Living Steel based game concept
Interesting that this thread came up now.
I am getting together a new campaign for my friends that adopts some of the aspects of living steel that I liked.
The idea is to build a world where we can have single night game sessions that tie into a larger story arc. The overall story is about 5 seasons, with 6-12 games per season.
The individual games themselves will be as heavy or light depending upon our mood. Some plots will go deep into ethics, like do the players shatter the control of a despot over a city. He may be evil but his people are not starving. Other plots involve having to compete in a coliseum death match using vehicles (we love car wars). I also have story lines to open debate around topics from how medial science contradicts evolution to using scarcity of resources as the basis of an economy.
The teleporter / Alpha team / resistance cell lets me swap in and out characters based on who shows up.
The players will be better normals. They will have their own gimmicks that should allow them to easily defeat an equal number of foes. (But when is the fight ever equal?) Things like superior training, advanced weapons, cybernetics, and physic powers (175pt I think)
The universe is setup so that the players can overthrow or reshape the Empire, but the Empire is not just about force – its about commerce and humanities survival. The central figure is a Psychic whose mental ability makes space travel safe. Space travel itself unleashes energies that can cause men to go mad or mutations to occur (think “chaosâ€)
The resistance that the players are a part of are split themselves. Some want to kill the Psychic, some want to control him. And the Psychic himself may be the grand Emperor ruling all, or maybe a barely sentient being controlled by an inner cabal. Quite possibly he is quite different then anyone suspects (But that is around the 3rd season)
The game starts with the players isolated from the galaxy by a hyperspace distortion. The planet is home to some high ranking government officials, 2 research centers, marooned aliens, mutated flora and fauna (love that 50’s space pulp), and millions of people that will be cut off from the necessities of life very soon. And the hyperspace distortion will slowly drive people mad. Half of the sky is an unnatural red where food won’t grow.
I also have a great plot device to allow for NPC's to be very 2 dimentional (but you won't learn that until the 2nd season)
So basically the secret/idea/technology that start on this planet will allow the owners to overthrow the Empire and create a benevolent one, or enslave the galaxy to their will.
I can go into more details if anyone cares – I’m months away from playing the first game.
Does this sound interesting to anyone?