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Wyldfire

HERO Member
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  1. Sorry I meant framework not platform.
  2. Naa, you just link the drop down to a named range, in a data table with enough room for additional data later on. Then vlookup the test of the data.
  3. Thanks, those suggestions sounds awesome. It's where I will realistically be focusing all my main power pool on. (St is giving us a main power theme and lessor theme. The lessor which are based on actions within game. Mine is sharing science skills). Is this the type of thing you can make into a power pool, or is it more if a platform.
  4. Sorry, I should have added it is 6th edition encase that effects anything.
  5. Hi Everyone I am pretty new to Heroes System, and trying to design a power set for a character that is themed around high speed evolution and regeneration. General power spread is essentially meant to be about being able to ignore damage, I thought it might be cool (although not possible or practical) that the character got a resistance (immunity) to a damage type after taking an attack from it in the previous round. E.g. it switch, so if he got shot by a gun he would get a kinetic damage resistance till he took damage from an energy attack then he got an energy resistance. I think we are about 70 or 80 power points Thanks in advance for any help.
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