dire conciquences for the fabric of the universe.

  5. Re: The Long Distance Relationship: Playing Champions Through The Post

     

    Last night Dr Anonomly ran a session of our teenchampions game is an AOL chatroom. It worked Remarkabley well. We did not have any combat, but we did have a lot of charictor interaction and we had a lot of fun. I dont' know if I would wanto do a game fully by chatroom, but that seems a heck of a lot better than email.

  6. Re: Sure signs that your player doesn't want to be in your 350 pt champions game.

     

    They take the disads:

    Hunted: Doctor Destroyer, 14-

    Psych Lim: Compelled to call Doctor Destroyer "A slack-jawed sub-moronic leg humper". (Uncommon/Total)

    Enraged: At the sight of Doctor Destroyer, 14-; recover: 8-

    Vulnerability: X2 Body/Stun from Doctor Destroyer

     

    "Actualy I made him to remind me of all those who have been throns in my side. When I look at him, I can see whomever has troubled me the most latley. He does not know why I enrage him so, I just wanted to guarente he will play his part in our little 'sessions'. Nothing releaves the tension of a failed plan quite like my little 'stress ball'."

  7. Re: Sure signs that your player doesn't want to be in your 350 pt champions game.

     

    His primary power is:

     

    12d6 Mind Control, Set Effect ("Kill me!"), AoE Radius, 0 END, Always On. Real Cost: 48

     

    Make it selective and add some insane defences, that could be a cool charictor.

     

    But along with the theam of the thread:

     

    1. Charictor keeps calling police instead of replying to threat.

    2. Charictor Refuses to 'hang out' with the other PCs.

    3. Charictor moves to other city.

     

    Now the scarry thing is I am NOT making these up, a player did these things in a game I was in. The PC was a high school teacher and other two charictors were students. She insisted she was 'in charictor' and we kept saying 'You like Buffy, does Jiles do this junk?'. But agian, see the title of this thread.

     

    But that ship has sailed and I do not have to worry about her anymore.

  8. Re: WWYD if you could recieve ONE super power

     

    Oddly enough' date=' I just had a similar discussion with my wife this weekend. Since we have a 2-year old and a 2-month old, we have decided that Duplication with four forms each would allow both of us to work, stay home with the kids, goof off and sleep simultaneously. Of course, my wife pointed out that our dupes would probably argue over who got to do what...[/quote']

     

    Ah, what if superpowers are Genetic? And what if having two parents who can make 4 duplicates enables the childern to have 8 duplicates? Or 16?

    :jawdrop::cry: :cry: :cry: :cry:

  9. Re: Real World Stuff That Only Sounds Like A Comic Book

     

    Reality so weard it is like a comic book?

     

    How about a Madman building a dooms day device unless the United States payes up?

     

    Look at North Koreia. We bought him off last time he started acting up with nukes, now he has rockets for his nukes, it does not take a genous to figure out what he wants. He just needs a guy with metal teeth or a white cat.

  10. Re: WWYD if you could recieve ONE super power

     

    Ok, if you can be twinkie it is simple SUPER BRAINS!!

     

    I want to fly. Ok, invent personal jetpack

    I want to be strong. Ok, invent practical powerd skeletion

    I want to . . . .

     

    But if the whole 'wishing for wishes' of super intelect is outlawed, I guess that Flight would be the most fun.

  11. Re: WWYYCD: The Rally

     

    Ok, Nadia does not have the power to do it now, but when she grows up perhaps: Fill the streats around the rally with the walking dead of slaves and other blacks killed by hate crimes. She gets to make a statement, and noone can get to the clanners, so she has 'protected' them. Now the clanners may mistake her message and think it is some sort of 'trophyies on the wall' sort of thing. But I would like her to eventualy get a Ghostrider like power, where the spirits of the target's victoms attack the target. Kind of a 'the chains you have forged' kind of thing.

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