Simply put, it's a superheros game with mutant powers, hyper-tech, and magic. I'm leaving it up to the others to handle powers and tech, but I'm building a character who uses magic to help people who have been harmed by magic. Banish demons, lift curses, break fae bargains, that sort of thing. He has simple quick-cast spells for combat too, but I don't really need help building a Blast.
The kind of restorative magic I have in mind isn't meant for combat, and it would only work against magical effects. So we still have to subdue the Beastman somehow, but then I can step in and restore his stolen humanity. If your fancy costume comes from magic, and you feel like standing around for 20 minutes while I do a ritual, yeah I can turn it back into bluejeans, but if that's a costume you put on with super-speed, or a suit on nano-tech that can change at will... I got nothing.
My goal is to be able to fix any sort of bad magical thing that happens to a person, short of death. (at that point the "fix" tends to be worse than the problem...)
Does that help?