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Mystendanian

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  1. I've been back 'n forth over the rulebook (still on 5th Edition revised) many times and I can't seem to find a legitimate answer (as there seems to be conflicting information). Here's the scenario... PC moves up to engage VIPER General Combat Specialist (GCS) in phase 12. Later in phase 12, GSC performs a Martial Punch, giving him a +2 to his DCV. He has a half-phase action left.(*1). In phase 2, the (speed 6) PC attacks the GCS. Using his held half-phase action,(*2) the GCS performs the dodge maneuver, which gives him a +5 to his DCV.(*3) *1 - Under attack actions on pg 115, it says, "an attack action ends the character's phase." On 358, it says "Performing an attack action brings a character's phase to an end - he can perform no other actions after performing an attack action." This seems to conflict with: *2 - Pg 360 says, "A character may perform a Half Phase Action and then hold a Half Phase. The character is considered "ready" and may perform the Held Half Phase Action later. *3 - pg 358 says, "if the character performs a Combat Maneuver that modifies his DCV, any modifiers from that maneuver remain in effect UNTIL THE BEGINNING OF HIS NEXT PHASE. However, on pg 361 it says, "If a character blocks, or uses some other combat maneuver that affects his CV, in a phase, and in his next phase declares a held action, at that point he loses the CV modifiers from the maneuver. Questions (please refer to specific rulebook verbiage if possible in your answer): 1. Can the GCS do this? (perform an martial maneuver attack action in phase 12, hold a half-phase action, and then use his half-phase action for a defensive maneuver)? Because items *3 above pg 361 seems to indicate that they can do just that 2. If the GCS can't use a held half-phase in phase 2, then I know he can still abort to dodge. I'm assuming at that point he loses the +2 DCV bonus from the martial strike and it is overriden by the +5 DCV from the martial dodge. It doesn't stack, right?
  2. First, some background: I made kind of a "mental speedster" character. He has a base speed of 4, and two main powers. First, he has a 6d6 Aid to speed. I usally activate this in the first phase, and almost always get over 20 points (+2 to SPD) making his speed a 6. His second ability is a "+3 SPD, only for mental actions (-1 mod)." Therefore, by the end of the first combat segment (phase 12), my character usually has a speed of 6, with a mental speed of 9. so, for physical actions, he goes on phases 2, 4, 6, 8, 10, and 12. For mental actions (spd 9), he goes on phases 2, 3, 4, 7, 8, 10, 11, and 12. now, for the questions. the "crossover" phases between the two speeds are 2, 4, 8, 10, and 12. does this mean that I can take TWO actions in these phases? I think i remember it saying something about this in the ultimate speedster, but i don't have it with me. On the phases that only exist on the "mental" speed (3, 7, and 11), what constitutes as "mental actions only?" Does taking an active recovery count as mental only? what about switching a psionics multipower? If there isn't official rules for handling this, please let me know how you would rule it in your campaign. thx
  3. So, Aid is an instant power, so I can have that power in a Multipower, activate it, and then switch the multipower to something else. Supress is a constant power, so if I have that in a multipower, use it, and switch to something else, the suppressed ability returns. so, first question, does the suppressed ability IMMEDIATELY return, or is it based on the return rate (for instance, can I buy down the return rate?). second question: If the supressed ability comes back immediately, then is there a way to put an advantage on the supress to make it work if you switch the multipower to something else?
  4. Re: building blueprints wow, those star wars ones are pretty cool. I have the ability to create my own maps with Microsoft Visio, but it is much easier to download them! Has anyone used Visio compared to this dundjinni to see which is better?
  5. Does anyone know where I could find some building blueprints on the web? I have access to a plotter and I want to print out battle-map sized buildings.
  6. In my campaign, I am having villains attack some army bases. Does anyone know where I can find write ups of armed forces personnel? Both basic soldiers and special ops (green beret, seals, rangers, etc) would be awesome. If there is no such thing, then this is my petition to Hero to make a "Hero Military" suppliment.
  7. Re: how do I build this...? i played city of heroes, but never played city of villains. thought it was an original idea - but those are darn near impossible these days
  8. Re: how do I build this...? to limit his duplication, i was going to put a limitation on the endurance reserve that it only recharges between adventures, similar to the limitation that you can put on a gadget pool.
  9. I want to build a character with duplication that has a limited number of duplicates that will disappear within a certain time (say 1 game minute). also, i want the damage the main character receives to be split amongst him all the duplicates. for example, if he gets hit by an Energy Blast doing 40 points of stun and there are 3 duplicates, then each of the duplicates and the main character take 10 stun. if one of the duplicates gets damaged, then that damage is not split. if a duplicate gets destroyed or 1 game minute expires since it was created, then it simply *winks* out of existance. The more duplicates the character creates, the more taxing it is on him (but it spreads the damage out more and gives him more offensive threats). I thought about doing that as all of the main character's actions coming from an endurance reserve and each duplicate creation running down the same ER. But I have no idea of how to go about the "dividing damage" issue. The main character will be a 350 pt Kensai Master and his duplicates will be 200 pt lesser-powered Kensei "students" so I figured the END reserve would be a "Chi Pool."
  10. I am building a char with TK (STR undecided; will depend on pts avail). I want him to be able to do various Martial maneuvers with his TK, specifically: *Choke Hold *LegSweep *Martial Disarm *Killing Strike How do I buy/build this? Thanks, Myst
  11. a character in our campaign has a .44 desert eagle, but bought it as a multipower because he is an inventor and has invented different types of ammo for his guns. Each slot it a different clip of ammo (obviously bought with charges). because he bought it as a multipower, our gm ruled (GM discresion) that he couldn't have a second one for 5 points. So now the player wants to buy a second gun as another multipower, but use the same clips as the first gun. (If he has the double-knockback bullets in gun A, he can't have them in gun . How would this be build, or what sort of limitation can he put on the second multipower that "uses same charges as other multipower?" Thanks,
  12. I just read on pg 73 about "maximum effect." I just want to make sure I am understanding this correctly. My character has a 2d6 aid w/ continuous charges (lasting 1 turn each) . So, does this mean that once it has aided con +6 (12 total points), it becomes useless? If so, assuming a 3.5 average per d6, it would be useless to have aid last more than 2 phases, yes? BTW, thanks for being here for your customers, Steve.
  13. My telekenetic character has a "TK multipower." In it, he has missile defectlion as follows: Missile Deflection (Any Ranged Attack), +5 to Missile Deflection Roll, Ranged (full range), Cost END (Every Phase) ACTIVE COST: 60 The special effect is that the character is "strengthening the air" with his TK that deflects all ranged attacks. My question is, when I allocate 60 points from my 100 point multipower for this power, but don't ever declare that I'm using it, does it still cost END every phase that I have points allocated to it? Or, does it just cost END when I elect to use it? Thanks, Myst
  14. I don't suppose TK is inherently invisible, is it? If not, does that mean that every person with TK has some visible line or force wave between them and the object they're manipulating? Also, if you buy TK with BOECV, does it then become a mental power and therefore invisible? Thanks, Myst
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