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Ndreare

HERO Member
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About Ndreare

  • Birthday 04/19/1978

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    http://

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  • Gender
    Male
  • Location
    Mount Vernon Washington
  • Interests
    Games and games, of course also games.
  • Occupation
    Industrial Risk Analyst

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  1. I don't see the two games filing the same role myself. I find GURPS is the game I choose if I want very granular simulation of gritty setting. Hero is better for everything else. While Hero let's me have detail and granularity it does not require it. Both systems are great, but I always suffered from severe ADHD, so I tend to fixate on systems for months at a time then just drop it like a hot potato and switch up. PS: Is it just my phone or is there some weird formatting issue making the post hard to read?
  2. The rules cannot be copyrighted. But the presentation is. Like uncleanlad said the math is off (looks more like guess work), however as a GM I see this as a very valuable tool, I subscribed to ChatGPT at the $20 level and have been using it for games and even recording actions the player took and seeing what it spits out for what the bad guys are doing in the background while being ignored by the players. You can have it make NPCs for you in a hurry and even ask it to assign personalities to them (I have done this). I really do not care about point costs of bad guys or NPCs of any sort. I simply want stats so the encounter can feel consistent to the players. PS: After a little while it does tend to get weird and needs reset/moved to a fresh thread.
  3. I would just hand wave this as a GM and say the inertia carries them something like the square root of their velocity. I think this works out to about 6.3 meters. So I would round up and let the Hero spring 7 meters in the air for their cool flip. Maybe that is too much math for in play and just divide by 4 and call it 10 meters. Dolphins and lots of fish do it all the time but stick those suckers on the beach and you learn they really do not have a leaping skill. Flying fish however seem to be cheaters.
  4. There are two JSON exports. One of them works for the official Hero 6th ed sheet, the other works for the custom sheet with the cool Hero Themed colors. I kept getting them confused. However as I recall for the official one the process works something like the following steps. Get "ImportHS6e" and read the linked files, including downloading the JSON export linked on Github. For the official one Export the character as the JSON. Open the JSON as a txt file Copy the body of the JSON to your clipboard Open roll20 and make sure the API is running. Open the character sheet and select edit Under the GM only field paste the text. Save the character select the token linked ot the character sheet (not sure if this step is needed, but I do it) Run the API code trigger "!i6e --debug"
  5. Our table has allowed attacking as a half phase to be anywhere in your movement for decades. It has never broken the game and let's characters take advantage of cover. We have however also house ruled Frameworks can only be changed before attacks, not after.
  6. This is the coolest information.
  7. I really like this rules lite presentation. Did you ever finish this as an HDE?
  8. Thanks for the feedback. I am thinking we will go to roll high next session. I will try the +3/+5 levels and see how it works. The group is coming out of D&D, so they do prefer the roll high system. I will tweek it a little based on this feedback. But I think I will go 11+ as success instead of 10+, just so the unmodified die roll is 50/50. I am planning to allow them to Take 10 on non-contested rolls, so the differnce between 11+ and 10+ would make a differnce once penalties are applied.
  9. I recently introduced another group to Hero and the players dilike the roll under system. I am bouncing around some ideas in my head for house rules on skills/ combat to make them a roll high system and what considerations I should include. The framework I came up with so far is the following. But I am sure others have put a lot more thought into it and know what I am overlooking. I am trying to make it so I can still use all the published material without conversion efforts. Combat Attacker rolls 3d6+OCV. Target to Hit = 10+DCV. (This would work like AC in D&D or Parry in Savage Worlds, players should easily adjust to it.) Example you have an OCV of 7 and roll a 13 to hit for a total of 20. Your target has a 6 DCV for a 16 target. Since 20 is equal to or greater than 20 then you hit the target. Skills Passive Rolls: The GM may use a Passive score when not wanting to let the player know a roll is needed or a player may use a Passive roll value when the roll is not contested by another character. A characters Passive skill value is the skill level listed on the character sheet. (Example a character with Familiarity hasa passive skill of 8, a character with Dex 13 and 3 points in Stealth has a passive skill of 12.) Active Rolls: If a player is asked to make an active roll they subtract 10 from their Passive skill value, roll 3d6 and add the result. Auto Failure and Auto Success: an unmodified roll of 3 always failes and an unmodified roll of 18 always succceeds. If an 18 should not succeed the GM should not have allow a roll. Critical & Exceptional Success: A total roll of 5 or more above the target value is considered Exceptional and the GM should interprit it is a favorable way. A total roll of 10 or more above the target is considered a critical success and the GM should interprit it as such. In combat a critical success allows the attack to have the maximum possible effect. Skill Difficulties (Champions Complete pg 23) The difficulty to perform an action is based on the level of skill needed to perform the task reliably. reference Champions Complete page 23. DESCRIPTION DIFFICUILTY Familiarity 9+ Competent 11+ Skilled 12+ Very Skilled 14+ Highly Skilled 16+ Extreamly Skilled 18+ Increadibly Skills 20+ Legendary 22+ Superhuman 25+
  10. I was going to play with it. But still waiting on google to roll out. I still have v2.0.1
  11. Thanks, Embarrassed I missed it. I must have read it at some point too have the idea. But I was looking for a chart so much I was oblivious.
  12. I love this app and play with it a lot. I just wish there was a way to export the random characters. PS: For both your apps I have tested it on Samsung dex and they respond well to resizing for side by side multitasking. I do not know if you did that on purpose. But I love it. Great job!
  13. I am introducing a new group to hero and showed them the table on page 20 for scale. It never occurred to me that there is no numerical values relative to the scale adjectives on the table. Obviously the new player noticed instantly and asked me "So what in average" and I told him from 5-8, What is notable. I said from 9 to 13. But I have no clue where those numbers came from in my head. Anyone know if those ranges are given values in a printed book? If so what page, Dan is very much a "show me" type person.
  14. The text is very small in a 27" monitor. I have not found a way to adjust it. But Windows Narrator seems able to read the heading off the window. But not the actual tabs, labels, or selected text. Unless you have some other narrator that is more robust you would not get much use out of the software.
  15. It does not look like much. But that change made the document readable. PS: Now that I read it, I need to go look at this Opend6 system.
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