Hi Everyone
I am pretty new to Heroes System, and trying to design a power set for a character that is themed around high speed evolution and regeneration.
General power spread is essentially meant to be about being able to ignore damage, I thought it might be cool (although not possible or practical) that the character got a resistance (immunity) to a damage type after taking an attack from it in the previous round. E.g. it switch, so if he got shot by a gun he would get a kinetic damage resistance till he took damage from an energy attack then he got an energy resistance.
I think we are about 70 or 80 power points
Thanks in advance for any help.