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Kuleneko

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  1. Are these implemented in 6E? For example, I want a superhero with Multiform who can only hold his shape for one cumulative hour per day, then he has to get eight hours of sleep to be able to use it again. Should i just use the Charges Limitation and have them run out one per phase/segment, and have enough for only one hour's worth? I don't want it to be based on endurance, I still want him to stay transformed if he runs out of END. I looked through the book, and couldn't find anything.
  2. They're coming to take me away, ha ha they're coming to take me away, ho ho
  3. I was trying to build a power that is a psychic blast, unable to be used for grabs or fine manipulation. Basically, the character is too much of a hothead to use his power for anything other than smashing. I thought to buy it as a Blast, but that would use OCV, not OMCV. I want to try building it as telekinesis, under the option Psychokinesis, but I don't know what type of limitation to use. What would such a limitation be? Or would it just be better to take some kind of advantage on Blast to make it use Omcv vs DCV?
  4. Hey, follow-up... Can I ban myself for starting this thread?
  5. Other than being crap in mental combat, does selling my OMCV and DMCV to 0 have any other effects? I don't know if the campaign has any espers in it, and frankly, I don't give a damn. He can be helpless against them for all I care, I just want to make sure they don't govern something outside of psychic combat.
  6. I've seen plenty of shows like Popeye, One Piece and Generator Rex where a character makes their fist/foot/whatever giant, while leaving the rest of their body normal. I don't know how often something like that would be needed/crop up (if ever) but for the sake of argument, would that be a limitation? An advantage? How would something like that be built?
  7. I have a side character who is a Green Beret that fought during the Gulf War and is getting on in years, but I don't know if there is a table depicting the effects old age would have on a human Character. I know it would be more 'roleplay' -ish to simply give him bad knees and vision or war wounds, etc., but I just want to make sure I don't overlook anything.
  8. Basically, a Multipower is like the starship Enterprise having weapons, Shield, thrusters etcetera, and "diverting power" to one or the other. A Variable Power Pool is like Batman having prepared a gadget "for just such an occasion"...Like shark repellent, or a BAT CREDIT CARD.
  9. Lets say my guy has 0 PD, 0 ED, 10 BODY and 5 Absorption to STR. He takes an attack worth 5 BODY. Does he lose BODY before the Absorption boosts his strength, or does the absorption negate it entirely? The book wasn't entirely clear on this point.
  10. I am creating an Iceman-style character, and want him to be able to create a pillar of ice under his feet, using it as a sort of elevator. I thought about buying it as Leaping, but that would mean I would have to land at the end. Flight would allow me to hover, but I want an upper limit on height, about 2 stories, along with only upward movement. Would I be able to do this?
  11. Does Aid cost more points depending on what is being aided? Can you use Aid on OCV, DCV and SPD? It seems like it would be completely broken if it was possible...
  12. I am playing a somewhat nonthreatening alien in 6E, and wanted to buy a PREsence boost to reflect him "putting on his game face" (He unhinges his jaw, bares his two rows of shark-teeth, causes his eyes to glow red, makes lightning arc off of him, all while growling and drooling). I don't want to make it an Aid, that's too random; I don't wnat a Shapeshift, either, having to buy Sight, Touch, and Hearing separately makes it seem illusory when it isn't; I figured I would buy it as Characteristics, but it would have to be activated, and would possibly cost END. My question is this: Is there a hard-&-fast list of Limitations that are applied to Characteristics bought as Powers, as well as their Values?
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