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bigdamnhero last won the day on January 6 2018

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About bigdamnhero

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  1. I'm currently running a Galactic Champions game, so our space battles also include flying spandex people punching spaceships. We mostly use standard Hero vehicle combat (6ed), but I wanted to use a vector-based movement system with at least a passing resemblance to how objects actually move in zero G instead of looking like the usual WWII dogfight. (Basic concept swiped from the minis game Full Thrust.) We've only had one space combat so far, but it worked really well: the players found it easy to understand after just a couple moves, it played quickly, and really gave the battle a unique feel. No hexes: freeform movement measured using rulers or measuring tapes. The exact scale is handwaved, but 1 “movement unit” = 1cm on the map. (You could use 1m = 1” but you’ll need a big playing space!) We ignored the Z axis and just did everything in 2D. In my experience/opinion, trying to simulate 3D on the tabletop is way more trouble than it's worth. A ship’s Flight is how fast it can accelerate; there is no maximum velocity. (I mean theoretically there is, but I’m pretty sure you’ll run out of table long before you approach 1 C!) Ships can move NCM if they want, with the usual effects on CV. For each ship you need to keep track of three things: - FACING is the direction the ship is pointing – indicated by the miniature’s facing - COURSE is the direction the ship is moving, which may not be the same as its facing – indicated by arrow on a disk or a counter - VELOCITY is how fast the ship is currently moving – we tracked velocity using 2d10s (ie a velocity of 24 is reflected with a 2 on one die and a 4 on another) Ships move and act on their Phases as normal. Movement is a 4-step process: - The ship drifts in the direction of its current Course for its current Velocity in cm. Leave the Course arrow in place to mark the ship’s starting position. - From its drift location, the ship can then move normally up to its full Flight move in cm. There is no Turn Mode, and rotation is “free” so basically they can move wherever they want up to their full movement. The new Facing is in line from the drift point to its final location, to reflect the direction the ship was applying thrust. - Measure the distance from the starting position (the arrow) to the final location (the mini); the distance in cm is the new Velocity. - The new Course is in line from the starting location to the final location; move the course arrow up to the final location. Combat is handled normally after movement. For simplicity, I let ships & character do a full move and attack at one additional range band (ie -2 OCV). Movement Example: A ship with 24m of Flight is currently moving towards the right, which we’ll call 3 o’clock; its current Facing and Course are the same and its current Velocity is 10. The ship wants to accelerate. First the ship’s mini drifts 10cm towards 3 o’clock, and the arrow is left in place. The ship then moves normally, and decides to move 24cm straight ahead. The distance from start to finish is 34cm, so that is the ship’s new Velocity. Its Facing and Course are unchanged. Move the arrow counter up to the final location. Note that for linear examples like this you could’ve just added 10+24 and moved the ship forward 34cm. The next Phase I took pictures! Ship’s Course and Facing are both still towards 3 o'clock, Velocity 34. (The arrow is on the disk under the ship counter, but you don’t need to see it until you move anyway.) Say the ship wants to turn to port/left. First, the mini drifts 34cm to 3 o'clock, leaving the arrow in place. From there the ship moves its full 24cm to 12 o'clock. The ship’s facing is now towards 12 because it was applying thrust in that direction. Measure the distance between the starting and end locations, which comes out to around 42cm – that’s the ship’s new Velocity. The angle from start location to finish is the new Course; move the arrow up. (I left the arrow on top so you could see it.) Looking at this pic it looks like the ship counter got bumped out of alignment, but it should still be facing straight towards 12 o'clock. On it’s next Phase say the ship wants to stop. First the mini drifts 42cm along its current course (call it 2 o'clock). Then the ship moves 42cm (using NCM) back towards 8 o'clock, ending up where it started. Velocity is 0; new facing is towards 8 o'clock, and the Heading counter is removed (or ignored).
  2. That fixed it - thanks again!
  3. Huh - same file, new problem. When I open either of the two HKAs (claws & sting) and click the Add Modifier button, nothing happens? The problem doesn't seem to happen with other Powers, and doesn't seem to happen on other characters aside from those made from this same template. I didn't notice if it was doing that before or not. Sorry. trace.log
  4. Yep, that did the trick. Thanks again, and Happy New Year!
  5. Here ya' go. Thanks Dan. trace.logVenom Enhanced Xenovore.hdc
  6. Hey all. I have a .hdc file I created that won't open and locks up HD when I try. I can open other files, including ones I created the same day as ProblemChild.hdc*, so I'm guessing it's a corrupted file or something? Any suggestions where to look or how to fix it, other than starting over from scratch? Thanks, * That's not the actual file name, but now I want to create a villain named Problem Child...
