Re: Code vs Killing (Total)
I am also in Shafts' game, though it was being run by a different GM on this occasion.
I was involved in the decision to eliminate the "demons/aliens, I being an Avatar of God I have the power tell if the creatures are redeemable or not. I specifically asked the GM if this was the case, he siad the were basically totally evil. For my character who is a vengeance agel this was good enough. If that was not the case I would have stopped the chracter who did the actual killing.
Both the frequency and the severity matter of course in the way the disad works. But in reading the primary source of what a disad does is its defintion.
if you have a disad Cvk total common and do not really define it, it becomes meaningless.
If you do not really define it, lets assume you mean sentient beings, in that case you will not kill or allow to be killed anyone according the the defintion. The problem seems on how to define the frequency here: either is how often the situation arizes or broad is the choice of things you will not kill.
In the book its defined as how often does the situation occur, meaning you have to have a definition of the disad to see how often and and in what circumstances the event occurs.
In this particular case I Think Mechwarrior should have attempted to stop the killing, since if we use the basic default, he still has a total code against killing.
But he should define his disads better, but he is a D&D player ;-)