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Kraven Kor

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  1. Like
    Kraven Kor got a reaction from iamlibertarian in Bag of Holding   
    Re: Bag of Holding
     
    I'd build it as a very low-cost base, TBH. Just do it as a custom power, buy the base up to the area of the bag, make the location "another dimension", and "hard to defend" since it is on your person, and then slap Focus or whatever on it.
     
    Which ends up being a custom power with an active cost of 5 for a 32" (8" by 4" base) Area Bag of Holding, before adding any modifiers to the custom power.
  2. Like
    Kraven Kor got a reaction from bigdamnhero in It's almost 5AM and I'm thinking about Space Combat   
    Re: It's almost 5AM and I'm thinking about Space Combat
     
    I'm definitely thinking of some kind of manuevers system. Here is what I have so far, I say we work out a good system that adjusts CV in a way that tries to reflect what the manuever will do.
     
    Atmospheric Dogfighting Manuevers
    Manuever......OCV....DCV....Phase....Notes
    Jink..............N/A.....+3......1/2.......Dodge vs. All attacks, abort
    You manuever side-to-side to avoid fire
    Juke.............N/A.....+5......1/2.......-2 Piloting roll, Dodge vs. all, abort
    You rapidly and erratically manuever to avoid fire
    Roll...............+1......+2......1/2.......+1 Piloting roll
    A simple sideways roll
    Barrell Roll.......0.......+1......1/2.......+1 Piloting roll, can reverse tail, stall
    AKA "Emmelman", you fly upwards and loop around behind your tail
    Reverse B.R. ..+1......+2......1..........-2 Piloting roll, can reverse tail, stall
    A more advanced manuever, you fly downwards and loop upwards
    Overtake........+1......-1......1/2.......+1 Piloting roll
    Full speed ahead
    Undertake......+2......+1......1/2.......-2 Piloting roll, can reverse tail, stall
    You slow down and let your tail pass you
    Sideways S ...-1......+3.......1/2.......-2 Piloting roll, can reverse tail
    An advanced manuever, you roll to the side then fly up and down behind
    your tail
    Dive .............+1.....+1.......1/2.......-1 Piloting roll, stall
    You dive down from above towards your target
    Feint Roll........-1.....+1.......1/2.......
    You fake a roll and slow down to reverse tail
    Corkscrew ......-1.....+2.......1/2.......-1 Piloting roll
    You spin while diving or climbing, making for a harder target
    Zero-G Dogfighting Manuevers
    Manuever......OCV....DCV....Phase....Notes
    Jink..............N/A.....+3......1/2.......Dodge vs. All attacks, abort
    You manuever side-to-side to avoid fire
    Juke.............N/A.....+5......1/2.......-2 Piloting roll, Dodge vs. all, abort
    You rapidly and erratically manuever to avoid fire
    Roll...............+1......+2......1/2........Manuever
    A simple sideways roll
    Barrell Roll.......0.......+1......1/2.......+1 Piloting roll, can reverse tail
    AKA "Emmelman", you fly upwards and loop around behind your tail
    Overtake........+1......-1......1/2.......+1 Piloting roll
    Full speed ahead
    Undertake......+2......+1......1/2.......-2 Piloting roll, can reverse tail
    You slow down and let your tail pass you
    Sideways S ...-1......+3.......1/2.......-2 Piloting roll, can reverse tail
    An advanced manuever, you roll to the side then fly up and down behind
    your tail
    Feint Roll........-1.....+1.......1/2.......
    You fake a roll and slow down to reverse tail
    Strafe...........+2.......0.......1/2........-1 Piloting roll
    You retain speed in one direction while facing/firing another
    Orbit.............+1......+1......1/2.......Must be 2x speed of target to retain
    You rotate around a slower-moving target
     
     
     
    Manuevers adjust your OCV, DCV, and/or apply a bonus to piloting rolls made. These work just like normal Combat Manuevers -- any bonuses granted remain until you perform a different manuever.
     
    Piloting Rolls: These manuevers use a modified version of the HERO Dogfighting Rules. Every phase pilots make a Combat Piloting roll. If they are engaged in a dogfight, this is a skill vs. skill roll. These rolls are made after the pilot declares his actions for the round. If he succeeds, he performs his action as normal. If he fails, he loses any CV adjustment from the manuever, and anyone attempting to tail this pilot succeeds (so long as they succeeded their skill check.) In atmospheric flight, the craft can even stall (GM's option) on some manuevers. A stalled craft is out of control, and falls at its maximum movement speed until a piloting roll succeeds (or it hits the ground and takes falling damage.) The piloting roll is adjusted by conditional modifiers (which I am looking for rules or a table covering these.)
     
