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bigdamnhero

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bigdamnhero last won the day on January 6 2018

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  1. I'm currently running a Galactic Champions game, so our space battles also include flying spandex people punching spaceships. We mostly use standard Hero vehicle combat (6ed), but I wanted to use a vector-based movement system with at least a passing resemblance to how objects actually move in zero G instead of looking like the usual WWII dogfight. (Basic concept swiped from the minis game Full Thrust.) We've only had one space combat so far, but it worked really well: the players found it easy to understand after just a couple moves, it played quickly, and really gave the battle a unique feel
  2. Huh - same file, new problem. When I open either of the two HKAs (claws & sting) and click the Add Modifier button, nothing happens? The problem doesn't seem to happen with other Powers, and doesn't seem to happen on other characters aside from those made from this same template. I didn't notice if it was doing that before or not. Sorry. trace.log
  3. Yep, that did the trick. Thanks again, and Happy New Year!
  4. Here ya' go. Thanks Dan. trace.logVenom Enhanced Xenovore.hdc
  5. Hey all. I have a .hdc file I created that won't open and locks up HD when I try. I can open other files, including ones I created the same day as ProblemChild.hdc*, so I'm guessing it's a corrupted file or something? Any suggestions where to look or how to fix it, other than starting over from scratch? Thanks, * That's not the actual file name, but now I want to create a villain named Problem Child...
  6. From last night's historical fantasy game. As part of their efforts to build an alliance against the evil Prince Kor, Our Heroes have been trying to facilitate a marriage between the Holy Roman Emperor Otto III, and Princess Zoe Porphyrogenita, daughter of the Byzantine Emperor. Things are going well, until Robert, King of the Franks shows up... GM: The French King looks around the room, spots the beautiful Princess Zoe, and makes a beeline over to start chatting her up. Geralt: (Irish Holy Warrior) Oh hell no! I step between them and politely suggest to King Robert that this
  7. Meanwhile, back on topic... Really? I have vaguely-fond memories of that show, but I don't recall it being particularly high-powered? What about it says GalChamps to you? Both good questions; both TBD. I kindof see two different ways we could go: either the PCs are established space heroes, possibly part of an existing organization; or they're Earth heroes who've been zapped into outer space and are trying to figure things out. Either could be fun, but two very different games. That's actually the first conversation I intend to have with my players.
  8. OK, I'll bite. (I've derailed enough threads in my day...) Powerful isn't the same as unstoppable, let alone godlike. In most "Earth-bound" superhero settings, conventional military forces aren't normally a big challenge to powerful superheroes. But in large numbers, they can still wear the heroes down until they run out of END. And there are always specialty units with advanced/heavy weapons that are powerful enough to at least get a few good licks in. (Sure Superman could take out a tank battalion with ease, but he also knows if he does it's just a matter of time until someone breaks
  9. Yes, but she wants to buy them as an item, rather than CSLs/PSLs themselves. She's not trying to munchkin, it just fits the character better: why spend hours practicing to get better when you can invent a gadget that will do it for you?
  10. True. But the player would also like to use the sling normally, ie throw lead shot at people. I could make him pay points to add an RKA slot outside his VPP, but it seems simplest and cheapest to just take a 1pt WF. That's a fair point. The alchemist has described it as a coat-of-many-pockets-type thing, but it might be worth clarifying that in more detail. I'm not quite sure what you mean here? The sfx is still: alchemical potion/item. Good points. But I don't think the Range By STR is as big an issue for the player as the lack of accuracy. Sorry i
  11. Yeah, I think that's the one the Alchemist's player was trying to remember.
  12. (Longer reply when I have more time, but for now...) Actually I’m enjoying the discussion, so derail away.
  13. Speaking of Marvel's Cosmic stories, I did come across this:
  14. I'm thinking of running a Galactic Champions-esque game for my next campaign. I say "-esque" because I'm not sure how much of the actual GC/Champions Beyond setting I'll be using; like most games I run, it'll likely wind up being a mishmash of stuff from whatever source material strikes my fancy. In terms of tone, I'm thinking of a somewhat tongue-in-cheek game ala Thor Ragnarok & Guardians of the Galaxy. I've never run a GC game before, and aside from this thread last year there really isn't a lot of GC discussion here. Any suggestions for material from other games/systems tha
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