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Grimrod

HERO Member
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  1. Re: Interesting Fact about Throwing some interesting point though I believe the chart is a bit flawed... I found the info on wikipedia - they have most of the Olympic events and the records
  2. For Fun I looked up what the world record is for the Javelin throw. It is 98.49m in 1996 by a Chezch thrower. The Javelin weighs .8 kg and is a straight running throw. So to have thrown it as far as the record the thrower would need a 38 STr accord to the charts 98.49/2 = 49.2 ==> requires combined 63 STR~ javelins s a -25 to lift equaling that he has a 38 STR Does this seem unrealistic just to me... (the realistic chart in the Ultimate book doesn't really work for light items and is a bit extreme) Thanks for reading
  3. Hi With Range modifiers applying, how are the inches to be calculated? One GM has ruled I can make a jump if I make AK roll (then apply said success or failure to the attack roll as a modifier). Another is ruling that the range penalty for a megascale blind teleport should be calculated in normal inches (ie a 10km jump is 10000" with the appropriate -20? penalty) thank you Patrick note: My character has a mega scale teleport of 2" (1"x100km - can be scaled down)
  4. Hi Could you please clarify the rules for blind teleportation. There are two places where its described; under the power itself where it states that its DCV 3 (-5) as an attack roll; and under the movement section where is says something range mods. How Does Non Combat affect this? How does mega scale affect this? One GM has ruled I can make a jump if I make AK roll. Another is ruling that basically I cannot mega-scale teleport anywhere. He suggested I ask you... I thank you in advance Patrick
  5. Re: Code vs Killing (Total) I am also in Shafts' game, though it was being run by a different GM on this occasion. I was involved in the decision to eliminate the "demons/aliens, I being an Avatar of God I have the power tell if the creatures are redeemable or not. I specifically asked the GM if this was the case, he siad the were basically totally evil. For my character who is a vengeance agel this was good enough. If that was not the case I would have stopped the chracter who did the actual killing. Both the frequency and the severity matter of course in the way the disad works. But in reading the primary source of what a disad does is its defintion. if you have a disad Cvk total common and do not really define it, it becomes meaningless. If you do not really define it, lets assume you mean sentient beings, in that case you will not kill or allow to be killed anyone according the the defintion. The problem seems on how to define the frequency here: either is how often the situation arizes or broad is the choice of things you will not kill. In the book its defined as how often does the situation occur, meaning you have to have a definition of the disad to see how often and and in what circumstances the event occurs. In this particular case I Think Mechwarrior should have attempted to stop the killing, since if we use the basic default, he still has a total code against killing. But he should define his disads better, but he is a D&D player ;-)
  6. Hi I am relatively new to Hero system, having played it many years ago, but come back to gaming with some friends ( who use the system) I made several characters without ever looking at what KS, PS & SS skills where linked to what charactersitics. TO my suprise by default they are not; The background skills are 11- So a person with a 20 INt has the same basic roll as someone who has a 6 INt (all other things being equal and they both spent 2 points for the skill). Im sure you can rationalize this in some way but it makes no sense what so ever. SO my question is why are the background skills not linked to INT as they should be? Thanks
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