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iena

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Everything posted by iena

  1. Guys, I'm very sorry but sometime my poor English makes hard what should be really easy. The house rule I apply could be summarized: The spd characteristic is completely cut off. Spd is a very expensive characteristic (10 cp/1 point) so using 400 cp to generate the champion is not balanced. An average (in my humble opinion) of 30 cp are usually spent for spd... In a standard hero build (and this would bring up spd to 5!!). So let use 370 cp to create the hero. They should enough to buy the standard sets of skills/perks/talents/powers. The consequences of not using spd is that all take their actions in every round following the dex value order. Every 6 round all can take a free recovery. I hope it's clearer now.
  2. DasBroot, I confirm for the "Held actions". I would have a question, or better need for a confirmation, for the "block" (normal or martial). If I have DEX 18 and My enemy 20, I can try to block the attack of the enemy, my round finishes immediately BUT next round I will act BEFORE the enemy regardless the DEX value.... quite normal like we are using the SPD chart...
  3. Dear all, yesterday, in Agreement with my players, we applied the following house rules to semplify and speed-up the game during the combat: 1) We have assumed an identical SPD for everyone (Players/Villains/etc). Anyway, as the SPD is the more expensive characteristic in terms of CP, we have assumed that the total amount of CP to build the character was 370 and not 400. Basically we decided that everybody has SPD 5 and has to put 30 CP by default in this characteristic... This should balance a bit the characters building. 2) All (player, enemies,) take their actions at every round following the DEX value order. 3) As everyone takes is actions every round, we fixed 1 free recovery after 6 rounds We played 2 different combat situations and... basically it works... maybe we still haven't explored every combat details/situations but for the moment we didn't have any major issues... and most importat we had a lot fun!!!! For the moment the only house rule still under monitoring and approval is the one related to the free recovery every six rounds... I still have to understand if it's too much or is ok.... I think we need a very long combat to verify this point. Anyway, thanks for your suggestions.
  4. Hi everybody, discussing with my party I've had the opportunity to capture their feeling about the system, the rules and so on... One problem all the players found is related to the down-time during the combat when a character has a value of speed of 5 or less.. Well, I would like to know: do somebody of you has already done an experiment by cutting out the SPD characteristic? my idea is trying to manage the combat allowing everyone (Champions and villains) to do their action at every round by following the DEX value... I mean, cutting the SPD value for everyone during the character/Villain generation, more or less the balancing should be guaranteed? What do you think about?
  5. Hi Everybody, I would like to submit to your approval a little framework of powers I have built. The intention was to create a small pool of powers to support a Ninja hero in his job (assassination, mainly :-)). The framework is inspired to the power coming from Shadow/Darkness and, just for your info, the final character would like to simulate the leading character of the movie "Ninja Assassin" directed by the Wachowski brothers. Shadow's Powers framework (20 points reserve): 2f Step Through the shadow: teleportation 20m (usable only in shadows/darkness -1/4) 2f Shadow sphere: darkness 3m radius, afflicts the sight group (personal immunity +1/4) 2f Shadow blanket: invisibility to singht Group (usable only in darkness/shadow -1/4) Is it acceptable from the rules point of view or is there something wrong? Keep in mind that this Ninja character is not centered on "superpowers" as normally they are defined... Basically he is so trained that his ability (in hiding, for example) seems to be almost supernatural... Regards and thanks for your feedback.
  6. Dears, I would have a couple of easy questions for you about initiative/priority during the combat and about multifire. 1) Consider the Villain Black Mamba (dex 20) and the hero Capitan Hope (dex 18): in a certain phase (where both the characters can take their action) Black Mamba declares that he wants to hit with a strike captain Hope. He spends his 1/2 phase and tries to hit the enemy... Ok at this point, can Captain Hope declares that he wants to block and to try to do so even if he should have his action AFTER black mamba? In case Captain Hope could block with a 1/2 phase action... do this action is considered as "spent" or it doesn't count as "spent action"?... I hope I'm clear... 2) If I want to use a multi attack with a punch for example, how it works? In my understanding, I should declare before how many Attacks I want to do, then calculate a cumulative -2 OCV for every attack after the first and then try to hit but applying the cumulative malus to all the Attacks... or the malus increases attack after attack? Thanks for your support.
  7. Hi everybody, After the first Champions game session, some questions have been raised by a friend that is using a "speedster" hero. he bought a classic Speedster power (from "Powers" handbook): Over-Drive Running: Running +8m (12m/20m total), MegaScale (1m = 1 km; +1) (28 Active Points) Now, you have to consider that this player is as newbie as me with the hero system... He bought the power because he wish take some advantage in combat but, as far as I have understood, the rules don't specify anything about this... Consider a character like Kinetic taken from the Champions: Complete handbook. At normal combat speed he runs at 50MPH... Ok, and then? Is his DCV influenced by this? Has he some bonus to the OCV?... Otherwise such power would have a very limited effectiveness, isn't it? Look, I don't want put in discussion some aspect related to the rules design... just have a better undestanding in order to build more effective characters... Regards.
  8. Guys, I'm not sure if it's fair to up a topic only to thank but... Thanks a lot because your support is invaluable. Tomorrow the first Champions session will be held... And i'm quite optimistic...thanks to you. Anyway for sure I will need for help again in future... The most of questions will be raised during the session... I will take note... Regards.
  9. Hello Everybody, New week... New basic question for you all. Topic of the day: MULTIPOWER FRAMEWORK. I'm studying the topic to explain it to my players (not very expert with the english tongue). Now I know how to build a Multipower (fixed cost slot, variable cost slot and so on) but I would need a real exemple of how to use it during a real game situation... Do you know if I could find some document / player aid like the one I've for the combact? Thanks.
  10. Hi Again, As suggested by some expert user, I'm going to ask again some questions using the same topic. A friend of mine had just bought a copy of Hero system Martial arts 6th edition. He wants to create a perfect martial artist by using more specific options. My question is: may I use the handbook "tout court" without any modification? Is it completely compatible with champions: Complete? Sorry this basic question but as newbie it's quite hard to me to let the players completely free and keeping the game well balanced...
  11. First of all, thanks a lot for your answers guys... I see the light at the end of tunnel... Actually, the first contact with hero system can be quite hard... especially when you are an old D&D player/master. I hope this topic could be a good starting point for every newbie... Doc Democracy, what do you mean with "Bring all your questions to the boards"... Sorry but I'm not an expert of the forum and I don't know all the available tools
  12. Hy everybody, I'm an Italian newbie GM of Champions: Complete and I would have some miscellanea questions about this beautiful RPG: 1) is the handbook "Champions: Powers" compatible with the system "Champions: complete" or some modification is required? 2) In general could I use all the material flagged "6th edition" with "Champions: Complete"? 3) Help needed to understand the best first approach to the system: to start with Marvel/DC well known heroes (like Daredevil, Spiderman ect,) or with completely original and new heroes? Thanks for your collaboration and understanding. Riccardo
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