  7. From last night's historical fantasy game. As part of their efforts to build an alliance against the evil Prince Kor, Our Heroes have been trying to facilitate a marriage between the Holy Roman Emperor Otto III, and Princess Zoe Porphyrogenita, daughter of the Byzantine Emperor. Things are going well, until Robert, King of the Franks shows up... GM: The French King looks around the room, spots the beautiful Princess Zoe, and makes a beeline over to start chatting her up. Geralt: (Irish Holy Warrior) Oh hell no! I step between them and politely suggest to King Robert that this isn't the Princess he's looking for. GM: Great, make me a High Society Roll to see how badly you step in it. [Geralt rolls a natural 18] [headdesk] Geralt: (angrily) "What do you think you're doing trying to make time with the Emperor's betrothed!?!?" ...followed by an exchange of Who Do You Think You Are's and Don't You Know Who I Am's, ending in... Geralt: ...And I deck him! And that, children, is how in 1001 France declared war on Ireland and sat out the war against the Antichrist.
  8. Yeah, I think that's the one the Alchemist's player was trying to remember.
  9. It's not a quote per se, but throwing miniature cow patties at the Antichrist's emissary while he's trying to speechify was definitely the best "statement" of the evening.
  10. I loved Wynn's geek-out Especially since I had just finished telling almost those exact same words out loud. And hey, did anyone else catch Wynn dropping that I don't know if that was a studio-mandated concession or what; didn't bother me much, but I could hear the howls of nerd outrage even offline.
  11. Yeah, the technobabble this week was less-plausible than normal, and that’s saying something. But honestly, who cares when it’s this much fun!
  12. Agreed. First Class and Days Of Future Passed were pretty good tho, and Logan and Deadpool were both amazing; throw in shows like The Gifted, Legion and they've definitely had more hits than misses. But I think the author was mainly talking about Fox's newfound penchant for variety over formula; again, Logan, Deadpool, Legion, and now New Mutants were all pretty bold breaks from the superhero norm. I also liked the author's point that Marvel was forced to be clever about how they built their early movies, because they had licensed off all their best-known characters. I agree with you there.
  13. I didn't mind Brainy's color; it just looked patchy to me. But that's a minor nitpick in my book. (Hmm...I wonder if they avoided making him green because it interacts poorly with the green screen?) I will admit being a little disappointed with the costumes. Not because I have any particular affection for the original comics; let's face it, everything about the original LSH was goofy as hell even by Silver-Age standards. But if ever there was an opportunity to go completely nuts in the costuming department, surely a team of superheroes from the 31st Century is that opportunity; and they went with... X-Men black leather? I was a little underwhelmed by their big fight scene too. I get that that the Legionnaires were way out of their weight class. And I'm sure the show blew half their sfx budget for the season in the previous episode. But still. After all the build-up, Saturn Girl gets in one (ineffective) attack, Mon-El gets to run 10 feet, and Braniac just plays spaceship gunner. Bit of an anticlimax, especially after the DEO did reasonably well in their own fight.
  14. Oh, for those of who like me have had struggles with depression, the book that has had the biggest impact on my life this last year was The Upward Spiral: Using Neuroscience to Reverse the Course of Depression One Small Change at a Time by Dr. Alex Korb. I don't typically read many self-help books, and calling any book “life-changing” is usually such a hyperbolic cliché, but in this case I feel it’s justified. Unlike so many self-help books, this one starts from "Here's what the latest, best research says about how your brain works" and proceeds from there to "...so here are some concrete things you can do about it."
  15. Just finished Thanks Obama: My Hopey Changey White House Years by former White House Speech Writer David Litt. Absolutely hysterical, and a great look at what's it's actually like to work in the White House. (Or at least, in the Executive Office Building across the street...) Highly recommended. I also recently finished Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy by Cathy O'Neil. A very informative look at how corporations, government, etc are increasingly using algorithms to make decisions about our lives, and how badly flawed many of those algorithms are.
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