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Wiretwister

HERO Member
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  1. Re: New to Hero Equiping this test character: Looking at two weaps, A medium long bow and a hunting knife. Concerning the bow, it has an inherent +1 range modifier and 10 recoverable shots. Can I increase the number of shots to 20(simulating more arrows in quiver)? Real world bows have some sighting gear, i.e. laser sight, pin sight etc. Is it alowable to add a laser site to the bow using table on pg 484 5th ed. to give another +1 range and OCV? can I also us this bow as a Ranged Killing Attack? This is just basic character creation exercise to help learn the process. as future additons to gear, exploding arrows, grapling arrow, I'm not sure how to incorparate the rules to design this specialty gear. I'm sure as I read more and learn more it will become clear, but at this time any suggestions are appreciated. Wire
  2. Re: New to Hero As addendum to my last post, the character I am making now is not for a specific game but just to familiarize myself with the creation process. The concept is a standard heroic type. A human with an above average intelect and profecient archery skills learned as an avid hunter. So thinking a stalking skill, tracking type skills, good eyesight, deepth perception, Keen senses. using 75-100 pts to build. I've always found hands on approch to learning something new helps, and it's fun
  3. Re: Newbie Question: How Long Should It Take.... Would Irish Coffee give a bonus to those powers? Like sorta drunk with a caffine boost?
  4. Re: What I learn playing a GM. At least an action Noun....
  5. Re: New to Hero I looked at other generic type RPG's . I literaly spent two days and some hours in the game shop reading over basic concepts in Hero, the GURP and RIFT systems. I selected Hero, 1. because it looked to be a more mature and supported gaming system. 2. One book versus 2 or 3 books. This kept costs down. 3. Hate the medieval dungeon crawls 4. Hero has a small following in our area, the other games don't. I've been reading the book and creating a character from scratch as I go. Asking questions in appropriate forum, getting answers (Thanks) asking the obvious newbie question then rereading the book and going DOH!!! it was right in front of me ... Sunday the group starts a space campaign. The GM has some pregen characters for us. I believe this is the first space game this GM has run. Basically enjoying learning the system and looking forward to playing this weekend.
  6. Re: New Player Hates All The Dice Chessex games sells a dice package with 24 physcodelic colored dice, it's like rolling a rainbow on acid, this may help, also dying the white dice pink and purple will add visual effect Humor aside now, I find for rolling large number of dice, counting those pips can get at you. I find the numbered dice are more user friendly. Wire.
  7. Using the example Char sheet on pg 14 5th ed book. A spd of 6 allows actions in 6 of the 12 phases. the example shows even numbered phases as the active pahses. could these phases be selected as the odd numbered phases? on a spd 3 could you select 1,3, 6 or 3,6,9? in other words; once spd is determined how do you decide which phases to act in? read the book twice on spd and did not see how this is figured Thanks in advance
  8. Re: New to Hero Thanks for the welcome, The advice was from all of you was very helpful.
  9. Hello all, I am new to Hero. I've met some folks in my area of Alabama that play and I am interested in learning the game system. Our gaming store carries Hero and am considering buying the 5th ed core book, the big thick hardback one. Is this all I will need to play? I am hoping this game has less expense that D&D and is a good departure fromm that gaming genere. As you all can tell from my post I have not yet familarized myself with the game mechanics and publications. I am to to meet the Hero payers today and discuss the game before investing in it, but the store proprietor had good praises for it. The thing that attracted me tot he game was six side dice, cna be set at any era or setting. More freedom of payability and character flexability. I would appreciate any input from you vet players. Thank you
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