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kukuli

HERO Member
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Everything posted by kukuli

  1. Thank you all for your advice. And, Massey, I laughed, I just didn't post. I talked with one of my players and fellow GM and he wanted me to ask how to handle a large group. He thinks that may be the problem. We average eight players and a GM every game, occasionally nine. Any thoughts?
  2. I have tried. I'll keep trying.
  3. We usually run from six to eight hours, depending on who has to work the next day. We try to keeep to an every other week schedule, but that runs into trouble some times. We have 2 GMs at the moment and several others have been talking about starting up games, but only two of us seem to be ready at the moment. The other GM has similar problems. For the most part, this is the same group I've been playing with since college. Getting them to put down the computers becomes a game of wills. I am looking for ideas that will help me take charge without starting a big conflict. Any Ideas?
  4. I am new to the forums here but not to the Hero System. I've been playing since Champions started. I've been GMing for about ten years and am what I consider a middling GM. I am trying to up my game. My major problem is that my players get distracted. Computers, side conversations and in game antics that thouroughly distrupt the game. Sometimes I have to remind players of rule judgments I've allready made over and over again. I recognise that it is my lack of control that is the problem, but I am uncertain how to correct the problem. We use 5er. The genre started as pulp and through a time travel plot became steampunk. All of the players wanted the change. Can anyone here give me some advise on improving my skill. Besides a whip and chair.
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