    In a skill vs. skill roll, both pilots can succeed, however the one who succeeds by the most gains the advantage. The winner of the roll automatically gains tail (is attacking from the target's rear) so long as they were intending to do so. Tail is broken if the winner was trying to do so. Tail is reversed if the winner was tailed and performed a manuever capable of doing so.
     
     
    Well, I think I have a good idea, but I need serious help writing it up in any sensible way.

  3. Like
    Kraven Kor got a reaction from NuSoardGraphite in It's almost 5AM and I'm thinking about Space Combat   
    Re: It's almost 5AM and I'm thinking about Space Combat
     
    I'm definitely thinking of some kind of manuevers system. Here is what I have so far, I say we work out a good system that adjusts CV in a way that tries to reflect what the manuever will do.
     
    Atmospheric Dogfighting Manuevers
    Manuever......OCV....DCV....Phase....Notes
    Jink..............N/A.....+3......1/2.......Dodge vs. All attacks, abort
    You manuever side-to-side to avoid fire
    Juke.............N/A.....+5......1/2.......-2 Piloting roll, Dodge vs. all, abort
    You rapidly and erratically manuever to avoid fire
    Roll...............+1......+2......1/2.......+1 Piloting roll
    A simple sideways roll
    Barrell Roll.......0.......+1......1/2.......+1 Piloting roll, can reverse tail, stall
    AKA "Emmelman", you fly upwards and loop around behind your tail
    Reverse B.R. ..+1......+2......1..........-2 Piloting roll, can reverse tail, stall
    A more advanced manuever, you fly downwards and loop upwards
    Overtake........+1......-1......1/2.......+1 Piloting roll
    Full speed ahead
    Undertake......+2......+1......1/2.......-2 Piloting roll, can reverse tail, stall
    You slow down and let your tail pass you
    Sideways S ...-1......+3.......1/2.......-2 Piloting roll, can reverse tail
    An advanced manuever, you roll to the side then fly up and down behind
    your tail
    Dive .............+1.....+1.......1/2.......-1 Piloting roll, stall
    You dive down from above towards your target
    Feint Roll........-1.....+1.......1/2.......
    You fake a roll and slow down to reverse tail
    Corkscrew ......-1.....+2.......1/2.......-1 Piloting roll
    You spin while diving or climbing, making for a harder target
    Zero-G Dogfighting Manuevers
    Manuever......OCV....DCV....Phase....Notes
    Jink..............N/A.....+3......1/2.......Dodge vs. All attacks, abort
    You manuever side-to-side to avoid fire
    Juke.............N/A.....+5......1/2.......-2 Piloting roll, Dodge vs. all, abort
    You rapidly and erratically manuever to avoid fire
    Roll...............+1......+2......1/2........Manuever
    A simple sideways roll
    Barrell Roll.......0.......+1......1/2.......+1 Piloting roll, can reverse tail
    AKA "Emmelman", you fly upwards and loop around behind your tail
    Overtake........+1......-1......1/2.......+1 Piloting roll
    Full speed ahead
    Undertake......+2......+1......1/2.......-2 Piloting roll, can reverse tail
    You slow down and let your tail pass you
    Sideways S ...-1......+3.......1/2.......-2 Piloting roll, can reverse tail
    An advanced manuever, you roll to the side then fly up and down behind
    your tail
    Feint Roll........-1.....+1.......1/2.......
    You fake a roll and slow down to reverse tail
    Strafe...........+2.......0.......1/2........-1 Piloting roll
    You retain speed in one direction while facing/firing another
    Orbit.............+1......+1......1/2.......Must be 2x speed of target to retain
    You rotate around a slower-moving target
     
     
     
    Manuevers adjust your OCV, DCV, and/or apply a bonus to piloting rolls made. These work just like normal Combat Manuevers -- any bonuses granted remain until you perform a different manuever.
     
    Piloting Rolls: These manuevers use a modified version of the HERO Dogfighting Rules. Every phase pilots make a Combat Piloting roll. If they are engaged in a dogfight, this is a skill vs. skill roll. These rolls are made after the pilot declares his actions for the round. If he succeeds, he performs his action as normal. If he fails, he loses any CV adjustment from the manuever, and anyone attempting to tail this pilot succeeds (so long as they succeeded their skill check.) In atmospheric flight, the craft can even stall (GM's option) on some manuevers. A stalled craft is out of control, and falls at its maximum movement speed until a piloting roll succeeds (or it hits the ground and takes falling damage.) The piloting roll is adjusted by conditional modifiers (which I am looking for rules or a table covering these.)
     
    In a skill vs. skill roll, both pilots can succeed, however the one who succeeds by the most gains the advantage. The winner of the roll automatically gains tail (is attacking from the target's rear) so long as they were intending to do so. Tail is broken if the winner was trying to do so. Tail is reversed if the winner was tailed and performed a manuever capable of doing so.
     
     
    Well, I think I have a good idea, but I need serious help writing it up in any sensible way.

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